Thomas Harte
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a3d37640aa
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Switch include guards to #pragma once .
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2024-01-16 23:34:46 -05:00 |
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Thomas Harte
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40d5bd4e58
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Switch to purposive name.
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2023-05-19 14:22:22 -04:00 |
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Thomas Harte
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c75efb7dac
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Also allow for a potential Grauw conversion in Yamaha land.
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2023-05-19 13:43:28 -04:00 |
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Thomas Harte
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3014c957e7
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Relocate Yamaha line interrupt.
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2023-05-16 13:01:23 -04:00 |
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Thomas Harte
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50343dec43
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Eliminate all whitespace-only lines.
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2023-05-12 14:16:39 -04:00 |
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Thomas Harte
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28c79b2885
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Eliminate redundant [space][tab] pairs.
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2023-05-12 14:14:45 -04:00 |
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Thomas Harte
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56de9c418f
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Improve comments.
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2023-05-12 13:59:52 -04:00 |
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Thomas Harte
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5bcb5fb832
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Also sever command-engine state.
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2023-05-12 13:57:50 -04:00 |
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Thomas Harte
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abeb361441
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Gift all generators to YamahaFetcher.
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2023-05-12 13:54:07 -04:00 |
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Thomas Harte
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f9cc2013a8
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Start to cleave off Yamaha fetch tables.
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2023-05-12 13:49:53 -04:00 |
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Thomas Harte
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c29d80006e
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Start to organise.
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2023-05-12 13:33:02 -04:00 |
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Thomas Harte
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8540e7a953
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Add missing #include.
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2023-05-10 09:37:21 -05:00 |
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Thomas Harte
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e49e98d309
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Support horizontal offsets.
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2023-04-24 22:43:11 -04:00 |
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Thomas Harte
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e5b0e666cc
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Realign fetching.
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2023-04-23 21:16:04 -04:00 |
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Thomas Harte
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f22aa6eb36
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Simplify all namespace usages.:wq
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2023-04-23 12:08:07 -04:00 |
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Thomas Harte
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a6251f436a
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Provide commands with [unpopulated] mode parameters.
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2023-03-18 13:39:47 -04:00 |
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Thomas Harte
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a5a36cb08e
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Add missing status storage; capture mode 2 sprite collision locations.
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2023-03-15 23:06:32 -04:00 |
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Thomas Harte
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131784d007
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Generalise PointSet to read or write.
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2023-03-13 22:51:01 -04:00 |
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Thomas Harte
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bfa167fcdf
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Make attempt at the TP background-colour bit.
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2023-02-26 13:42:59 -05:00 |
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Thomas Harte
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1bdf9a50e6
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Take a shot at Mode 2 sprite output.
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2023-02-25 08:48:16 -06:00 |
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Thomas Harte
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44ac948bb2
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Add expansion RAM, albeit not yet into the command engine.
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2023-02-20 22:27:30 -05:00 |
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Thomas Harte
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54be424159
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Include sprite index in SpriteY event.
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2023-02-19 22:04:38 -05:00 |
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Thomas Harte
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5eae11434a
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Sprite mode 2: select sprites, fetch locations and names.
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2023-02-18 22:56:05 -05:00 |
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Thomas Harte
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7aa8728b39
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Reimagine G3 for sprite mode 2.
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2023-02-18 21:50:12 -05:00 |
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Thomas Harte
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270c5dfe85
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Eliminate data_block_ entirely.
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2023-02-18 21:41:22 -05:00 |
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Thomas Harte
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d6e4f12fdc
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Merge DataBlock and Pattern.
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2023-02-18 21:34:09 -05:00 |
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Thomas Harte
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4e3e4806b9
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Eliminate assert; events have overtaken this.
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2023-02-17 23:01:42 -05:00 |
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Thomas Harte
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ebc596820e
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Obtain the background graphics, at least, for G3.
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2023-02-17 22:47:15 -05:00 |
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Thomas Harte
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023da1970a
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Label all character events with IDs.
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2023-02-16 22:21:24 -05:00 |
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Thomas Harte
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211e145230
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Make room for an ID field on Event.
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2023-02-16 22:10:16 -05:00 |
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Thomas Harte
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3847c9c281
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Add missing underscore.
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2023-02-15 21:22:51 -05:00 |
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Thomas Harte
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3f2a5929a3
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Consolidate text output and support blinking; add sprites-enabled flag.
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2023-02-15 20:18:56 -05:00 |
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Thomas Harte
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927e61484f
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Map all events lists appropriately.
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2023-02-12 23:02:51 -05:00 |
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Thomas Harte
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dce04e7219
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Add a generator for character modes.
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2023-02-12 22:54:08 -05:00 |
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Thomas Harte
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f5814b4c75
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Add text-mode events list.
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2023-02-12 22:45:11 -05:00 |
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Thomas Harte
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815a75d9b6
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Extend generator to handle sprite collection.
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2023-02-12 22:28:34 -05:00 |
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Thomas Harte
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4ad84e5047
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Use generator for no-sprite events list.
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2023-02-12 22:12:23 -05:00 |
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Thomas Harte
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8665dca7f0
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Permit generator-based event-table generation.
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2023-02-12 21:58:50 -05:00 |
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Thomas Harte
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41d57e03a6
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Split out LineBuffer and Storage to make 9918Base more manageable.
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2023-02-12 12:58:46 -05:00 |
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