Thomas Harte
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ee8510984f
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Added just enough wiring to restore the 2600 to functionality.
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2016-09-15 19:34:45 -04:00 |
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Thomas Harte
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d9016909ed
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Added some wiring for PAL/NTSC mode switching on the Vic, making an attempt to simplify the whole loop of having different clock rates.
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2016-08-14 13:33:20 -04:00 |
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Thomas Harte
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8db44eed3e
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Added a default implementation of Speaker::skip_samples .
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2016-07-04 20:48:27 -04:00 |
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Thomas Harte
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88964ceac0
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Eliminated plain pointer passing for object types.
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2016-07-04 19:33:55 -04:00 |
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Thomas Harte
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31b26b8118
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Made a first attempt to implement the full top-to-bottom change of clock rates, giving the Atari the ability to change rate when it switches to PAL mode, as it should always have been.
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2016-06-20 21:47:27 -04:00 |
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Thomas Harte
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88e2b382e5
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Made an attempt at a full and thorough 6532 implementation (and got a bit more explicit about flag size in the 6502).
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2016-06-20 18:57:35 -04:00 |
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Thomas Harte
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065ec618c4
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Factored out and templated the 6532, finally taking the opportunity to add a means to control the on-console switches of an Atari 2600.
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2016-06-19 19:36:34 -04:00 |
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Thomas Harte
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65413f078c
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Factored out the 6532, eventually to make it testable.
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2016-06-19 18:57:40 -04:00 |
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Thomas Harte
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00a9f1bf24
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Fixed best-effort updater actually to run, finally moved clock rate announcement into the C++ side of things, started working on a mechanism to allow clock rate to be updated.
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2016-06-16 20:39:46 -04:00 |
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Thomas Harte
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e3b95b8d2b
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Back to asynchronous updates and drawing, to try to improve guarantees on audio latency; experimenting with whether other parts of the approach are fundamentally flawed; added a broad-phase for scheduled updates on the 2600.
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2016-06-02 21:22:55 -04:00 |
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Thomas Harte
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253e5a4203
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With no regard to performance whatsoever, endeavoured to bring sound to the 2600. It's very scratchy, so something is wrong.
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2016-06-02 19:50:16 -04:00 |
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Thomas Harte
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1e0fcbbee8
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Made a very basic stab at a couple of the tone generators, added straight-through path for the speaker when input rate exactly equals output rate.
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2016-06-01 19:53:16 -04:00 |
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Thomas Harte
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40c4544fb7
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Got the basic sound pipeline pumping, just enough for static-level audio seemingly to work. Berzerk VE says "intruder alert, intruder alert", anyway.
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2016-06-01 19:27:04 -04:00 |
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Thomas Harte
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8dc66167be
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Made an attempt to consolidate the Objective-C++ side of things based on the incoming CRTMachine::Machine .
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2016-05-31 22:16:20 -04:00 |
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Thomas Harte
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5c4f35e13f
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Finally started on generalising the C++ stuff so as to be able to be able to get a working audio binding on the OS-specific side without further repetition by factoring an appropriate protocol out from the Electron and sketching out the correct speaker class for the Atari. Added a method to ask it what a good output frequency would be.
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2016-05-31 21:23:44 -04:00 |
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Thomas Harte
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3fc80ea01f
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Rethought, hopefully perfecting, sprite timing.
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2016-05-30 19:56:36 -04:00 |
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Thomas Harte
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8b342f77a9
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Made an attempt further to rationalise timing.
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2016-05-27 21:51:27 -04:00 |
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Thomas Harte
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91d3453cc1
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Switched to looking backwards rather than forwards.
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2016-05-27 14:33:08 -04:00 |
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Thomas Harte
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106ddae907
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Sprites are still a pixel off but better; made some attempt to move things outside of the loop.
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2016-05-25 21:43:19 -04:00 |
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Thomas Harte
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40c2c0bd2d
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Minor simplifications and improvements. Still trying to figure out what's causing the non-linear edge addressing.
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2016-05-25 21:12:25 -04:00 |
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Thomas Harte
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b01b474e36
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I'm back to thinking that resets are deferred but pixel counts are live.
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2016-05-25 07:32:25 -04:00 |
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Thomas Harte
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758806f924
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Introduced a separate queue for pixels, which may or may not be correct.
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2016-05-24 21:39:57 -04:00 |
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Thomas Harte
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0b081831a9
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Set up a pipeline for all pixels that attempts to allow for appropriate delays.
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2016-05-24 07:58:26 -04:00 |
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Thomas Harte
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5c1e594937
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Realised there's a clocking delay on starting horizontal move. Which fixes Coke Zero.
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2016-05-22 21:45:40 -04:00 |
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Thomas Harte
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0242924fb4
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Various bits of caveman debugging appearing and disappearing, switched to latching ball behaviour.
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2016-05-22 14:26:02 -04:00 |
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Thomas Harte
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470c90428a
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Switched to two-register implementation of VDELP, etc.
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2016-05-21 10:26:27 -04:00 |
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Thomas Harte
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36d19cb6cf
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Made an attempt at properly pumping timers during hmove.
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2016-05-21 10:18:15 -04:00 |
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Thomas Harte
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e61392d3fb
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Fixed incorrect duplication.
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2016-05-18 21:50:28 -04:00 |
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Thomas Harte
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354143a78c
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Reintroduced an attempt to plot sprites.
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2016-05-18 07:51:25 -04:00 |
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Thomas Harte
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a1e63e8320
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Attempted to generalise on pixel counter storage, at least. Further adjusted background timing but I'm still not sure.
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2016-05-17 21:41:32 -04:00 |
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Thomas Harte
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d170bb14e6
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Extended scheduling plans, inserted initial events for hmove, albeit not yet implemented.
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2016-05-17 18:21:49 -04:00 |
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Thomas Harte
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6a961c4d28
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Added something of the ball counter, but without yet a working HMOVE it's prone to error.
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2016-05-17 07:18:14 -04:00 |
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Thomas Harte
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7d3cf76576
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Generalised slightly, to allow events to be queued up to eight cycles in advance; most importantly each event gets to pick its own delay.
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2016-05-17 07:09:18 -04:00 |
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Thomas Harte
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3d003070b3
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Made an attempt better to generalise the idea of things with 4 CLK delays.
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2016-05-16 21:54:27 -04:00 |
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Thomas Harte
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4ad074fc78
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Introduced a four-cycle delay between playfield fetch and display, curing Yar's Revenge. Also disabled barrel roll scanling colouring again. I really need to make my mind up on that.
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2016-05-16 19:55:56 -04:00 |
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Thomas Harte
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f19ed2e8f8
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Started merely attempting to reintroduce the background layer.
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2016-05-16 19:04:13 -04:00 |
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Thomas Harte
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9d92ad659f
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Established the basic timing loop, albeit without clocking delays yet.
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2016-05-16 08:01:29 -04:00 |
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Thomas Harte
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3af97d4069
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Eliminated redundant variable.
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2016-04-26 19:57:05 -04:00 |
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Thomas Harte
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6c567d166a
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Fixed colour burst acceptance, switched to an integral single byte streaming of Atari colours.
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2016-04-25 20:56:15 -04:00 |
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Thomas Harte
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d221c712b0
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Ensured GL context is active when destructing CRTOpenGL.
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2016-04-24 20:34:25 -04:00 |
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Thomas Harte
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80a3169674
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Started reviving the Atari 2600 emulation. Put new startup sequence into place.
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2016-04-24 06:56:08 -04:00 |
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Thomas Harte
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c7976dd657
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Started trying to clean up my Outputs namespace by moving stuff related to the CRT underneath a separate subnamespace.
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2016-03-08 20:49:07 -05:00 |
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Thomas Harte
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e0d51408e4
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Onward with carrying this through to the bitter end, this at least results in all the appropriate knowledge and call-ins occuring at the CRT.
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2016-02-04 22:28:50 -05:00 |
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Thomas Harte
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ab45c1d530
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Started working on a shell for the Electron emulation, including factoring out the common CRT delegate -> Objective-C bridging, serial dispatch queue and frameskipping logic from the Atari 2600 shell.
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2016-01-04 23:12:47 -05:00 |
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