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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-20 15:31:10 +00:00
Commit Graph

300 Commits

Author SHA1 Message Date
Thomas Harte
6c3f5d2caf Fixed window sizing. 2016-06-19 21:40:35 -04:00
Thomas Harte
4db61d98f4 Killed the .cpp. 2016-06-19 20:21:38 -04:00
Thomas Harte
d5aaad396e Added a TODO on my lack of knowledge. 2016-06-19 20:13:31 -04:00
Thomas Harte
7cf6008e7c Started some very basic RIOT unit tests; corrected to pass. 2016-06-19 20:12:47 -04:00
Thomas Harte
065ec618c4 Factored out and templated the 6532, finally taking the opportunity to add a means to control the on-console switches of an Atari 2600. 2016-06-19 19:36:34 -04:00
Thomas Harte
ce2f5515c0 Made some minor documentation improvements, killed 6522.cpp as the 6522 is going to be a template only, attempting to promote good inlining behaviour. 2016-06-19 18:11:37 -04:00
Thomas Harte
ef3ed1f436 Implemented full paste ability for any machine that is a typer. 2016-06-19 16:35:04 -04:00
Thomas Harte
e7aeed2f03 Established a general pattern for machines that can type things. Started working on the Vic typing itself. 2016-06-19 13:10:52 -04:00
Thomas Harte
f4915c5ad6 Fixed test and added basic implementation of data direction. 2016-06-18 17:17:03 -04:00
Thomas Harte
eea850cd12 Added a deliberately failing data direction test. 2016-06-18 16:40:01 -04:00
Thomas Harte
2282b59768 Added a quick latching test, and shortened test messages, albeit that they're still displeasingly boilerplate. 2016-06-18 16:10:46 -04:00
Thomas Harte
5d26cd85a3 Wrote test case for what appears to be correct timer behaviour if those were acting in isolation. Ensured implementation matches test case. 2016-06-18 14:30:23 -04:00
Thomas Harte
394902f409 Switched to clocking the 6522 by the half-cycle. Very trivial test now passes. 2016-06-18 13:57:10 -04:00
Thomas Harte
06fb2ff1c7 Started endeavouring to sketch out the boilerplate for writing a 6522 test harness. Added a default implementation of synchronise to the 6522 too, since not everybody is going to want one. 2016-06-18 09:28:46 -04:00
Thomas Harte
090e92ad26 Making this large has very limited side effects. So why not? 2016-06-16 21:41:17 -04:00
Thomas Harte
3b71d1a309 Switched to a variable-length buffer based on attempting to hit approximately a certain quality of service. 2016-06-16 21:35:22 -04:00
Thomas Harte
2ee78d42b9 Made an attempt also to trigger updates upon audio packets being returned, and significantly to reduce the size and quantity of those. This should get down to 11ms latency if the output wave is 44100; I might need to scale up the buffer size as the sampling rate increases or this is going to get crazy at 192Khz. 2016-06-16 20:51:35 -04:00
Thomas Harte
00a9f1bf24 Fixed best-effort updater actually to run, finally moved clock rate announcement into the C++ side of things, started working on a mechanism to allow clock rate to be updated. 2016-06-16 20:39:46 -04:00
Thomas Harte
1921a6c469 Rewired the existing cause-an-update route from the OpenGLView through the best-effort updater. 2016-06-16 18:19:23 -04:00
Thomas Harte
530cf3dcbb Made an attempt to consolidate serialisation and clock rate adherence, allowing a floating-point clock rate. 2016-06-16 18:04:54 -04:00
Thomas Harte
ce59ad1911 Minor on-disk shuffle, to try to clarify ownership of responsibility. 2016-06-15 08:11:30 -04:00
Thomas Harte
45999f5b26 This should be strong. 2016-06-15 08:07:59 -04:00
Thomas Harte
e0baaf17f1 Added class prefix. 2016-06-15 08:07:25 -04:00
Thomas Harte
695dd2e9e3 Started upon a delegate protocol for the AudioQueue, resolving my use of a deprecated API while I'm at it. 2016-06-15 07:35:34 -04:00
Thomas Harte
a9036e7aa4 Increased buffering range of audio as a quick fix for now. Basically means: increased latency as a short-term fix. 2016-06-14 07:31:47 -04:00
Thomas Harte
fcf4b14344 Extended to allow floating-point sampling rates. Which makes sense. 2016-06-13 19:30:41 -04:00
Thomas Harte
4fec625b19 Minor cleaning, implemented clearAllKeys. 2016-06-12 10:38:21 -04:00
Thomas Harte
ec604f1414 Expanded mapped keys just a tiny bit further. 2016-06-12 10:35:47 -04:00
Thomas Harte
167ed9b8bb Added enough to load a PRG as a ROM. 2016-06-11 14:00:12 -04:00
Thomas Harte
d9b001d3fc Minor clean-ups. 2016-06-11 13:51:04 -04:00
Thomas Harte
3e8d383615 Improved key map. Possibly enough to type some basic BASIC? 2016-06-11 13:19:59 -04:00
Thomas Harte
d1731b1d26 Hacked my 6522 to work. Mistake is in not returning output as input when appropriate — i.e. that I'm ignoring data direction. Also fixed K and L keys. 2016-06-11 13:06:01 -04:00
Thomas Harte
271de23ee6 Ran on in and introduced a bunch more keys, hopefully to help to diagnose. 2016-06-11 12:26:19 -04:00
Thomas Harte
d7c1f5b18a Made an attempt at hooking up the '2' and '4' keys. A mostly unsuccessful attempt. 2 does nothing, 4 clears the screen. 2016-06-11 11:50:37 -04:00
Thomas Harte
6522530e1c Actually, I'm dithering over whether the 6522 should be an ordinary class or a curiously-recurring template. But it'll need a file, definitely. 2016-06-06 21:56:02 -04:00
Thomas Harte
0b221e773f Fixed ROM naming and sizes, ensured machines without sound outputs don't end up with an audio queue. 2016-06-05 11:20:05 -04:00
Thomas Harte
f922d38ed2 The Vic now captures the ROMs sent to it and has just enough infrastructure to get to a black screen. Progress! 2016-06-05 10:51:07 -04:00
Thomas Harte
12243c40ad Kicking the ball a little further down the road, ROMs and PRGs now reach the actual emulated machine. 2016-06-05 09:06:59 -04:00
Thomas Harte
b29b2a5d08 Added forwarding of a loaded PRG from the Swift document to the wrapper. So I think that possibly completes the Swift side of things? 2016-06-05 09:01:32 -04:00
Thomas Harte
8052ce9223 System ROMs are now supplied to the Vic-20 wrapper, though they stop there. I also factored key forwarding out of the ElectronDocument and into the superclass, depending upon the child conforming to CSKeyboardMachine. 2016-06-05 08:53:05 -04:00
Thomas Harte
363e14a92f Reorganised system ROMs out of the Mac-specific folder, adjusted Mac code to expect to find them organised hierarchically (as how many os.roms am I going to have?) and added readme files to explain what's missing from the Git repository. 2016-06-05 08:33:01 -04:00
Thomas Harte
4c33517228 Added ROMs to the project and ensured they don't get uploaded. 2016-06-04 22:03:38 -04:00
Thomas Harte
b10a06e700 A CRT is still absent but this moves the ball back into the C++ side's court. 2016-06-04 22:00:50 -04:00
Thomas Harte
06e1db8c85 This now gets as far as missing selectors. 2016-06-04 21:49:03 -04:00
Thomas Harte
eff28e95a4 Added XIB file. 2016-06-04 21:45:39 -04:00
Thomas Harte
404873fe58 Started sketching out infrastructure for Vic-20 support. 2016-06-04 21:43:50 -04:00
Thomas Harte
d6e8cd676a Trimmed and reordered just a little. 2016-06-04 16:02:16 -04:00
Thomas Harte
68a8851c52 Increased parallelism, allowing a simplification in the GL view. 2016-06-02 22:29:09 -04:00
Thomas Harte
e3b95b8d2b Back to asynchronous updates and drawing, to try to improve guarantees on audio latency; experimenting with whether other parts of the approach are fundamentally flawed; added a broad-phase for scheduled updates on the 2600. 2016-06-02 21:22:55 -04:00
Thomas Harte
11073daee1 Issues appear to be around timing generally. Working on it. 2016-06-02 20:15:48 -04:00
Thomas Harte
253e5a4203 With no regard to performance whatsoever, endeavoured to bring sound to the 2600. It's very scratchy, so something is wrong. 2016-06-02 19:50:16 -04:00
Thomas Harte
8623dc2833 Consolidated a little more within the common code, adding sampling rate selection based on querying the machine. 2016-06-01 19:04:07 -04:00
Thomas Harte
50543e9676 Minor factoring up: the audio queue is now pushed universally by MachineDocument. 2016-05-31 22:36:53 -04:00
Thomas Harte
c773c3a66c Started trying to clean up and consolidate on the Swift side of things but time is up for the day. 2016-05-31 22:32:38 -04:00
Thomas Harte
8dc66167be Made an attempt to consolidate the Objective-C++ side of things based on the incoming CRTMachine::Machine. 2016-05-31 22:16:20 -04:00
Thomas Harte
5c4f35e13f Finally started on generalising the C++ stuff so as to be able to be able to get a working audio binding on the OS-specific side without further repetition by factoring an appropriate protocol out from the Electron and sketching out the correct speaker class for the Atari. Added a method to ask it what a good output frequency would be. 2016-05-31 21:23:44 -04:00
Thomas Harte
40600b4bcb Made sprite placement consistent at least. Not necessarily yet correct. 2016-05-18 22:07:24 -04:00
Thomas Harte
3765c5fbb5 Fixed error that would prevent an interrupting frame from ever being drawn. 2016-05-18 21:45:35 -04:00
Thomas Harte
ddfc9910e5 Sought to draw in a standard serial arrangement as and when bandwidth allows it. 2016-05-09 07:17:12 -04:00
Thomas Harte
1bb92550f8 It's 2016. 2016-05-02 22:02:06 -04:00
Thomas Harte
6982e945fb Fixed those issues breaking GL state, I hope. 2016-05-01 16:17:52 -04:00
Thomas Harte
8538b62ea2 Made an attempt to extract and consolidate the logic behind the intermediate shaders. 2016-04-28 21:04:59 -04:00
Thomas Harte
496d979aca Made a decision to clean up by creating per-shader classes. Well, more or less. First thing to be factored out: the output shader. 2016-04-27 22:29:54 -04:00
Thomas Harte
416c944f02 Experimental: let's try accumulating history directly in the framebuffer. 2016-04-26 21:41:39 -04:00
Thomas Harte
9b64f64db7 Attempted to normalise some style decisions.` 2016-04-24 22:32:24 -04:00
Thomas Harte
884755c560 Ensured the GL context is available when switching Atari 2600 output, and that it locks the output. 2016-04-24 20:56:21 -04:00
Thomas Harte
d221c712b0 Ensured GL context is active when destructing CRTOpenGL. 2016-04-24 20:34:25 -04:00
Thomas Harte
929cfc49cb Extended window for picking output frequency, attempted to consolidate CRT OpenGL timing uniforms for approprate resetting. 2016-04-24 18:58:31 -04:00
Thomas Harte
082003ed0a Reintroduced the CRT delegate and the 2600's automatic region switching. Albeit that the CRT itself doesn't adjust properly to new timings yet. 2016-04-24 18:36:22 -04:00
Thomas Harte
80a3169674 Started reviving the Atari 2600 emulation. Put new startup sequence into place. 2016-04-24 06:56:08 -04:00
Thomas Harte
9c89b668ae Made further attempts to improve synchronisation and interrelated timing between display and machine update. 2016-04-20 22:35:46 -04:00
Thomas Harte
7aa87723a9 Added: key states are all cleared if the window loses focus. Which resolves sticky key issues. Allowing me just to use command+option+O for options and map both command and option as FUNC. 2016-04-19 21:29:10 -04:00
Thomas Harte
d5bac2f04f Spotted error was in texture target all along. This now gets as far as showing something a lot like the correct display, but precision is way off. Way off. 2016-04-18 21:32:48 -04:00
Thomas Harte
86626bbd72 Switched key that maps to FUNC from command to option. Logic is that command may frequently be used for performing an action which changes the key window, in which case we won't realise if it is released. 2016-04-18 19:20:26 -04:00
Thomas Harte
f89308e913 Set the 'options' windows to hide on application deactivation so that they don't cluelessly sit on top of the rest of the system. 2016-04-18 19:14:58 -04:00
Thomas Harte
bf29c8e2bf Fixed mismatch in television/monitor selection, ticked view for drawing concurrently, since it can, removed stray space. 2016-04-18 19:01:15 -04:00
Thomas Harte
3d53f157de Output selection now takes effect. So I can stop accidentally committing changes back and forth. 2016-04-18 08:27:58 -04:00
Thomas Harte
94f148e212 Wired in options, at least getting as far as the Objective-C bridge. Then fast loading makes it to the emulated machine, display output type doesn't. 2016-04-18 08:21:00 -04:00
Thomas Harte
6158275ea7 Started adding an options panel. 2016-04-17 21:43:39 -04:00
Thomas Harte
499f7ace07 Re-enabled working video output for the Electron for the day and consolidated the rough metric I'm using to pick a number of taps for the audio filter. 2016-04-17 20:43:20 -04:00
Thomas Harte
104f44f27f Attempted to improve deinterlacing, gave the CRT full control over blend mode, switched back to 2000000Mhz audio. 2016-04-14 22:20:47 -04:00
Thomas Harte
2cc72169ff Ensured machines can nominate their own aspect ratio windows. Switched to 11/10 for the Electron. 2016-04-11 23:12:56 -04:00
Thomas Harte
7276a06cc0 Added a helper to calculate a visible rect based on output timings, used it to scale the Electron output up to the full window size. 2016-04-11 21:47:23 -04:00
Thomas Harte
e617bd2bb3 Turned audio quality up to the maximum, at least for now. 2016-04-06 21:12:22 -04:00
Thomas Harte
28e6517234 Switched away from tracking absolute time to tracking relative. 2016-04-06 20:46:00 -04:00
Thomas Harte
d4be4c4769 Of course, I want min. Not max. 2016-04-06 20:27:48 -04:00
Thomas Harte
fd1f6a7e1f Expanded on thinking. 2016-04-06 19:35:53 -04:00
Thomas Harte
e885438363 The penny has finally dropped that I can drive the CPU stuff in a manner completely decoupled from the GPU stuff. For much improved parallelisation. 2016-04-06 19:34:34 -04:00
Thomas Harte
4595741ab0 Made an attempt not to interrupt the display link queue too much when emulation is running slowly. 2016-04-04 20:22:33 -04:00
Thomas Harte
3038704977 Attempted to introduce a lowpass filter to the graphics output, reverted 6502 optimisations as seemingly not working. 2016-03-21 22:01:25 -04:00
Thomas Harte
5966ac845f Switched symbols and updated all-RAM 6502 in order to fix unit test target. 2016-03-20 22:48:56 -04:00
Thomas Harte
902017a962 Fixes: drop any processing backlog, try not to allow an Electron document to close mid-draw, perform a frame grab even if the emulated machine is over-processing, really really don't create a CRT until it's safe. 2016-03-20 18:42:37 -04:00
Thomas Harte
fb6fb5d948 Switched to two-phase setup to deal with OpenGL scheduling. 2016-03-20 13:50:13 -04:00
Thomas Harte
eabc382540 Fixed: of course I can't rely on the pointer to CVTimeStamp not becoming dangling during a queue jump. 2016-03-19 23:02:42 -04:00
Thomas Harte
4c5d66c317 Made sure GL context isn't activated until it's locked. 2016-03-19 22:54:56 -04:00
Thomas Harte
a546277f88 Added the simplest mechanism to decouple emulation from the display link queue. 2016-03-19 22:53:37 -04:00
Thomas Harte
9da7716c72 Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow. 2016-03-19 22:46:17 -04:00
Thomas Harte
4ac1f959e9 A shortcut here and a shortcut there; this allows me at least to determine whether use of a PBO gains anything. 2016-03-19 17:07:05 -04:00
Thomas Harte
4cd0aa3416 Completed FIR filter based audio output. 2016-03-15 23:37:35 -04:00
Thomas Harte
7694297c83 Introduced an adapted version of the previous Clock Signal's FIR filter. 2016-03-15 21:05:20 -04:00