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Commit Graph

8569 Commits

Author SHA1 Message Date
Thomas Harte
54aa211f56 Avoid infinite loops for completely undefined addresses. 2021-12-18 17:48:45 -05:00
Thomas Harte
f118891970 Breaks Chipset::perform into read and write.
This allows each to call the other when a read occurs of a write-only address, and vice versa.
2021-12-18 17:43:53 -05:00
Thomas Harte
c4055fde97
Merge pull request #1000 from TomHarte/CopperTests
Amiga: regularises timing; improves Copper sleep/wait costs
2021-12-18 16:46:53 -05:00
Thomas Harte
dbae3fc9a5 Propagate to bitplanes immediately; fix odd/even confusion. 2021-12-18 16:37:40 -05:00
Thomas Harte
7c73ed7ed5 Bump Xcode version number. 2021-12-18 14:55:27 -05:00
Thomas Harte
c834960bfb Withdraw separate x-and-y guess, make MOVE lose a cycle if a sleep/wake occurs. 2021-12-12 19:18:18 -05:00
Thomas Harte
600abc55b5 Compare x and y separately, wake immediately from a sleep, log more. 2021-12-12 17:26:33 -05:00
Thomas Harte
f3ec7d54bb Clarifies wait-for-CPU-slot semantics.
Big bonus: this guarantees `advance_dma`s will be called at most once per output cycle, even if they return `false`.
2021-12-09 19:17:44 -05:00
Thomas Harte
090760e526
Merge pull request #998 from TomHarte/QtAmiga
Add the Amiga to the Qt UI.
2021-12-08 13:45:34 -05:00
Thomas Harte
cccde7dc89 Correct given memory size. 2021-12-08 11:41:50 -05:00
Thomas Harte
849e48f519 Add the Amiga to Qt's UI. 2021-12-08 11:41:38 -05:00
Thomas Harte
1c3935eb40
Add README.md
As a warning.
2021-12-07 18:19:51 -05:00
Thomas Harte
466bed3163
Merge pull request #994 from TomHarte/AmigaREADME
Fess up to the Amiga.
2021-12-07 04:32:43 -05:00
Thomas Harte
641a9c72e9 Fess up to the Amiga. 2021-12-07 04:30:54 -05:00
Thomas Harte
5138216ba1
Merge pull request #978 from TomHarte/Amiga
Introduces nascent Amiga emulation
2021-12-07 04:18:53 -05:00
Thomas Harte
de1f5686a8 Reenable hardened runtime. 2021-12-07 04:05:10 -05:00
Thomas Harte
c983678fcd Reenable app sandbox. 2021-12-07 03:57:58 -05:00
Thomas Harte
2b0415d552 Attempt to avoid off-by-one buffer reads, add modulation. 2021-12-06 19:28:40 -05:00
Thomas Harte
066e4421e8 Attempt volcntrld. 2021-12-06 06:35:08 -05:00
Thomas Harte
f02a241249 Inserts an additional reload. 2021-12-05 17:47:12 -05:00
Thomas Harte
a5fe1e4259 Largely debugs audio state machine.
I think I'm still missing an address reload somewhere though, and attachment doesn't actually push.
2021-12-05 15:27:35 -05:00
Thomas Harte
9b80563443 Exposes targets for modulation. 2021-12-05 06:38:55 -05:00
Thomas Harte
91b5da06e3 Perform reload on Disabled -> WaitingForDummyDMA. 2021-12-04 19:17:40 -05:00
Thomas Harte
7320f96ae7 Capture attachment flags. 2021-12-04 18:02:43 -05:00
Thomas Harte
fdf2b9cd7b Add local data pointers. 2021-12-04 17:58:41 -05:00
Thomas Harte
bfc70a1b60 Ensure interrupt request bits always propagate. 2021-12-04 16:50:42 -05:00
Thomas Harte
aff7a93106 Move DMAFlags to Flags.hpp. 2021-12-04 08:26:28 -05:00
Thomas Harte
3b027c4593 Switch and -> or for testing transitions from ::PlayingLow. 2021-12-04 08:24:41 -05:00
Thomas Harte
42d3bdd373 Adds a begin_state template. 2021-12-04 07:20:17 -05:00
Thomas Harte
57789092c1 Keep audio fetches in bounds. 2021-12-03 07:16:21 -05:00
Thomas Harte
6bc5268cbd Reload period counter on low -> high transition. 2021-12-02 18:43:02 -05:00
Thomas Harte
887ab705d1 Add missing <cassert>. 2021-12-02 13:00:25 -05:00
Thomas Harte
ff6ddaed2e Full scale is 65536. 2021-12-02 12:55:11 -05:00
Thomas Harte
e6fe36f45c Add buffer-length assert; add <tuple> where std::tuple_size is used. 2021-12-02 12:53:20 -05:00
Thomas Harte
3a26f6b8bf Ensure full buffer provision. 2021-12-02 12:52:43 -05:00
Thomas Harte
06b6f85d55 Correct stereo. 2021-12-02 11:15:29 -05:00
Thomas Harte
d6f1ea50a6 Switch to slightly more straightforward presumption of no data wanted. 2021-12-02 09:41:16 -05:00
Thomas Harte
9554869886 Simplify DMA logic. 2021-12-02 09:33:02 -05:00
Thomas Harte
364059551c Add extra notes per errata, plus bonus state code repetitions. 2021-12-02 09:30:52 -05:00
Thomas Harte
06340b1ad7 Advance DMA pointer, treat audio as signed, request data on low -> high transition.
There's now some audio, sometimes when there should be. But it's not correct.
2021-12-01 18:34:54 -05:00
Thomas Harte
d23511860d Attempts audio output. 2021-12-01 06:01:58 -05:00
Thomas Harte
a8dd4660b2 Adds a pipeline for audio output. 2021-12-01 05:37:58 -05:00
Thomas Harte
eb3a0eb3c7 Attempt full implementation of collisions. 2021-11-29 18:39:33 -05:00
Thomas Harte
cd0148e0bc Switch to a default 1mb of Chip RAM. 2021-11-29 16:55:45 -05:00
Thomas Harte
8584ee609f Support a fetch window start on line 0. 2021-11-28 05:37:49 -05:00
Thomas Harte
373847e2b7 Avoid posting redundant key events. 2021-11-28 05:31:00 -05:00
Thomas Harte
84f7d8dfc2 Factors out pixel generation, adds HAM. 2021-11-28 05:06:30 -05:00
Thomas Harte
e057a7d0dd Attempts to implement sprite/playfield priorities. 2021-11-27 15:03:46 -05:00
Thomas Harte
7bab15bf99 Minor copy improvements. 2021-11-27 11:38:41 -05:00
Thomas Harte
dac40630fd Adds support for the Blitter-busy flag to WAIT and SKIP. 2021-11-27 11:36:15 -05:00