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Commit Graph

195 Commits

Author SHA1 Message Date
Thomas Harte
2b56b7be0d Simplify namespace syntax. 2023-05-10 16:02:18 -05:00
Icecream95
0499dbd4cf Align Scan to be a multiple of four bytes
Some GPUs (e.g. r600) require the stride of vertex attributes to be a
multiple of four bytes, add two bytes of padding to the Scan struct to
meet this alignment requirement and reduce driver CPU overhead.
2022-08-29 16:32:25 +12:00
Thomas Harte
5ee9630624 Use compositeAmplitude in favour of its reciprocal. 2020-11-28 19:53:34 -05:00
Thomas Harte
1b3836eb1c Adds an overt branch for mono/colour composite selection. 2020-11-28 19:47:04 -05:00
Thomas Harte
33dec3c220 Given that lineCompositeAmplitude is not normalised, ups threshold. 2020-11-28 17:19:28 -05:00
Thomas Harte
0b4b271e3d Pulls out redundant check. 2020-11-27 21:04:20 -05:00
Thomas Harte
807cb99f6d Composite angles are signed. 2020-08-23 21:39:04 -04:00
Thomas Harte
8b6879a782 Brief detour: introduces myself to C++11 multiline string literals.
A full cleaning coming soon, I imagine.
2020-08-23 21:18:38 -04:00
Thomas Harte
230b9fc9e6 Permits multiple simultaneous scan reading ranges.
Also updates the OpenGL scan target as per the latest movements of things.
2020-08-12 22:08:41 -04:00
Thomas Harte
8fa89baf54 Slightly cleans up Xcode project; reenables kiosk-for-Mac builds. 2020-08-10 21:43:32 -04:00
Thomas Harte
eadda6a967 Further strips OpenGL from the macOS target. 2020-08-09 22:17:27 -04:00
Thomas Harte
583f6b1ba2 Modifies BufferingScanTarget to allow has-a relationship.
I might switch fully to has-a. Further consideration required.
2020-08-07 22:03:27 -04:00
Thomas Harte
5165e65021 Reduces scan_buffer_ to a saner size.
Albeit still probably overspecified.
2020-07-28 22:36:57 -04:00
Thomas Harte
2470055d90 Hides the modals. 2020-07-27 23:33:39 -04:00
Thomas Harte
77c5b86acc Moves ownership of the scan and line buffers out of the BufferingScanTarget. 2020-07-26 22:46:03 -04:00
Thomas Harte
bc6426313e Localises three of the four macros. 2020-07-26 17:54:33 -04:00
Thomas Harte
8bef7ff4c5 Makes all three PointerSets and is_updating_ private. 2020-07-26 17:27:19 -04:00
Thomas Harte
e260f92988 Privatises write_pointers_mutex_ and write_pointers_.
Also gives subclasses control over write-area texture space allocation.
2020-07-23 22:54:40 -04:00
Thomas Harte
74788ccf8e Pulls the BufferingScanTarget into a separate file. 2020-07-22 22:16:47 -04:00
Thomas Harte
0da5c07942 Starts splitting ring-buffer stuff from OpenGL stuff.
Initially via two very codependent classes.
2020-07-21 22:49:46 -04:00
Thomas Harte
2230ac6c38
Merge pull request #800 from TomHarte/QtProject
UNREADY. Adds a provisional Qt target.
2020-07-06 22:33:39 -04:00
Thomas Harte
495024d6fe Cleans up all redundant lock/unique_guard declarations. 2020-06-15 00:24:10 -04:00
Thomas Harte
267006782f Starts to add Qt target; resolves many build warnings. 2020-05-30 00:37:06 -04:00
Thomas Harte
ecb44711d1 Add glext.h. 2020-05-27 21:20:43 -04:00
Melissa Goad
603b747ac5 Fix Windows MSYS2 build (mostly) 2020-05-27 18:09:56 -05:00
Thomas Harte
fa933952f7 Throws in additional asserts, so far without uncovering anything. 2020-02-19 23:14:18 -05:00
Thomas Harte
3715e6b48a Resolves potential data race on write_area_texture_. 2020-02-18 22:41:46 -05:00
Thomas Harte
95756f9716 Resolves data race on write_pointers_ close to machine setup. 2020-02-18 20:41:51 -05:00
Thomas Harte
b04daca98e Picks a safer default construction. 2020-02-09 19:13:21 -05:00
Thomas Harte
b41920990f Moves submit step to end of line, rather than end of scan. 2020-02-04 22:15:20 -05:00
Thomas Harte
294e09f275 All these 'override's can be 'final's.
At least for the purpose of being communicative. I doubt there's much to gain in terms of compiler output — the DiskImageHolder can avoid some virtual lookups but nothing else leaps out.
2020-01-23 22:57:51 -05:00
Thomas Harte
0dae608da5 Embraces std::make_[unique/shared] in place of .reset(new . 2019-12-23 21:31:46 -05:00
Thomas Harte
e9318efeb6 Switches to std::make_shared/make_unique in a bunch of applicable places.
No doubt many more similar improvements are available, these are just the ones that were easy to find.
2019-12-21 23:34:25 -05:00
Thomas Harte
9d12ca691f Makes meaning of 2048 here explicit. 2019-11-09 14:59:16 -05:00
Thomas Harte
68f9084d9e Fixes timing of wrap. 2019-11-07 23:24:51 -05:00
Thomas Harte
f9a35c6636 Corrects potential wrap error for non-single-byte targets. 2019-11-07 22:23:26 -05:00
Thomas Harte
35f1a7ab10 Resolves a potential out-of-bounds array access.
Risk was: allocation exactly joins end of buffer. In which case the next get_data won't wrap the texture y coordinate since it won't spot an x overage.
2019-11-05 21:47:40 -05:00
Thomas Harte
4266264449 Switches to the more idiomatic .empty(). 2019-10-27 21:31:31 -04:00
Thomas Harte
3794d94b68 Adds a sanity check on alignment. 2019-10-27 14:09:02 -04:00
Thomas Harte
684644420a Increases scan buffer availability. 2019-10-20 17:22:41 -04:00
Thomas Harte
f6f9024631 Corrects Macintosh aspect ratio (and framing). 2019-06-13 18:41:38 -04:00
Thomas Harte
66540ff86f Permits end_data only after a begin_data. 2019-06-03 21:56:53 -04:00
Thomas Harte
b860ba2ee3 Disallows smaller buffer use for 'sharp' displays and tightens sampling window. 2019-06-03 15:58:14 -04:00
Thomas Harte
6f7dd10d95 Reduces draw/update contention.
This won't yet have any effect on either port owing to the way they handle contexts, but here it is.
2019-03-07 19:28:32 -05:00
Thomas Harte
24fb95291a Reverts to support a full RGBA colour buffer. 2019-03-07 19:22:40 -05:00
Thomas Harte
84422676cb Switches to more coherent logic about buffer sizing. 2019-03-06 19:19:30 -05:00
Thomas Harte
7441e3f4c5 Corrects aspect ratio when changing accumulation texture size. 2019-03-05 22:10:32 -05:00
Thomas Harte
5660007221 Experimentally introduces adaptive quality intermediate buffers. 2019-03-05 21:41:20 -05:00
Thomas Harte
86a6b04d4a Begins attempts to keep track of display metrics.
i.e. a system that can both make smart decisions about when to use a lower resolution, and hopefully allow some sort of flywheel-esque horizontal retrace synchronisation. And possibly some raster beam chasing?
2019-03-04 21:54:50 -05:00
Thomas Harte
641e349f33 Switches to an 8bpp stencil, for Nvidia compatibility. 2019-03-03 20:38:24 -05:00