Thomas Harte
34047fa60a
Reintroduces proper locking of the OpenGL context in macOS.
2019-03-03 14:49:20 -05:00
Thomas Harte
bee0d09877
Splits display update and draw functions.
...
On the Mac, draw is now called without an update for resizing events, and
anything else requested by AppKit. In all other cases — including from
the SDL version — both are called as if they were still a single function.
2019-03-02 19:33:28 -05:00
Thomas Harte
f12d734957
Disables multisampling, since there's no way it's being helpful.
2018-11-19 23:36:29 -05:00
Thomas Harte
0b771ce61a
Removes all instances of the copyright symbol.
2018-05-13 15:19:52 -04:00
Thomas Harte
3747d96b22
Corrects Mac paste pathway.
...
Also updates documentation around CSOpenGLView.
2018-05-13 11:12:03 -04:00
Thomas Harte
29b5ccc767
Removes redundant logging on the Mac.
2017-11-19 18:05:39 -05:00
Thomas Harte
77548d14db
Ensures self.bounds and -convertSizeToBacking: are called only on the main queue.
2017-09-20 19:59:34 -04:00
Thomas Harte
f68565a33f
Split the static analyser functionality so that it's possible just to ask for the set of media implied by a particular file. Extended ConfigurationTarget so that media alone can be pushed to a machine.
2017-08-17 10:48:29 -04:00
Thomas Harte
2b5d0877a8
Adjusted parameter name to match documentation. I think it's a carry-over from before I was passing the whole event along.
2017-07-21 21:27:50 -04:00
Thomas Harte
a86a6367b5
Slightly shuffled to avoid a race condition on the best-effort updater.
2017-02-11 13:17:11 -05:00
Thomas Harte
097a9caa95
Delegates are all nullable, naturally.
2016-06-23 09:37:49 -04:00
Thomas Harte
1921a6c469
Rewired the existing cause-an-update route from the OpenGLView through the best-effort updater.
2016-06-16 18:19:23 -04:00
Thomas Harte
68a8851c52
Increased parallelism, allowing a simplification in the GL view.
2016-06-02 22:29:09 -04:00
Thomas Harte
e3b95b8d2b
Back to asynchronous updates and drawing, to try to improve guarantees on audio latency; experimenting with whether other parts of the approach are fundamentally flawed; added a broad-phase for scheduled updates on the 2600.
2016-06-02 21:22:55 -04:00
Thomas Harte
11073daee1
Issues appear to be around timing generally. Working on it.
2016-06-02 20:15:48 -04:00
Thomas Harte
40600b4bcb
Made sprite placement consistent at least. Not necessarily yet correct.
2016-05-18 22:07:24 -04:00
Thomas Harte
3765c5fbb5
Fixed error that would prevent an interrupting frame from ever being drawn.
2016-05-18 21:45:35 -04:00
Thomas Harte
ddfc9910e5
Sought to draw in a standard serial arrangement as and when bandwidth allows it.
2016-05-09 07:17:12 -04:00
Thomas Harte
9c89b668ae
Made further attempts to improve synchronisation and interrelated timing between display and machine update.
2016-04-20 22:35:46 -04:00
Thomas Harte
104f44f27f
Attempted to improve deinterlacing, gave the CRT full control over blend mode, switched back to 2000000Mhz audio.
2016-04-14 22:20:47 -04:00
Thomas Harte
fd1f6a7e1f
Expanded on thinking.
2016-04-06 19:35:53 -04:00
Thomas Harte
e885438363
The penny has finally dropped that I can drive the CPU stuff in a manner completely decoupled from the GPU stuff. For much improved parallelisation.
2016-04-06 19:34:34 -04:00
Thomas Harte
4595741ab0
Made an attempt not to interrupt the display link queue too much when emulation is running slowly.
2016-04-04 20:22:33 -04:00
Thomas Harte
902017a962
Fixes: drop any processing backlog, try not to allow an Electron document to close mid-draw, perform a frame grab even if the emulated machine is over-processing, really really don't create a CRT until it's safe.
2016-03-20 18:42:37 -04:00
Thomas Harte
eabc382540
Fixed: of course I can't rely on the pointer to CVTimeStamp not becoming dangling during a queue jump.
2016-03-19 23:02:42 -04:00
Thomas Harte
4c5d66c317
Made sure GL context isn't activated until it's locked.
2016-03-19 22:54:56 -04:00
Thomas Harte
a546277f88
Added the simplest mechanism to decouple emulation from the display link queue.
2016-03-19 22:53:37 -04:00
Thomas Harte
9da7716c72
Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow.
2016-03-19 22:46:17 -04:00
Thomas Harte
bb0cd89574
Got explicit about threading guarantees.
2016-03-13 13:38:03 -04:00
Thomas Harte
41c09f8c3f
Renamed CSCathodeRayView to CSOpenGLView as it no longer has any CRT-related responsibilities. It just does the GL and manages a serial dispatch queue.
2016-03-05 14:45:09 -05:00
Thomas Harte
95efeb1d56
Ensured all delegate and responder delegate messages occur on the same queue.
2016-03-05 14:35:47 -05:00
Thomas Harte
c754a6e45a
Decoupled execution speed and frame rate; cleaned up.
2016-03-03 22:12:31 -05:00
Thomas Harte
60d35fa72b
Requested multisampling, if available, rather than supersampling.
2016-02-27 22:46:31 -05:00
Thomas Harte
c7f54d649e
Switched back down to two samples per pixel. Though one might do it. Need to investigate.
2016-02-18 23:21:25 -05:00
Thomas Harte
a01f90ff3e
Attempted a switch to the real PAL visible area and to something a bit like a real phosphor decay.
2016-02-14 21:57:23 -05:00
Thomas Harte
d3d505b7bc
That's one header file less.
2016-02-05 23:05:58 -05:00
Thomas Harte
6ab425deda
There is now a semi-reasonable amount of screen output again.
2016-02-05 21:35:39 -05:00
Thomas Harte
80e7e5e602
Updated to return old behaviour of drawing only upon changes.
2016-02-04 23:05:47 -05:00
Thomas Harte
8bc3f8046d
This endeavours to move everything into the CRT class except the final version of shader building.
2016-02-04 22:57:46 -05:00
Thomas Harte
e0d51408e4
Onward with carrying this through to the bitter end, this at least results in all the appropriate knowledge and call-ins occuring at the CRT.
2016-02-04 22:28:50 -05:00
Thomas Harte
4554abb755
Made an attempt to be more rigorous in display generation on the Electron, to make sure I deal with mid-line changes to/from blank line mode. Even if it turns out that they generate pixels.
2016-01-29 21:14:13 -05:00
Thomas Harte
f727582911
Started making first moves towards stripping CSCathodeRayView of its responsibilities. If that can be merely an OpenGL view that presents things, things will be a lot more portable.
2016-01-20 08:21:33 -05:00
Thomas Harte
956b90e203
Attempted further to improve latency; added view adjustment for non-4:3 output aspect ratios. The 4:3 is currently hardcoded, so further work will be required.
2016-01-18 23:55:52 -05:00
Thomas Harte
6112f4ef6b
Withdrew soft filtering for now; until the sampling frequency is passed on it's not sufficiently rigorous.
2016-01-12 16:42:16 -05:00
Thomas Harte
75d6ec354b
Added some very basic filtering in RGB mode.
2016-01-12 16:27:09 -05:00
Thomas Harte
3d6f20b7b9
Output, at last! Though sync is clearly way off.
2016-01-09 21:53:33 -05:00
Thomas Harte
09df218c01
Some output! Showing that three lines of solid sync isn't smart. But here it is.
2016-01-09 21:48:53 -05:00
Thomas Harte
b4f31edea3
Made an attempt to get RGB output mode up and running, and showing at least a box where pixels would be.
2016-01-09 21:32:56 -05:00
Thomas Harte
0db8938d27
Added the option for the CSCathodeRayView to show only a subsection of the full scan area. Zoomed in a little on the 2600. Put in enough piping to give the Electron sight of its ROMs at least.
2016-01-06 23:14:36 -05:00
Thomas Harte
616dc0b57c
Okay, so this is the absolute bare minimum about of refactoring and wiring necessary to get the [unimplemented] Electron machine pumping.
2016-01-04 23:40:43 -05:00