Thomas Harte
e235a45abb
Breaks all output.
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... by switching out NSOpenGLView for MKLView with no drawing infrastructure yet in place.
2020-08-04 18:22:14 -04:00
Thomas Harte
c26c8992ae
Reintroduces joystick support; eliminates CSBestEffortUpdater.
2020-02-08 21:27:04 -05:00
Thomas Harte
7ff4594f09
Eliminates fast loading Objective-C/Swift protocol.
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A very long time ago, when each machine had its own Objective-C class, this protocol was used to indicate which machines support that feature. It no longer communicates anything.
2019-09-24 20:13:09 -04:00
Thomas Harte
2129bfc570
Gets as far as testing ROMs against the missing list.
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Though now it strikes me that I've forgotten to retain the machine name.
2019-07-22 18:02:48 -04:00
Thomas Harte
8de6cd3f44
Ensures that ROM files can be dragged and dropped into Swift.
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Also adjusts the main window background colour, better to bridge the time between selecting a machine and it starting.
2019-07-22 17:18:31 -04:00
Thomas Harte
1362906f94
Wires joystick support all the way through to machines.
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Ensures there's only one joystick manager, which is shared by all machines, with input going only to the key window.
2018-07-22 16:55:47 -04:00
Thomas Harte
0869213c55
Cuts detritus.
2018-03-27 22:00:13 -04:00
Thomas Harte
622a04aec8
Starts stripping the Mac port of its special machine knowledge.
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Partly to force myself into moving that stuff into the cross-platform area, but mainly so that dynamic analysis can work equally from day one.
2018-01-24 20:14:15 -05:00
Thomas Harte
542ec4312f
Switched the Objective-C code to using dynamic_cast alone to decide whether to post keyboard or joystick events.
2017-10-15 21:25:56 -04:00
Thomas Harte
23e989e170
This will likely do for the Swift/XIB side of things: the play/pause button is enabled or disabled as per the user's choice of automatic tape control, and toggles function when pressed. It communicates activity down to the Objective-C[++] layer, giving it a route through to the actual machine.
2017-07-08 19:12:06 -04:00
Thomas Harte
4a062c616f
Added enough wiring to get Oric TAPs through to a completely unimplemented Oric emulation.
2016-10-11 22:20:13 -04:00
Thomas Harte
21e5f407d8
I need to get a bit more definitive on naming but this gets all the way to setting a configuration upon an Electron.
2016-08-31 22:03:42 -04:00
Thomas Harte
6dbf16210b
Switched protocol to meaningful name and corrected its omission from the repository.
2016-07-04 19:19:07 -04:00
Thomas Harte
6027cba95f
Factored out the stuff of pushing a fast-loading option onwards and storing it within the user defaults.
2016-06-27 21:38:14 -04:00
Thomas Harte
1921a6c469
Rewired the existing cause-an-update route from the OpenGLView through the best-effort updater.
2016-06-16 18:19:23 -04:00
Thomas Harte
e0baaf17f1
Added class prefix.
2016-06-15 08:07:25 -04:00
Thomas Harte
8052ce9223
System ROMs are now supplied to the Vic-20 wrapper, though they stop there. I also factored key forwarding out of the ElectronDocument and into the superclass, depending upon the child conforming to CSKeyboardMachine.
2016-06-05 08:53:05 -04:00
Thomas Harte
404873fe58
Started sketching out infrastructure for Vic-20 support.
2016-06-04 21:43:50 -04:00
Thomas Harte
41c09f8c3f
Renamed CSCathodeRayView to CSOpenGLView as it no longer has any CRT-related responsibilities. It just does the GL and manages a serial dispatch queue.
2016-03-05 14:45:09 -05:00
Thomas Harte
38ffcaa262
Here, at last, is _some_ audio output, at least.
2016-01-14 20:33:22 -05:00
Thomas Harte
616dc0b57c
Okay, so this is the absolute bare minimum about of refactoring and wiring necessary to get the [unimplemented] Electron machine pumping.
2016-01-04 23:40:43 -05:00
Thomas Harte
3c25ead1f3
Started working out some of my retain cycles and general failures to release. Switched .mm filename so that Xcode will stop getting confused when I try to switch between implementation and interface files.
2015-07-27 21:15:10 -04:00
Thomas Harte
6252f6030f
Switched to idiomatic source name, ensured latest project name is in all appropriate header places, threw texture coordinates slightly into the shader mix.
2015-07-26 15:25:11 -04:00
Thomas Harte
195c8a87d8
Introduced enough logic that the Atari 2600 is being run, at least. No output yet though because (i) it has no-one to send output to; and (ii) there's nobody that knows how to display output. Hmmm.
2015-07-16 22:14:40 -04:00
Thomas Harte
3e0679235a
This now goes just far enough to create an instance of Atari2600::Machine and push a ROM to it. Next jobs are to get a basic CRT emulation wired up, outputting to the window.
2015-07-16 20:40:46 -04:00