Thomas Harte
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a8645f80bf
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Introduces 'non-exclusive' emulator-space keyboards.
i.e. sets of keys that don't amount to an entire keyboard in the modern sense. Experimentally used by the Master System for its reset key.
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2018-10-24 21:59:30 -04:00 |
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Thomas Harte
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cc99b0f532
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Fixes typo.
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2018-09-30 20:48:55 -04:00 |
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Thomas Harte
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48ece623e7
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Adds the Sega Master System to SConstruct.
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2018-09-30 20:46:38 -04:00 |
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Thomas Harte
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fc84ae611e
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Resolves various instances of spaces in place of tabs.
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2018-09-09 20:33:56 -04:00 |
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Thomas Harte
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99c770eab4
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Ensure that the output of xdg-user-dir is properly filtered.
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2018-07-28 10:45:50 -04:00 |
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Thomas Harte
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34aa78b7ce
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Attempts to use xdg-user-dir PICTURES in preference to $HOME for pictures.
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2018-07-28 09:14:18 -04:00 |
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Thomas Harte
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c572a52049
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Ensures SDL is properly informed of buffer byte order.
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2018-07-27 18:51:38 -04:00 |
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Thomas Harte
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5e7c46a72a
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Adds screenshot saving upon ctrl+shift+d.
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2018-07-26 20:53:12 -04:00 |
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Thomas Harte
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24b861f056
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Eliminates make_unique as this is presently a C++11 project.
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2018-07-15 22:52:36 -04:00 |
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Thomas Harte
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29f7f4d432
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Adds missing #include.
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2018-07-15 22:47:50 -04:00 |
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Thomas Harte
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3e9ef6b8cb
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Adds indicator lights for the SDL port.
To complete #426
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2018-07-15 20:19:06 -04:00 |
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Thomas Harte
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7e58a44771
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Renames ConfigurationTarget to MediaTarget as per its newly-reduced interface.
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2018-07-10 21:32:28 -04:00 |
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Thomas Harte
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d437e06e15
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Adds support for digital hat input as an alternative to analogue sticks.
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2018-06-16 22:25:46 -04:00 |
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Thomas Harte
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678bd93c52
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Connects SDL joystick input to joystick machines.
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2018-06-14 22:37:44 -04:00 |
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Thomas Harte
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15deef50c8
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Adds a key reset upon screen mode changes in SDL.
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2018-06-14 17:24:16 -04:00 |
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Thomas Harte
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64e3cf5de2
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Ensured all usage messages reflect latest usage.
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2018-06-13 21:31:13 -04:00 |
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Thomas Harte
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31a6d620e8
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Revokes make_unique ; I had forgotten that's a C++14 feature.
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2018-06-13 21:24:12 -04:00 |
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Thomas Harte
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dfd37e7dec
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Switches full-screen command and adds user-specifiable ROM paths.
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2018-06-13 21:21:52 -04:00 |
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Thomas Harte
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3ea2a4ccb8
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Moves the joystick class towards accepting analogue inputs.
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2018-06-10 20:45:52 -04:00 |
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Thomas Harte
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0b771ce61a
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Removes all instances of the copyright symbol.
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2018-05-13 15:19:52 -04:00 |
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Thomas Harte
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578a5b3e69
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Ensures NDEBUG is set for release builds.
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2018-05-09 22:27:57 -04:00 |
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Thomas Harte
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9593e0f7fe
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Updates SContruct file for Disk II analysis.
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2018-05-05 19:34:22 -04:00 |
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Thomas Harte
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f4097290c2
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Made various corrections following a quick for-loop constness audit.
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2018-04-30 22:23:57 -04:00 |
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Thomas Harte
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72bc5f8d7b
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Adds a class to contain the Disk II and begins Apple GCR conversion routines.
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2018-04-21 14:33:42 -07:00 |
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Thomas Harte
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75e9c3678b
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Adds the missing Apple II static analyser.
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2018-04-20 10:58:57 -04:00 |
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Thomas Harte
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1aacf437b5
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Adds omitted paths to SConstruct.
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2018-04-20 10:56:59 -04:00 |
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Thomas Harte
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465c38f03c
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Extends the keyboard protocol and adds keyboard input to the Apple II.
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2018-04-15 21:11:30 -04:00 |
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Thomas Harte
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e599e65087
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Switches to use of the TargetList typedef wherever possible.
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2018-04-14 19:46:38 -04:00 |
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Thomas Harte
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78c612ca17
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Adds a missing import, removes a redundant conversion.
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2018-04-06 20:07:10 -04:00 |
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Thomas Harte
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58e5b6e3f1
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Updates SDL kiosk mode to the death of CRTMachineDelegate.
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2018-03-22 09:23:27 -04:00 |
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Thomas Harte
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1c6faaae88
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Introduces keyboard-as-joystick fallback for the SDL target.
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2018-03-04 17:26:32 -05:00 |
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Thomas Harte
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ba68b7247b
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Adds latest files to SConstruct.
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2018-03-01 22:19:50 -05:00 |
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Thomas Harte
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9728bea0a7
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Updates scons file and corrects missing headers; backports to C++11.
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2018-02-19 05:13:41 -08:00 |
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Thomas Harte
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db914d8c56
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Removes redundant second configuration.
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2018-01-25 18:50:23 -05:00 |
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Thomas Harte
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66faed4008
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Gives MachineForTargets complete responsibility for initial machine state.
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2018-01-25 18:28:19 -05:00 |
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Thomas Harte
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11abc99ef8
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Introduces the extra level of indirection necessary to make Analyser::Static::Target polymorphic.
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2018-01-24 22:35:54 -05:00 |
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Thomas Harte
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21efb32b6f
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Integrates the static and nascent dynamic analyser namespaces.
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2018-01-24 21:48:44 -05:00 |
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Thomas Harte
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d360b2c62d
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Standardises the static analyser on std::vector and slightly widens passageway to a machine.
The SDL target would now be fooled by a hypothetical multi-target, the Mac not yet.
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2018-01-23 22:18:16 -05:00 |
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Thomas Harte
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655b971976
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Establishes that there is such as a thing as a Konami SCC.
Creates one, ensures it appears in memory when intended to, lets it handle reads and writes. It currently does nothing.
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2018-01-06 20:15:55 -05:00 |
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Thomas Harte
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6a0bb83716
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Corrects typos in the SDL main.
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2017-12-29 18:40:32 -05:00 |
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Thomas Harte
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e349161a53
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Rejigs the typing relationship so that use of a typer is not strongly implied by the interface.
Simultaneously implements typing on the MSX by direct insertion into the key buffer.
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2017-12-29 18:30:46 -05:00 |
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Thomas Harte
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d5b1a9d918
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Moves the typer functionality behind a functionality-based naming scheme, eliminates its C-style memory management.
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2017-12-29 15:26:03 -05:00 |
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Thomas Harte
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2dc1d4443e
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Separates LowpassFilter and SampleSource.
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2017-12-18 21:39:23 -05:00 |
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Thomas Harte
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ac80d10cd8
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Separates the component parts of running an audio stream: task deferral, filtering and generation.
Walking towards improving opportunities for composition.
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2017-12-17 21:26:06 -05:00 |
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Thomas Harte
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aca7842ca4
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Better documents and tidies the TMS9918.
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2017-12-14 20:27:26 -05:00 |
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Thomas Harte
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57b060ac3c
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Updates SConstruct for the incoming MSX changes.
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2017-12-06 18:56:26 -08:00 |
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Matt Godbolt
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adea4711f1
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Add a .gitignore file to ignore the built clksignal binary
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2017-11-24 12:12:48 -06:00 |
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Thomas Harte
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55e1d25966
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Adds build instructions and references the special SDL key combinations.
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2017-11-22 20:03:28 -05:00 |
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Thomas Harte
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c1b7bceec8
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Switches to using the supply-on-demand audio route through SDL.
This gives an additional hook from which machine updates can be hooked, so separates that buffer size from any implicit frame rate assumptions.
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2017-11-22 19:36:39 -05:00 |
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Thomas Harte
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dc4f58e40c
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Hides the mouse cursor when in SDL fullscreen mode.
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2017-11-21 21:52:32 -05:00 |
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