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Commit Graph

15 Commits

Author SHA1 Message Date
Thomas Harte
a301964bd0 Ensures all audio queues are fully merged before machine destruction.
Thereby avoids a race condition.
2018-03-22 21:59:19 -04:00
Thomas Harte
1100dc6993 Opens up .bin and .rom to all cartridge platforms, and adds a confidence estimate to the Atari 2600. 2018-03-07 14:26:07 -05:00
Thomas Harte
2dc1d4443e Separates LowpassFilter and SampleSource. 2017-12-18 21:39:23 -05:00
Thomas Harte
ac80d10cd8 Separates the component parts of running an audio stream: task deferral, filtering and generation.
Walking towards improving opportunities for composition.
2017-12-17 21:26:06 -05:00
Thomas Harte
4abd62e62b Standardises on const [Half]Cycles as the thing called and returned, rather than const [Half]Cycles & as it's explicitly defined to be only one int in size, so using a reference is overly weighty. 2017-07-27 22:05:29 -04:00
Thomas Harte
296c7cec05 Adopted flush widely. 2017-07-25 20:42:51 -04:00
Thomas Harte
75d67ee770 Relocated ClockReceiver.hpp as it's a dependency for parts of the static analyser, and therefore needs to be distinct from the actual emulation parts. 2017-07-25 20:20:55 -04:00
Thomas Harte
40339a12e1 Formalised the use of a cycles count with a divider, bringing a few additional plain-int users into the fold. 2017-07-25 07:15:31 -04:00
Thomas Harte
90bf6565d0 Reduced int/Cycle conversions in the Electron and on the Atari 2600, where the current framework makes it possible to do so. 2017-07-24 22:53:13 -04:00
Thomas Harte
2912d7055b The 6532 is now a ClockReceiver. 2017-07-24 21:57:24 -04:00
Thomas Harte
13f7aa4063 The TIA is now a ClockReceiver. 2017-07-24 21:48:34 -04:00
Thomas Harte
b7f88e8f61 Filter is now a ClockReciever, affecting all sound output devices. 2017-07-24 21:29:13 -04:00
Thomas Harte
2ff157cf7a Switched CRTMachine over to use Cycles as an explicit statement of units, and followed through on the effects of that. 2017-07-22 22:17:29 -04:00
Thomas Harte
f95015c7f6 Pulled out the divisor for audio. 2017-04-03 21:16:39 -04:00
Thomas Harte
c3d82f88a5 Tidied up and commented on the Activision stack implementation. 2017-03-18 21:01:58 -04:00