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Commit Graph

563 Commits

Author SHA1 Message Date
Thomas Harte
47ae402f7e Introduced a shorthand for setting up array attributes. 2016-05-10 19:11:48 -04:00
Thomas Harte
257420b0f7 Fixed potential output error if buffer top were hit; clarified buffer size constants. 2016-05-10 19:04:03 -04:00
Thomas Harte
309313c470 Update CRTConstants.hpp
Lack of data duplication means this storage can be smaller.
2016-05-10 10:49:48 -04:00
Thomas Harte
fa34b9c67b Merge pull request #10 from TomHarte/NewInstancing
Introduces use of array instancing for output runs.
2016-05-10 07:51:27 -04:00
Thomas Harte
1d0bcb416d Dropped the size per output run back down to 8 bytes. 2016-05-10 07:47:47 -04:00
Thomas Harte
b0f0315f12 Fixed: this now implements 12-byte instancing for output runs. 2016-05-10 07:30:12 -04:00
Thomas Harte
86dab3a5d6 Quickest first attempt to switch to instancing for the output array. Texture coordinates seem to be off. 2016-05-10 07:23:47 -04:00
Thomas Harte
4592458ea0 Merge pull request #9 from TomHarte/RollingBlackLine
Found and fixed off-by-one error.
2016-05-09 21:16:58 -04:00
Thomas Harte
daec21d3d8 Found and fixed off-by-one error. Display should now be completely fixed. 2016-05-09 21:14:59 -04:00
Thomas Harte
e532786f40 Merge pull request #8 from TomHarte/ArrayRestarts
Switches to always filling GL-headed arrays from 0
2016-05-09 19:23:03 -04:00
Thomas Harte
59d766b325 Rationalised buffer sizes. 2016-05-09 19:17:03 -04:00
Thomas Harte
7e2bd78891 With an eye towards instancing, moved away from circular buffers. 2016-05-09 19:14:30 -04:00
Thomas Harte
bb4a935f8f Merge pull request #7 from TomHarte/GarbageLines
Attempted fully to perfect `memove`, albeit that it's not affecting e…
2016-05-09 19:05:03 -04:00
Thomas Harte
a87e34fbc5 Update README.md
Added tap count information.
2016-05-09 15:13:16 -04:00
Thomas Harte
e8a0a28018 Merge pull request #6 from TomHarte/GarbageLines
Fixes the two most obvious potential causes of garbage lines
2016-05-09 07:54:37 -04:00
Thomas Harte
ad734f341f Attempted fully to perfect memove, albeit that it's not affecting either current machine. 2016-05-09 07:44:05 -04:00
Thomas Harte
8eb058064c Fixed: ensured that the attempt to plot a misplaced write occurs correctly. 2016-05-09 07:42:26 -04:00
Thomas Harte
e6a7161e87 Made some minor corrections on the copyback of misplaced write data. 2016-05-09 07:39:57 -04:00
Thomas Harte
45af963b9a Moved more of the circular logic inside getCircularRanges in order to eliminate one more potential source of error. 2016-05-09 07:34:37 -04:00
Thomas Harte
ddfc9910e5 Sought to draw in a standard serial arrangement as and when bandwidth allows it. 2016-05-09 07:17:12 -04:00
Thomas Harte
cec9ad0dc6 Switched to a more rational interface, ensured output_level will work when eventually needed, and that neither it nor output_data attempts a recursive lock. 2016-05-09 07:02:12 -04:00
Thomas Harte
a82fa31370 Switched back to broad locking for CRT updates. To eliminate one more thing. 2016-05-09 06:58:26 -04:00
Thomas Harte
95ee2fffdb Merge pull request #5 from TomHarte/Glitches
Started tackling the sources of graphical glitching
2016-05-08 21:16:06 -04:00
Thomas Harte
47302de23a Switched to simpler storage for _image. 2016-05-08 21:11:56 -04:00
Thomas Harte
1f02c5df88 Tidied up some further loose ends. 2016-05-08 20:58:18 -04:00
Thomas Harte
3084c465d6 Removed further testing work. 2016-05-08 20:53:21 -04:00
Thomas Harte
7b5982e455 Removed last mentions of 'lateral'. 2016-05-08 20:51:28 -04:00
Thomas Harte
986019f9f9 Fixed error that could lead to split output run vertex writes. 2016-05-08 20:30:59 -04:00
Thomas Harte
1a214a8308 Fence sync tied up. Remaining glitches are likely off-by-one-type errors but we'll see. 2016-05-08 19:45:36 -04:00
Thomas Harte
ef3b91d3aa Made an attempt to get formal on synchronisation. 2016-05-08 19:42:33 -04:00
Thomas Harte
dd469fe83a Switched back to normal frame drawing logic and cleaned up the circular range stuff a little, to make it clear that no errors lie there. 2016-05-08 18:50:30 -04:00
Thomas Harte
8ca3dfc9c5 Reinstated traditional drawing logic. 2016-05-08 16:45:57 -04:00
Thomas Harte
ccdbec3ffc Corrected for potential lost lines. 2016-05-08 16:43:11 -04:00
Thomas Harte
a75259ce9f Removed some dead caveman debugging statements. 2016-05-08 16:18:42 -04:00
Thomas Harte
9b2061be98 Actually, that should probably be 1/outputTextureSize, as the output range is -1 to +1. 2016-05-08 16:09:39 -04:00
Thomas Harte
9485ef2c8c At last a genuine bug fixed: was nudging the wrong amount in intermediate shaders. 2016-05-08 16:07:36 -04:00
Thomas Harte
1142c86811 Slightly simplified conditional. 2016-05-07 18:38:51 -04:00
Thomas Harte
8e4ab37719 Things are back pretty much to where they were, but offset is eliminated as an input. 2016-05-07 18:37:18 -04:00
Thomas Harte
c73751b15a Reverted deliberately broken segments to produce something mergeable. 2016-05-05 21:27:13 -04:00
Thomas Harte
a74f081aa9 Put lateral lookup table directly into the shader. 2016-05-05 21:21:27 -04:00
Thomas Harte
8284b272ad Picked appropriate new-world values for various buffers. 2016-05-05 20:00:28 -04:00
Thomas Harte
284b310074 Attempted to implement end-of-buffer tests for all stages. 2016-05-05 19:52:05 -04:00
Thomas Harte
bf9917707e Merge branch 'master' into Glitches 2016-05-05 08:31:40 -04:00
Thomas Harte
383c389523 Merge pull request #4 from TomHarte/AccuratePaging
Implements more accurate paging behaviour.
2016-05-05 08:31:17 -04:00
Thomas Harte
fea32869b0 Implemented what I now believe to be the real paging logic. 2016-05-05 08:28:06 -04:00
Thomas Harte
e9a9cfb09f Fixed off-by-one error on texture upload. 2016-05-05 07:22:49 -04:00
Thomas Harte
f621cc8523 Withdrew the pixel unpack buffer in order to avoid the potential for a paused machine to be undrawable. The cost is at least an extra memcpy per frame; I'm letting the driver worry about the whole process for now. 2016-05-04 21:27:10 -04:00
Thomas Harte
2e7ac0e6db With a lot of logging also currently ongoing, fixed circular ranges for clearing and when covering an entire buffer. 2016-05-04 21:08:38 -04:00
Thomas Harte
87df57195d Started on an attempt not to treat the various buffers as free to loop within, starting with the input texture. 2016-05-04 07:39:45 -04:00
Thomas Harte
3684c6404f Proven through deliberate inefficiency: the issues are (i) texture upload; and (ii) buffer wraparound. 2016-05-03 22:22:12 -04:00