Thomas Harte
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e7aeed2f03
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Established a general pattern for machines that can type things. Started working on the Vic typing itself.
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2016-06-19 13:10:52 -04:00 |
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Thomas Harte
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f4915c5ad6
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Fixed test and added basic implementation of data direction.
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2016-06-18 17:17:03 -04:00 |
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Thomas Harte
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eea850cd12
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Added a deliberately failing data direction test.
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2016-06-18 16:40:01 -04:00 |
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Thomas Harte
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2282b59768
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Added a quick latching test, and shortened test messages, albeit that they're still displeasingly boilerplate.
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2016-06-18 16:10:46 -04:00 |
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Thomas Harte
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5d26cd85a3
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Wrote test case for what appears to be correct timer behaviour if those were acting in isolation. Ensured implementation matches test case.
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2016-06-18 14:30:23 -04:00 |
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Thomas Harte
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394902f409
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Switched to clocking the 6522 by the half-cycle. Very trivial test now passes.
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2016-06-18 13:57:10 -04:00 |
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Thomas Harte
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06fb2ff1c7
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Started endeavouring to sketch out the boilerplate for writing a 6522 test harness. Added a default implementation of synchronise to the 6522 too, since not everybody is going to want one.
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2016-06-18 09:28:46 -04:00 |
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Thomas Harte
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090e92ad26
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Making this large has very limited side effects. So why not?
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2016-06-16 21:41:17 -04:00 |
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Thomas Harte
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3b71d1a309
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Switched to a variable-length buffer based on attempting to hit approximately a certain quality of service.
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2016-06-16 21:35:22 -04:00 |
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Thomas Harte
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2ee78d42b9
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Made an attempt also to trigger updates upon audio packets being returned, and significantly to reduce the size and quantity of those. This should get down to 11ms latency if the output wave is 44100; I might need to scale up the buffer size as the sampling rate increases or this is going to get crazy at 192Khz.
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2016-06-16 20:51:35 -04:00 |
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Thomas Harte
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00a9f1bf24
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Fixed best-effort updater actually to run, finally moved clock rate announcement into the C++ side of things, started working on a mechanism to allow clock rate to be updated.
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2016-06-16 20:39:46 -04:00 |
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Thomas Harte
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1921a6c469
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Rewired the existing cause-an-update route from the OpenGLView through the best-effort updater.
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2016-06-16 18:19:23 -04:00 |
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Thomas Harte
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530cf3dcbb
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Made an attempt to consolidate serialisation and clock rate adherence, allowing a floating-point clock rate.
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2016-06-16 18:04:54 -04:00 |
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Thomas Harte
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ce59ad1911
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Minor on-disk shuffle, to try to clarify ownership of responsibility.
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2016-06-15 08:11:30 -04:00 |
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Thomas Harte
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45999f5b26
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This should be strong.
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2016-06-15 08:07:59 -04:00 |
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Thomas Harte
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e0baaf17f1
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Added class prefix.
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2016-06-15 08:07:25 -04:00 |
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Thomas Harte
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695dd2e9e3
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Started upon a delegate protocol for the AudioQueue, resolving my use of a deprecated API while I'm at it.
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2016-06-15 07:35:34 -04:00 |
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Thomas Harte
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a9036e7aa4
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Increased buffering range of audio as a quick fix for now. Basically means: increased latency as a short-term fix.
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2016-06-14 07:31:47 -04:00 |
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Thomas Harte
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fcf4b14344
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Extended to allow floating-point sampling rates. Which makes sense.
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2016-06-13 19:30:41 -04:00 |
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Thomas Harte
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4fec625b19
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Minor cleaning, implemented clearAllKeys .
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2016-06-12 10:38:21 -04:00 |
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Thomas Harte
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ec604f1414
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Expanded mapped keys just a tiny bit further.
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2016-06-12 10:35:47 -04:00 |
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Thomas Harte
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167ed9b8bb
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Added enough to load a PRG as a ROM.
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2016-06-11 14:00:12 -04:00 |
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Thomas Harte
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d9b001d3fc
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Minor clean-ups.
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2016-06-11 13:51:04 -04:00 |
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Thomas Harte
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3e8d383615
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Improved key map. Possibly enough to type some basic BASIC?
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2016-06-11 13:19:59 -04:00 |
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Thomas Harte
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d1731b1d26
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Hacked my 6522 to work. Mistake is in not returning output as input when appropriate — i.e. that I'm ignoring data direction. Also fixed K and L keys.
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2016-06-11 13:06:01 -04:00 |
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Thomas Harte
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271de23ee6
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Ran on in and introduced a bunch more keys, hopefully to help to diagnose.
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2016-06-11 12:26:19 -04:00 |
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Thomas Harte
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d7c1f5b18a
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Made an attempt at hooking up the '2' and '4' keys. A mostly unsuccessful attempt. 2 does nothing, 4 clears the screen.
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2016-06-11 11:50:37 -04:00 |
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Thomas Harte
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6522530e1c
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Actually, I'm dithering over whether the 6522 should be an ordinary class or a curiously-recurring template. But it'll need a file, definitely.
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2016-06-06 21:56:02 -04:00 |
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Thomas Harte
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0b221e773f
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Fixed ROM naming and sizes, ensured machines without sound outputs don't end up with an audio queue.
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2016-06-05 11:20:05 -04:00 |
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Thomas Harte
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f922d38ed2
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The Vic now captures the ROMs sent to it and has just enough infrastructure to get to a black screen. Progress!
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2016-06-05 10:51:07 -04:00 |
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Thomas Harte
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12243c40ad
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Kicking the ball a little further down the road, ROMs and PRGs now reach the actual emulated machine.
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2016-06-05 09:06:59 -04:00 |
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Thomas Harte
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b29b2a5d08
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Added forwarding of a loaded PRG from the Swift document to the wrapper. So I think that possibly completes the Swift side of things?
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2016-06-05 09:01:32 -04:00 |
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Thomas Harte
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8052ce9223
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System ROMs are now supplied to the Vic-20 wrapper, though they stop there. I also factored key forwarding out of the ElectronDocument and into the superclass, depending upon the child conforming to CSKeyboardMachine.
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2016-06-05 08:53:05 -04:00 |
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Thomas Harte
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363e14a92f
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Reorganised system ROMs out of the Mac-specific folder, adjusted Mac code to expect to find them organised hierarchically (as how many os.roms am I going to have?) and added readme files to explain what's missing from the Git repository.
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2016-06-05 08:33:01 -04:00 |
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Thomas Harte
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4c33517228
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Added ROMs to the project and ensured they don't get uploaded.
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2016-06-04 22:03:38 -04:00 |
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Thomas Harte
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b10a06e700
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A CRT is still absent but this moves the ball back into the C++ side's court.
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2016-06-04 22:00:50 -04:00 |
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Thomas Harte
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06e1db8c85
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This now gets as far as missing selectors.
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2016-06-04 21:49:03 -04:00 |
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Thomas Harte
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eff28e95a4
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Added XIB file.
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2016-06-04 21:45:39 -04:00 |
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Thomas Harte
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404873fe58
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Started sketching out infrastructure for Vic-20 support.
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2016-06-04 21:43:50 -04:00 |
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Thomas Harte
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d6e8cd676a
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Trimmed and reordered just a little.
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2016-06-04 16:02:16 -04:00 |
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Thomas Harte
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68a8851c52
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Increased parallelism, allowing a simplification in the GL view.
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2016-06-02 22:29:09 -04:00 |
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Thomas Harte
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e3b95b8d2b
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Back to asynchronous updates and drawing, to try to improve guarantees on audio latency; experimenting with whether other parts of the approach are fundamentally flawed; added a broad-phase for scheduled updates on the 2600.
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2016-06-02 21:22:55 -04:00 |
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Thomas Harte
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11073daee1
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Issues appear to be around timing generally. Working on it.
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2016-06-02 20:15:48 -04:00 |
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Thomas Harte
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253e5a4203
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With no regard to performance whatsoever, endeavoured to bring sound to the 2600. It's very scratchy, so something is wrong.
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2016-06-02 19:50:16 -04:00 |
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Thomas Harte
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8623dc2833
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Consolidated a little more within the common code, adding sampling rate selection based on querying the machine.
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2016-06-01 19:04:07 -04:00 |
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Thomas Harte
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50543e9676
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Minor factoring up: the audio queue is now pushed universally by MachineDocument .
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2016-05-31 22:36:53 -04:00 |
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Thomas Harte
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c773c3a66c
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Started trying to clean up and consolidate on the Swift side of things but time is up for the day.
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2016-05-31 22:32:38 -04:00 |
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Thomas Harte
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8dc66167be
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Made an attempt to consolidate the Objective-C++ side of things based on the incoming CRTMachine::Machine .
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2016-05-31 22:16:20 -04:00 |
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Thomas Harte
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5c4f35e13f
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Finally started on generalising the C++ stuff so as to be able to be able to get a working audio binding on the OS-specific side without further repetition by factoring an appropriate protocol out from the Electron and sketching out the correct speaker class for the Atari. Added a method to ask it what a good output frequency would be.
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2016-05-31 21:23:44 -04:00 |
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Thomas Harte
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40600b4bcb
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Made sprite placement consistent at least. Not necessarily yet correct.
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2016-05-18 22:07:24 -04:00 |
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Thomas Harte
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3765c5fbb5
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Fixed error that would prevent an interrupting frame from ever being drawn.
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2016-05-18 21:45:35 -04:00 |
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Thomas Harte
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ddfc9910e5
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Sought to draw in a standard serial arrangement as and when bandwidth allows it.
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2016-05-09 07:17:12 -04:00 |
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Thomas Harte
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1bb92550f8
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It's 2016.
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2016-05-02 22:02:06 -04:00 |
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Thomas Harte
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6982e945fb
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Fixed those issues breaking GL state, I hope.
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2016-05-01 16:17:52 -04:00 |
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Thomas Harte
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8538b62ea2
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Made an attempt to extract and consolidate the logic behind the intermediate shaders.
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2016-04-28 21:04:59 -04:00 |
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Thomas Harte
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496d979aca
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Made a decision to clean up by creating per-shader classes. Well, more or less. First thing to be factored out: the output shader.
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2016-04-27 22:29:54 -04:00 |
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Thomas Harte
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416c944f02
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Experimental: let's try accumulating history directly in the framebuffer.
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2016-04-26 21:41:39 -04:00 |
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Thomas Harte
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9b64f64db7
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Attempted to normalise some style decisions.`
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2016-04-24 22:32:24 -04:00 |
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Thomas Harte
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884755c560
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Ensured the GL context is available when switching Atari 2600 output, and that it locks the output.
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2016-04-24 20:56:21 -04:00 |
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Thomas Harte
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d221c712b0
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Ensured GL context is active when destructing CRTOpenGL.
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2016-04-24 20:34:25 -04:00 |
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Thomas Harte
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929cfc49cb
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Extended window for picking output frequency, attempted to consolidate CRT OpenGL timing uniforms for approprate resetting.
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2016-04-24 18:58:31 -04:00 |
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Thomas Harte
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082003ed0a
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Reintroduced the CRT delegate and the 2600's automatic region switching. Albeit that the CRT itself doesn't adjust properly to new timings yet.
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2016-04-24 18:36:22 -04:00 |
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Thomas Harte
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80a3169674
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Started reviving the Atari 2600 emulation. Put new startup sequence into place.
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2016-04-24 06:56:08 -04:00 |
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Thomas Harte
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9c89b668ae
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Made further attempts to improve synchronisation and interrelated timing between display and machine update.
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2016-04-20 22:35:46 -04:00 |
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Thomas Harte
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7aa87723a9
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Added: key states are all cleared if the window loses focus. Which resolves sticky key issues. Allowing me just to use command+option+O for options and map both command and option as FUNC.
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2016-04-19 21:29:10 -04:00 |
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Thomas Harte
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d5bac2f04f
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Spotted error was in texture target all along. This now gets as far as showing something a lot like the correct display, but precision is way off. Way off.
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2016-04-18 21:32:48 -04:00 |
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Thomas Harte
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86626bbd72
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Switched key that maps to FUNC from command to option. Logic is that command may frequently be used for performing an action which changes the key window, in which case we won't realise if it is released.
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2016-04-18 19:20:26 -04:00 |
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Thomas Harte
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f89308e913
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Set the 'options' windows to hide on application deactivation so that they don't cluelessly sit on top of the rest of the system.
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2016-04-18 19:14:58 -04:00 |
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Thomas Harte
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bf29c8e2bf
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Fixed mismatch in television/monitor selection, ticked view for drawing concurrently, since it can, removed stray space.
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2016-04-18 19:01:15 -04:00 |
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Thomas Harte
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3d53f157de
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Output selection now takes effect. So I can stop accidentally committing changes back and forth.
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2016-04-18 08:27:58 -04:00 |
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Thomas Harte
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94f148e212
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Wired in options, at least getting as far as the Objective-C bridge. Then fast loading makes it to the emulated machine, display output type doesn't.
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2016-04-18 08:21:00 -04:00 |
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Thomas Harte
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6158275ea7
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Started adding an options panel.
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2016-04-17 21:43:39 -04:00 |
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Thomas Harte
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499f7ace07
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Re-enabled working video output for the Electron for the day and consolidated the rough metric I'm using to pick a number of taps for the audio filter.
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2016-04-17 20:43:20 -04:00 |
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Thomas Harte
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104f44f27f
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Attempted to improve deinterlacing, gave the CRT full control over blend mode, switched back to 2000000Mhz audio.
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2016-04-14 22:20:47 -04:00 |
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Thomas Harte
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2cc72169ff
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Ensured machines can nominate their own aspect ratio windows. Switched to 11/10 for the Electron.
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2016-04-11 23:12:56 -04:00 |
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Thomas Harte
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7276a06cc0
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Added a helper to calculate a visible rect based on output timings, used it to scale the Electron output up to the full window size.
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2016-04-11 21:47:23 -04:00 |
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Thomas Harte
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e617bd2bb3
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Turned audio quality up to the maximum, at least for now.
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2016-04-06 21:12:22 -04:00 |
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Thomas Harte
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28e6517234
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Switched away from tracking absolute time to tracking relative.
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2016-04-06 20:46:00 -04:00 |
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Thomas Harte
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d4be4c4769
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Of course, I want min . Not max .
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2016-04-06 20:27:48 -04:00 |
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Thomas Harte
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fd1f6a7e1f
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Expanded on thinking.
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2016-04-06 19:35:53 -04:00 |
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Thomas Harte
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e885438363
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The penny has finally dropped that I can drive the CPU stuff in a manner completely decoupled from the GPU stuff. For much improved parallelisation.
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2016-04-06 19:34:34 -04:00 |
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Thomas Harte
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4595741ab0
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Made an attempt not to interrupt the display link queue too much when emulation is running slowly.
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2016-04-04 20:22:33 -04:00 |
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Thomas Harte
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3038704977
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Attempted to introduce a lowpass filter to the graphics output, reverted 6502 optimisations as seemingly not working.
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2016-03-21 22:01:25 -04:00 |
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Thomas Harte
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5966ac845f
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Switched symbols and updated all-RAM 6502 in order to fix unit test target.
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2016-03-20 22:48:56 -04:00 |
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Thomas Harte
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902017a962
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Fixes: drop any processing backlog, try not to allow an Electron document to close mid-draw, perform a frame grab even if the emulated machine is over-processing, really really don't create a CRT until it's safe.
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2016-03-20 18:42:37 -04:00 |
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Thomas Harte
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fb6fb5d948
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Switched to two-phase setup to deal with OpenGL scheduling.
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2016-03-20 13:50:13 -04:00 |
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Thomas Harte
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eabc382540
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Fixed: of course I can't rely on the pointer to CVTimeStamp not becoming dangling during a queue jump.
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2016-03-19 23:02:42 -04:00 |
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Thomas Harte
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4c5d66c317
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Made sure GL context isn't activated until it's locked.
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2016-03-19 22:54:56 -04:00 |
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Thomas Harte
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a546277f88
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Added the simplest mechanism to decouple emulation from the display link queue.
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2016-03-19 22:53:37 -04:00 |
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Thomas Harte
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9da7716c72
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Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow.
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2016-03-19 22:46:17 -04:00 |
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Thomas Harte
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4ac1f959e9
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A shortcut here and a shortcut there; this allows me at least to determine whether use of a PBO gains anything.
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2016-03-19 17:07:05 -04:00 |
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Thomas Harte
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4cd0aa3416
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Completed FIR filter based audio output.
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2016-03-15 23:37:35 -04:00 |
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Thomas Harte
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7694297c83
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Introduced an adapted version of the previous Clock Signal's FIR filter.
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2016-03-15 21:05:20 -04:00 |
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Thomas Harte
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1c4acfb599
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I think this is a prima facie acceptable implementation of the fast tape hack.
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2016-03-13 17:39:53 -04:00 |
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Thomas Harte
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bb0cd89574
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Got explicit about threading guarantees.
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2016-03-13 13:38:03 -04:00 |
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Thomas Harte
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cfa616d593
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Fixed: timing issue versus supplied test ROM was failure to include the Plus 1 ROM in the mix.
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2016-03-12 11:51:20 -05:00 |
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Thomas Harte
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bf5747f83e
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Made an attempt to chop out all the stuff of building up the OpenGL data from the stuff of parsing input.
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2016-03-08 22:40:23 -05:00 |
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Thomas Harte
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14b2927275
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Made further attempts to tidy up; trying to demarcate between public interface and private.
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2016-03-08 20:59:16 -05:00 |
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Thomas Harte
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1e5fe2b2c1
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Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader.
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2016-03-07 21:04:04 -05:00 |
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Thomas Harte
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41c09f8c3f
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Renamed CSCathodeRayView to CSOpenGLView as it no longer has any CRT-related responsibilities. It just does the GL and manages a serial dispatch queue.
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2016-03-05 14:45:09 -05:00 |
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