Thomas Harte 
							
						 
					 
					
						
						
							
						
						53a3d9042e 
					 
					
						
						
							
							Switch to multiline strings, shorter comments.  
						
						
						
						
					 
					
						2025-10-06 22:58:50 -04:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						27246247a2 
					 
					
						
						
							
							OpenGL: fix centring.  
						
						
						
						
					 
					
						2025-10-06 20:58:42 -04:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						de78fb7a1c 
					 
					
						
						
							
							Eliminate all references to M_PI.  
						
						
						
						
					 
					
						2025-04-24 21:57:29 -04:00 
						 
				 
			
				
					
						
							
							
								Ryan Carsten Schmidt 
							
						 
					 
					
						
						
							
						
						5ef6b190af 
					 
					
						
						
							
							Fix typos  
						
						
						
						
					 
					
						2023-12-16 03:53:07 -06:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						50343dec43 
					 
					
						
						
							
							Eliminate all whitespace-only lines.  
						
						
						
						
					 
					
						2023-05-12 14:16:39 -04:00 
						 
				 
			
				
					
						
							
							
								Icecream95 
							
						 
					 
					
						
						
							
						
						0499dbd4cf 
					 
					
						
						
							
							Align Scan to be a multiple of four bytes  
						
						... 
						
						
						
						Some GPUs (e.g. r600) require the stride of vertex attributes to be a
multiple of four bytes, add two bytes of padding to the Scan struct to
meet this alignment requirement and reduce driver CPU overhead. 
						
						
					 
					
						2022-08-29 16:32:25 +12:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						5ee9630624 
					 
					
						
						
							
							Use compositeAmplitude in favour of its reciprocal.  
						
						
						
						
					 
					
						2020-11-28 19:53:34 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						1b3836eb1c 
					 
					
						
						
							
							Adds an overt branch for mono/colour composite selection.  
						
						
						
						
					 
					
						2020-11-28 19:47:04 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						33dec3c220 
					 
					
						
						
							
							Given that lineCompositeAmplitude is not normalised, ups threshold.  
						
						
						
						
					 
					
						2020-11-28 17:19:28 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						0b4b271e3d 
					 
					
						
						
							
							Pulls out redundant check.  
						
						
						
						
					 
					
						2020-11-27 21:04:20 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						807cb99f6d 
					 
					
						
						
							
							Composite angles are signed.  
						
						
						
						
					 
					
						2020-08-23 21:39:04 -04:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						8b6879a782 
					 
					
						
						
							
							Brief detour: introduces myself to C++11 multiline string literals.  
						
						... 
						
						
						
						A full cleaning coming soon, I imagine. 
						
						
					 
					
						2020-08-23 21:18:38 -04:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						2470055d90 
					 
					
						
						
							
							Hides the modals.  
						
						
						
						
					 
					
						2020-07-27 23:33:39 -04:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						2230ac6c38 
					 
					
						
						
							
							Merge pull request  #800  from TomHarte/QtProject  
						
						... 
						
						
						
						UNREADY. Adds a provisional Qt target. 
						
						
					 
					
						2020-07-06 22:33:39 -04:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						267006782f 
					 
					
						
						
							
							Starts to add Qt target; resolves many build warnings.  
						
						
						
						
					 
					
						2020-05-30 00:37:06 -04:00 
						 
				 
			
				
					
						
							
							
								Melissa Goad 
							
						 
					 
					
						
						
							
						
						603b747ac5 
					 
					
						
						
							
							Fix Windows MSYS2 build (mostly)  
						
						
						
						
					 
					
						2020-05-27 18:09:56 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						e9318efeb6 
					 
					
						
						
							
							Switches to std::make_shared/make_unique in a bunch of applicable places.  
						
						... 
						
						
						
						No doubt many more similar improvements are available, these are just the ones that were easy to find. 
						
						
					 
					
						2019-12-21 23:34:25 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						f6f9024631 
					 
					
						
						
							
							Corrects Macintosh aspect ratio (and framing).  
						
						
						
						
					 
					
						2019-06-13 18:41:38 -04:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						5b8375f0a0 
					 
					
						
						
							
							Disallows smaller buffer use for 'sharp' displays and tightens sampling window.  
						
						
						
						
					 
					
						2019-06-03 15:57:31 -04:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						79707a3c66 
					 
					
						
						
							
							Improves filtering slightly, and ensures coefficients are always set when needed.  
						
						
						
						
					 
					
						2019-02-26 22:35:55 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						694783efe9 
					 
					
						
						
							
							Brings S-Video inside the group that filters luminance.  
						
						... 
						
						
						
						Thereby revealing some sort of error in offset selection. 
						
						
					 
					
						2019-02-26 22:27:40 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						68c5474e36 
					 
					
						
						
							
							Reintroduces basic filtering for RGB mode (and introduces it for monochrome composite).  
						
						
						
						
					 
					
						2019-02-26 22:21:49 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						2f491b5be1 
					 
					
						
						
							
							Reintroduces fragment snapping for composite colour sampling.  
						
						... 
						
						
						
						Thereby uncovers some sort of slightly-off recording of scan lines. On the Apple II, individual scans reach the ScanTarget at a density of exactly 0.25 colour cycles per pixel. So that timing information propagates exactly. But the whole lines that are composed via ::announce end up trying to fit 0.250154 colour cycles per pixel. Which creates a phase error as the display progresses from left to right.
This will need to be resolved in order to be able to fix the Apple II's intended colour phase. But, also, it's probably what was wrong with the Oric. And, quite possibly, why the single-step shader didn't work. 
						
						
					 
					
						2019-02-24 13:39:14 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						6d76b7cd94 
					 
					
						
						
							
							Attempts to ensure proper colour output during alternating PAL lines.  
						
						
						
						
					 
					
						2019-02-17 21:50:15 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						ec8f1157c8 
					 
					
						
						
							
							Corrects S-Video output.  
						
						
						
						
					 
					
						2019-02-12 19:31:12 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						037cbd534e 
					 
					
						
						
							
							Corrects phase error in chrominance separation.  
						
						
						
						
					 
					
						2019-02-12 19:24:28 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						2fa4c59523 
					 
					
						
						
							
							Correction: use the QAM texture for colours.  
						
						
						
						
					 
					
						2019-02-12 18:42:28 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						cda0a2de79 
					 
					
						
						
							
							Establishes QAM colour buffer lookups within the composite colour path.  
						
						... 
						
						
						
						Subject to errors in channel scaling and absolute position. 
						
						
					 
					
						2019-02-10 23:02:31 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						008f50832c 
					 
					
						
						
							
							Fixed: the two shaders that use a common input array should use common bindings.  
						
						
						
						
					 
					
						2019-02-10 22:39:24 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						c94acb1ca2 
					 
					
						
						
							
							With a little more debug logging, discovered an issue with incrementing by four.  
						
						
						
						
					 
					
						2019-02-09 22:45:20 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						d341f98b09 
					 
					
						
						
							
							Corrects horizontal scale.  
						
						
						
						
					 
					
						2019-02-09 18:52:43 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						e35a3ab566 
					 
					
						
						
							
							Ensures proper uniforms and varyings for the qam_separation_shader.  
						
						
						
						
					 
					
						2019-02-09 18:35:14 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						1cd6d58f17 
					 
					
						
						
							
							Restores S-Video through line, as monochrome.  
						
						
						
						
					 
					
						2019-02-09 17:13:43 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						eecd4417e7 
					 
					
						
						
							
							Bites the bullet and accepts that an additional texture will be useful for QAM separation.  
						
						
						
						
					 
					
						2019-02-09 16:54:31 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						798cc58f76 
					 
					
						
						
							
							Simplifies the composite colour shader no longer to handle colour.  
						
						
						
						
					 
					
						2019-02-05 19:22:35 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						e5f75b5df2 
					 
					
						
						
							
							Resolves repetition between svideo_sample and composite_sample.  
						
						
						
						
					 
					
						2019-02-03 22:09:16 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						caf72afcb4 
					 
					
						
						
							
							Switches to a seven-point scheme, to determine whether falsely-shared luminance is at fault.  
						
						... 
						
						
						
						It doesn't seem to be, alas. 
						
						
					 
					
						2019-01-31 21:19:30 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						5002290428 
					 
					
						
						
							
							Makes consistent use of textureLod rather than texture.  
						
						
						
						
					 
					
						2019-01-26 22:05:15 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						b6a4a7e0a5 
					 
					
						
						
							
							This is no longer TODO.  
						
						
						
						
					 
					
						2019-01-25 22:47:15 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						85ad490089 
					 
					
						
						
							
							Offers a less error-prone route to attribute binding.  
						
						
						
						
					 
					
						2019-01-25 21:56:55 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						74e1a9a621 
					 
					
						
						
							
							Declines improper use of offset within loops and adds missing header.  
						
						
						
						
					 
					
						2019-01-25 20:14:53 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						ae0bc7e7aa 
					 
					
						
						
							
							Calculates sampling offsets up front.  
						
						
						
						
					 
					
						2019-01-23 20:53:10 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						a8acadbe13 
					 
					
						
						
							
							Gives the shader builders freer rein over what to use as inputs, and turns angles into a varying.  
						
						... 
						
						
						
						All dropping out during the never-ending diagnosis at play here. 
						
						
					 
					
						2019-01-22 22:20:12 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						a6683cb9b8 
					 
					
						
						
							
							Avoids scaling luminance prior to extracting chrominance.  
						
						
						
						
					 
					
						2019-01-17 20:52:33 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						d593796dae 
					 
					
						
						
							
							Reintroduces less-filtered black and white video where there's no colour burst.  
						
						
						
						
					 
					
						2019-01-16 22:22:29 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						6c49953115 
					 
					
						
						
							
							Returns gamma correction, and corrects Amstrad CPC brightness.  
						
						
						
						
					 
					
						2019-01-14 22:56:08 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						bb03d2f2ad 
					 
					
						
						
							
							Removes redundant enumeration.  
						
						
						
						
					 
					
						2019-01-13 23:07:50 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						7aec5be61a 
					 
					
						
						
							
							Cleans up and simplifies shader creation.  
						
						
						
						
					 
					
						2019-01-13 22:49:01 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						e89e55a9bb 
					 
					
						
						
							
							Attempts to factor actual composite amplitude into output.  
						
						
						
						
					 
					
						2019-01-13 14:45:17 -05:00 
						 
				 
			
				
					
						
							
							
								Thomas Harte 
							
						 
					 
					
						
						
							
						
						7c2c243985 
					 
					
						
						
							
							Corrects sample spacing, and removes a lot of detritus.  
						
						
						
						
					 
					
						2019-01-12 18:36:54 -05:00