Thomas Harte
|
557a2a0ddf
|
Moves pipeline setup into draw(), where there'll definitely be an OpenGL context.
|
2018-11-29 19:41:54 -08:00 |
|
Thomas Harte
|
6be46ae921
|
Mostly restores Atari 2600 output. PAL colours need work.
|
2018-11-29 18:26:05 -08:00 |
|
Thomas Harte
|
a25470ee41
|
Permits tweaking of PhaseLinkedLuminance8 sampling offset.
|
2018-11-29 16:29:28 -08:00 |
|
Thomas Harte
|
fd579a019b
|
Introduces a new scan source data type, motivated by the reasoning used by the Oric.
Specifically: it'll allow PCM sampling of the potentially arbitrary composite generation logic of various machines.
|
2018-11-28 20:40:22 -08:00 |
|
Thomas Harte
|
d45c2a1f28
|
Settles, at least for now, on 15-tap notch filtering.
|
2018-11-26 22:34:31 -05:00 |
|
Thomas Harte
|
f3174069fa
|
Attempts a linear comb filter for YC separation, plus post-separation Y filtering.
|
2018-11-25 21:54:12 -05:00 |
|
Thomas Harte
|
cd1e796093
|
Attempts to add clearing of the destination framebuffer too.
|
2018-11-24 23:31:56 -05:00 |
|
Thomas Harte
|
dd4af4f0df
|
Removes dead files.
|
2018-11-24 22:40:06 -05:00 |
|
Thomas Harte
|
76656fab23
|
Applies harsher filtering.
|
2018-11-24 22:39:53 -05:00 |
|
Thomas Harte
|
cf49603a9e
|
Makes first reintroduction of colour composite decoding.
|
2018-11-24 22:30:39 -05:00 |
|
Thomas Harte
|
6c92853461
|
Corrects monochrome composite generation.
|
2018-11-24 21:55:15 -05:00 |
|
Thomas Harte
|
6a62cf9146
|
Corrects shader generation for S-Video input to S-Video output.
|
2018-11-24 21:40:34 -05:00 |
|
Thomas Harte
|
4fa6bc0ad1
|
Corrects S-Video decoding for most machines.
Ironically, that being those other than luminance/chrominance input machines. Further investigation required.
|
2018-11-24 21:30:09 -05:00 |
|
Thomas Harte
|
95685749ad
|
Attempts fully to implement the S-Video pipeline, without success.
|
2018-11-24 18:51:07 -05:00 |
|
Thomas Harte
|
d7c0f0c804
|
Switches to an ordinary sampler for scan processing.
|
2018-11-24 18:03:44 -05:00 |
|
Thomas Harte
|
6b42b92930
|
Kills CRTOpenGL.cpp and simplifies shader output very slightly.
|
2018-11-24 17:37:58 -05:00 |
|
Thomas Harte
|
538c57664f
|
Establishes attribute bindings to allow multiple shaders to use the same vertex array.
|
2018-11-24 16:06:26 -05:00 |
|
Thomas Harte
|
a66a20f7fe
|
Manages to get a brilliant white out of the new pipeline.
|
2018-11-23 22:54:52 -05:00 |
|
Thomas Harte
|
d4ac79b0af
|
Attempts to introduce a full-on processing pipeline, in theory putting me two shaders away from completion.
Well, subject to finding the last flashing bug and updating the multimachine, anyway.
|
2018-11-23 22:34:38 -05:00 |
|
Thomas Harte
|
a5a3769a0f
|
Reaches for conceptual const correctness.
|
2018-11-23 22:33:28 -05:00 |
|
Thomas Harte
|
ee89be6730
|
Removes many stray spaces.
|
2018-11-23 22:32:32 -05:00 |
|
Thomas Harte
|
b9aca39eb0
|
Reintroduces Vic-20 output.
Resolving errors in shader generation while I'm here.
|
2018-11-22 22:43:42 -05:00 |
|
Thomas Harte
|
c0454ff101
|
Corrects chrominance scale.
|
2018-11-22 18:18:16 -05:00 |
|
Thomas Harte
|
a697a2e4f6
|
Attempts to complete all input processing — an RGB, S-Video or composite input buffer is now produced.
... for all input data types.
|
2018-11-22 17:20:31 -05:00 |
|
Thomas Harte
|
396cf72029
|
Renames OutputType as DisplayType and promotes it to a scan target modal.
|
2018-11-22 14:36:46 -05:00 |
|
Thomas Harte
|
bfe9704829
|
Reintroduces respect of each machine's nominated visible area.
|
2018-11-22 13:22:04 -05:00 |
|
Thomas Harte
|
43ee540233
|
Avoids race condition on .is_first_in_frame
|
2018-11-21 18:27:04 -05:00 |
|
Thomas Harte
|
38ffc4fdb3
|
Invalidates the stencil buffer upon buffer resizes.
|
2018-11-20 19:51:11 -05:00 |
|
Thomas Harte
|
a70991d50e
|
Eliminates minor gap.
|
2018-11-19 23:35:12 -05:00 |
|
Thomas Harte
|
4c00456166
|
Makes first attempt to draw only new lines.
|
2018-11-19 23:25:26 -05:00 |
|
Thomas Harte
|
26219213d7
|
Marginally increases scan size.
|
2018-11-18 23:03:56 -05:00 |
|
Thomas Harte
|
97c5ee6c0a
|
Corrects stencil buffer creation, and edges towards using it for [guaranteed] full-screen decay.
|
2018-11-18 22:22:43 -05:00 |
|
Thomas Harte
|
75bc0e451d
|
Reintroduces the accumulation texture.
Disables automatic clearing of the texture target, as the profiler indicates the vector instantiation to be a huge time sink.
|
2018-11-18 21:39:11 -05:00 |
|
Thomas Harte
|
6496b6313c
|
Attempts to fix random stray noise lines.
|
2018-11-17 23:27:25 -05:00 |
|
Thomas Harte
|
8f05560dd7
|
Corrects right-edge bookending.
|
2018-11-17 17:46:57 -05:00 |
|
Thomas Harte
|
06c0c64c1a
|
Shifts intermediate buffer sampling into the middle of each pixel row.
|
2018-11-17 17:31:32 -05:00 |
|
Thomas Harte
|
c173777d12
|
Extends TextureTarget so that targets can be created with a one-bit stencil.
|
2018-11-17 15:51:12 -05:00 |
|
Thomas Harte
|
16dfeb3fc8
|
Discards empty lines, yet makes some attempt at restoring transparency.
The two things conflict more than a little, so work to do.
|
2018-11-15 21:51:27 -05:00 |
|
Thomas Harte
|
5a31891048
|
Returns Amstrad CPC output.
Which is probably it until I get some more composite processing back in.
|
2018-11-15 21:32:22 -05:00 |
|
Thomas Harte
|
8b37496447
|
Restores video output to the Master System.
|
2018-11-15 21:21:54 -05:00 |
|
Thomas Harte
|
8f6664f0d7
|
Starts towards picking an input shader based on data type and pipeline.
|
2018-11-15 21:02:46 -05:00 |
|
Thomas Harte
|
87df8b9e85
|
Makes an attempt at pre-emptive line buffer clearing.
|
2018-11-14 21:19:14 -05:00 |
|
Thomas Harte
|
91b19c5c70
|
Adds bookending, and finally kills the TextureBuilder. Farewell.
|
2018-11-14 20:49:06 -05:00 |
|
Thomas Harte
|
0487580a1a
|
Corrects initial state of is_drawing_ and expands lines to full display.
|
2018-11-14 20:10:38 -05:00 |
|
Thomas Harte
|
6ba02c44d0
|
Better binds buffer sizes.
|
2018-11-13 23:08:51 -05:00 |
|
Thomas Harte
|
bf3ab4e260
|
Proceeds as drawing to the unprocessed line buffer and drawing from it.
Very, very slowly, and without yet clearing.
|
2018-11-13 21:15:33 -05:00 |
|
Thomas Harte
|
02f9cada43
|
Communicates the colour subcarrier frequency, and uses it to pick a buffer width.
|
2018-11-13 18:33:44 -05:00 |
|
Thomas Harte
|
654a19ea15
|
Switches back to working on the scan shaders.
Pixels from the emulated machine are now starting to appear.
|
2018-11-12 22:52:26 -05:00 |
|
Thomas Harte
|
ecb5504bd1
|
Switches enable_vertex_attribute_with_pointer to silent failure (versus glGetError).
|
2018-11-12 22:51:44 -05:00 |
|
Thomas Harte
|
3045e85004
|
Ensures redraws when resizing; declines to busy wait otherwise.
|
2018-11-12 20:15:38 -05:00 |
|