Thomas Harte
5f789092be
Flips sprite priority in the temporary renderer.
...
The better to test other issues in the interim.
2018-10-07 19:16:35 -04:00
Thomas Harte
6975ed22c0
Doubles down on address-storage format, and implements the vertical scrolling lock.
2018-10-07 18:55:35 -04:00
Thomas Harte
3bead07043
Introduces proper indirection for sprite patterns.
...
This seems to work, so the onus is now back on the rendering loop.
2018-10-07 17:15:42 -04:00
Thomas Harte
ee20e42372
Makes initial attempt at collecting sprite contents.
...
With test plotting, indicating some sort of issue.
2018-10-07 16:53:25 -04:00
Thomas Harte
df411b4ede
Corrects storage of visible sprites.
2018-10-07 16:40:32 -04:00
Thomas Harte
bfb9d8ccb6
At least attempts to use proper addressing for sprite info fetches.
2018-10-07 14:32:20 -04:00
Thomas Harte
338aec2930
Groups background fetches and experimentally seeks to daub sprites as white.
2018-10-06 22:07:04 -04:00
Thomas Harte
e6510dc87b
Attempts to get at least as far as picking visible sprite indices.
2018-10-06 19:27:19 -04:00
Thomas Harte
7830cda912
Implements line querying and most of line interrupts.
2018-10-04 22:50:35 -04:00
Thomas Harte
aac97a8983
Re-revokes fine scroll on the top two lines when requested.
2018-10-04 19:18:15 -04:00
Thomas Harte
ca26dfcd61
Correct Master System palette writes.
2018-10-04 19:12:31 -04:00
Thomas Harte
858721a7a5
Added left border hiding.
2018-10-04 18:52:23 -04:00
Thomas Harte
89db1d6a6a
Switches to a more accurate means of left-padding.
2018-10-04 18:44:49 -04:00
Thomas Harte
de4e5c40aa
Implements horizontal scrolling lock.
2018-10-03 23:28:33 -04:00
Thomas Harte
05248ab990
Starts to reimplement Master System output.
2018-10-03 23:13:21 -04:00
Thomas Harte
252f47a425
Ensures no pixel output on line one before end, and adds a temporary debugging test.
2018-10-02 22:59:20 -04:00
Thomas Harte
be52b31b5c
Attempts fully to revive text mode.
2018-10-02 22:05:58 -04:00
Thomas Harte
23c3fa6993
Fixed: it's the SMS that has 8 sprites, not text mode (which has none).
2018-10-02 22:01:43 -04:00
Thomas Harte
499fc62187
Sets things up for implementation of the inner mode-specific logic.
2018-10-02 21:58:09 -04:00
Thomas Harte
1dd5272190
Ensures real-time output of all areas, to ensure proper palette response.
2018-10-02 21:18:28 -04:00
Thomas Harte
5361120353
Restores a stable frame.
2018-10-02 21:05:30 -04:00
Thomas Harte
60bab8fdf1
Starts to reformulate TMS collection as coroutines.
...
For the time being, thereby breaks all video. A static screen of the border colour is all you'll see.
2018-10-01 23:03:17 -04:00
Thomas Harte
91aa8f9295
Amps up colour content a little.
2018-09-30 20:47:26 -04:00
Thomas Harte
23191efc05
Starts writing and referring to colour RAM for colours.
2018-09-29 19:50:13 -04:00
Thomas Harte
0d8af010b6
Takes a stab at tile reversal and vertical scrolling.
2018-09-28 22:37:10 -04:00
Thomas Harte
7b9bb772ca
Corrected to give a not-exactly-indexed-correctly approximation of what's on display.
2018-09-28 21:03:51 -04:00
Thomas Harte
f7e211c245
Makes first attempt to put something vaguely like the Master System tile map on screen.
2018-09-28 20:39:14 -04:00
Thomas Harte
35c2e74af8
Attempts to establish a coroutine-ish structure for access patterns.
...
The Master System mode, inevitably, is the test case.
2018-09-27 22:33:41 -04:00
Thomas Harte
19482a563f
Attempts to explicitly make room for the SMS VDP mode.
2018-09-27 21:22:57 -04:00
Thomas Harte
9683c8f664
Advances towards the Master System actually receiving interrupts.
2018-09-23 15:58:23 -04:00
Thomas Harte
e7f4babf41
Starts taking steps towards SMS/GG and V9938/9958 support.
...
Specifically: routine namespace stuff, plus the intention to move to a table-based operation+cost version of timing. Reordering works fine for the TMS, and probably would also for the SMS/GG, but it'd be problematic with the command engine of the V9938/9958 and maintaining a consistent set of code is easier.
2018-09-17 22:59:16 -04:00
Thomas Harte
a38639d099
Eliminates the concept of an iCoordinate.
...
Real-life precision appears not to support the idea of sub-sample pixel storage.
2018-09-12 20:05:39 -04:00
Thomas Harte
31b048f966
Ensures all bool
s start in a valid state.
2018-09-10 22:21:03 -04:00
Thomas Harte
7b9c1bb69c
Makes minor layout improvements.
2018-09-09 21:02:31 -04:00
Thomas Harte
70c4d6b9b3
Adds a one second delay between controller and drive motor off.
2018-08-03 21:13:18 -04:00
Thomas Harte
98bb5bd9f1
Ensures flux bits are observable for two cycles rather than one; it should be 1us.
2018-07-31 23:01:11 -04:00
Thomas Harte
92065813ef
Ensures only the first 8px of sprites is output in 8x8 mode.
...
Also adds a little extra documentation.
2018-07-15 22:21:29 -04:00
Thomas Harte
cd464fc7de
Corrects status logging.
2018-06-26 20:53:08 -04:00
Thomas Harte
df8c896193
Removes unused state and implements AND output readback.
2018-06-26 19:31:16 -04:00
Thomas Harte
59f8eeb05a
Ensures the AY goes high impedance when not in read mode.
2018-06-25 20:48:24 -04:00
Thomas Harte
5ab4cfee84
Factors out repeated hex-size setting.
2018-06-21 19:27:54 -04:00
Thomas Harte
a9eb0d02c6
Returns sanity to 8272 logging.
2018-06-20 23:02:32 -04:00
Thomas Harte
adca862166
Finally makes an initial pass at logging macros.
2018-06-18 22:37:19 -04:00
Thomas Harte
dde9b73a22
Creates the through-path that will be necessary for RWTS acceleration.
2018-06-09 12:51:53 -04:00
Thomas Harte
076fa55651
Corrects: flux set is no-flux incoming.
...
This restores good sleeping behaviour.
2018-06-03 08:11:17 -04:00
Thomas Harte
1a9cea050e
Minor: ensure AY registers *read* as 0 from reset, as well as being 0.
2018-06-01 19:48:42 -04:00
Thomas Harte
35e84ff1a8
Corrects NTSC quadrature phase.
2018-05-31 21:40:46 -04:00
Thomas Harte
75f9e3caeb
Resolves incorrect bracketing.
2018-05-28 17:48:35 -04:00
Thomas Harte
928aab13dc
Introduces more granular clocking announcements to the Disk II.
...
As well as making it accept the clock rate it'll actually receive, to supply to the drives, so that they spin at the proper speed.
2018-05-28 17:19:29 -04:00
Thomas Harte
db8d8d8404
Commutes Sleeper
to ClockingHint::Source
, making state more granular.
2018-05-27 23:17:06 -04:00