Thomas Harte
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64465f97b6
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Starts towards reintroducing the proper mechanisms for selecting a display type at runtime.
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2018-11-28 17:53:33 -08:00 |
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Thomas Harte
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a66a20f7fe
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Manages to get a brilliant white out of the new pipeline.
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2018-11-23 22:54:52 -05:00 |
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Thomas Harte
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d4ac79b0af
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Attempts to introduce a full-on processing pipeline, in theory putting me two shaders away from completion.
Well, subject to finding the last flashing bug and updating the multimachine, anyway.
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2018-11-23 22:34:38 -05:00 |
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Thomas Harte
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b9aca39eb0
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Reintroduces Vic-20 output.
Resolving errors in shader generation while I'm here.
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2018-11-22 22:43:42 -05:00 |
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Thomas Harte
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a697a2e4f6
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Attempts to complete all input processing — an RGB, S-Video or composite input buffer is now produced.
... for all input data types.
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2018-11-22 17:20:31 -05:00 |
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Thomas Harte
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396cf72029
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Renames OutputType as DisplayType and promotes it to a scan target modal.
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2018-11-22 14:36:46 -05:00 |
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Thomas Harte
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8f6664f0d7
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Starts towards picking an input shader based on data type and pipeline.
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2018-11-15 21:02:46 -05:00 |
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Thomas Harte
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8a699b6072
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Kills setup_output definitively, saving some indirection. set_scan_target takes its place.
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2018-11-14 21:52:57 -05:00 |
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Thomas Harte
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02f9cada43
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Communicates the colour subcarrier frequency, and uses it to pick a buffer width.
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2018-11-13 18:33:44 -05:00 |
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Thomas Harte
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6d277fecd5
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Makes ScanTarget a little more communicative and orthogonal.
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2018-11-10 19:52:57 -05:00 |
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Thomas Harte
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55da1e9c0f
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Simplifies semantics a little and starts accepting a single buffer of pixel data.
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2018-11-06 22:23:38 -05:00 |
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Thomas Harte
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014da41471
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Ensures scan positions are communicated with a specified range, and switches manner of pixel clock communication.
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2018-11-04 21:06:25 -05:00 |
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Thomas Harte
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f6562de325
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Possibly adds enough for the Electron and ZX80 to start outputting dummy lines.
Let's see!
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2018-11-03 23:40:39 -04:00 |
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Thomas Harte
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b40211d2c0
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Starts to bend 'CRTMachine' to a world farther from owning the GPU relationship.
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2018-11-03 21:54:25 -04:00 |
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