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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-25 18:30:21 +00:00
Commit Graph

1064 Commits

Author SHA1 Message Date
Thomas Harte
6a93d2d006 Corrects some minor spaces-instead-of-tabs errors. 2019-01-24 22:59:03 -05:00
Thomas Harte
727f2e2ba0 Updates to the ScanTarget world. 2019-01-17 22:28:02 -05:00
Thomas Harte
4748b09721 Ensures safe OpenGL shutdown. 2019-01-17 20:44:18 -05:00
Thomas Harte
55290f4dad Attempts a fix of frame_was_complete_ logic, to try to eliminate black flashes. 2019-01-14 21:42:45 -05:00
Thomas Harte
bb03d2f2ad Removes redundant enumeration. 2019-01-13 23:07:50 -05:00
Thomas Harte
e9d9ff0da0 Enhances ScanTarget to provide additional timing information. 2019-01-05 23:09:17 -05:00
Thomas Harte
601961deeb Wires through set_display_type. 2018-11-29 20:44:21 -08:00
Thomas Harte
64465f97b6 Starts towards reintroducing the proper mechanisms for selecting a display type at runtime. 2018-11-28 17:53:33 -08:00
Thomas Harte
dd4af4f0df Removes dead files. 2018-11-24 22:40:06 -05:00
Thomas Harte
6b42b92930 Kills CRTOpenGL.cpp and simplifies shader output very slightly. 2018-11-24 17:37:58 -05:00
Thomas Harte
ee89be6730 Removes many stray spaces. 2018-11-23 22:32:32 -05:00
Thomas Harte
a697a2e4f6 Attempts to complete all input processing — an RGB, S-Video or composite input buffer is now produced.
... for all input data types.
2018-11-22 17:20:31 -05:00
Thomas Harte
817aa186c2 Revokes 'synchronous' as a function of onlyIfDirty, as it doesn't allow for double buffering. 2018-11-20 22:00:40 -05:00
Thomas Harte
f12d734957 Disables multisampling, since there's no way it's being helpful. 2018-11-19 23:36:29 -05:00
Thomas Harte
75bc0e451d Reintroduces the accumulation texture.
Disables automatic clearing of the texture target, as the profiler indicates the vector instantiation to be a huge time sink.
2018-11-18 21:39:11 -05:00
Thomas Harte
8a699b6072 Kills setup_output definitively, saving some indirection. set_scan_target takes its place. 2018-11-14 21:52:57 -05:00
Thomas Harte
91b19c5c70 Adds bookending, and finally kills the TextureBuilder. Farewell. 2018-11-14 20:49:06 -05:00
Thomas Harte
bf3ab4e260 Proceeds as drawing to the unprocessed line buffer and drawing from it.
Very, very slowly, and without yet clearing.
2018-11-13 21:15:33 -05:00
Thomas Harte
2adf3d353e Subtracts retrace periods from output scale. 2018-11-12 20:20:09 -05:00
Thomas Harte
3045e85004 Ensures redraws when resizing; declines to busy wait otherwise. 2018-11-12 20:15:38 -05:00
Thomas Harte
938d09f34a Corrects scan outline generation. 2018-11-12 18:23:45 -05:00
Thomas Harte
dce52d740d Finally gets some pixels back on screen.
For now, just the raw scans, direct to the framebuffer, with no intermediate processing. But it seems to prove that at least some of the proper data is reaching the GPU.
2018-11-11 23:23:42 -05:00
Thomas Harte
3ae333fa84 Edges further towards reviving the shaders. 2018-11-11 21:41:13 -05:00
Thomas Harte
d5af1f3948 Removes some migrated work. 2018-11-11 16:22:14 -05:00
Thomas Harte
36bf640c6f Acts as if it is going to submit scans, at least. 2018-11-07 22:53:46 -05:00
Thomas Harte
7881e40e0b Shuffles the OpenGL primitives into their own collection. 2018-11-07 19:11:01 -05:00
Thomas Harte
55da1e9c0f Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00
Thomas Harte
014da41471 Ensures scan positions are communicated with a specified range, and switches manner of pixel clock communication. 2018-11-04 21:06:25 -05:00
Thomas Harte
05fb7db147 Reduces CRT chattiness. 2018-11-03 23:47:41 -04:00
Thomas Harte
f6562de325 Possibly adds enough for the Electron and ZX80 to start outputting dummy lines.
Let's see!
2018-11-03 23:40:39 -04:00
Thomas Harte
b40211d2c0 Starts to bend 'CRTMachine' to a world farther from owning the GPU relationship. 2018-11-03 21:54:25 -04:00
Thomas Harte
da4d883321 Adds first, incomplete attempts to talk to a ScanTarget from the CRT.
Does away with the hassle of `unsigned` while I'm here; that was a schoolboy error.
2018-11-03 19:58:44 -04:00
Thomas Harte
a8645f80bf Introduces 'non-exclusive' emulator-space keyboards.
i.e. sets of keys that don't amount to an entire keyboard in the modern sense. Experimentally used by the Master System for its reset key.
2018-10-24 21:59:30 -04:00
Thomas Harte
f69cb28933 Reverts accidental project configuration change. 2018-10-23 22:32:05 -04:00
Thomas Harte
e3fd63b2d7 Adds composite/RGB selection for the Master System. 2018-10-23 22:30:24 -04:00
Thomas Harte
c07f9fed99 Corrects test and implementation to pass the exhaustive VDP interrupt prediction test. 2018-10-21 18:42:49 -04:00
Thomas Harte
616777517d Makes the failing test more communicative, in the hope of more easily debugging errors. 2018-10-21 14:35:44 -04:00
Thomas Harte
b3f1677da5 Introduces new failing test for rational continuous interrupt prediction. 2018-10-21 13:59:14 -04:00
Thomas Harte
725b364bbc Improves testing; now tests for time to the first interrupt. 2018-10-20 18:25:55 -04:00
Thomas Harte
acdc84e08c Improves test slightly, and fixes line interrupt reload value setting. 2018-10-09 22:14:35 -04:00
Thomas Harte
c128ddb549 Introduces a first unit test for line interrupts and corrects backup behaviour. 2018-10-09 21:49:21 -04:00
Thomas Harte
cc99b0f532 Fixes typo. 2018-09-30 20:48:55 -04:00
Thomas Harte
48ece623e7 Adds the Sega Master System to SConstruct. 2018-09-30 20:46:38 -04:00
Thomas Harte
00b2db4fb9 Ensures the Master System is informed when it should pretend to be an SG1000. 2018-09-23 16:34:47 -04:00
Thomas Harte
9683c8f664 Advances towards the Master System actually receiving interrupts. 2018-09-23 15:58:23 -04:00
Thomas Harte
0d01346ad4 Advertises SMS support and goes as far as realising it needs to spawn a Master System. 2018-09-20 22:04:28 -04:00
Thomas Harte
fc84ae611e Resolves various instances of spaces in place of tabs. 2018-09-09 20:33:56 -04:00
Thomas Harte
1e3318816c Removes LSItemContentTypes so as not to reject files. 2018-09-09 17:47:03 -04:00
C.W. Betts
05d4274019 Remove LSItemContentTypes: they should be unique identifiers, not generic types like public.item or public.data.
This can result in strange icons showing up in the wrong places.

Also added a category type.
2018-09-07 16:39:52 -06:00
Thomas Harte
97a89aaf4d Factors out the stuff of deferred action interleaving, as I suspect it'll come in handy. 2018-08-24 20:04:26 -04:00