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Commit Graph

13 Commits

Author SHA1 Message Date
Thomas Harte
8f2e94a1d8 Switch name back to emphasise _async_. 2022-07-16 14:41:04 -04:00
Thomas Harte
bf03bda314 Generalise AsyncTaskQueue, DeferringAsyncTaskQueue and AsyncUpdater into a single template. 2022-07-14 16:39:26 -04:00
Thomas Harte
267006782f Starts to add Qt target; resolves many build warnings. 2020-05-30 00:37:06 -04:00
Thomas Harte
25996ce180 Further doubles down on construction syntax for type conversions. 2020-05-09 23:00:39 -04:00
Thomas Harte
eed357abb4 Introduces concept of 'average peak volume' in order better to normalise audio sources like the OPLL. 2020-05-09 17:57:21 -04:00
Thomas Harte
545a6177bb Makes CompoundSource mono/stereo-aware. 2020-02-16 18:45:36 -05:00
Thomas Harte
9ca2d8f9f2 Tried to be less lazy with lambda captures.
This is primarily defensive.
2020-02-14 23:39:08 -05:00
Thomas Harte
0b771ce61a Removes all instances of the copyright symbol. 2018-05-13 15:19:52 -04:00
Thomas Harte
48737a32a7 Introduces formal setting of the output volume to SampleSource.
Previously every output device was making its own decision. Which is increasingly less sustainable due to the CompoundSource.
2018-03-09 13:23:18 -05:00
Thomas Harte
3c5a8d9ff3 Adds Super Game Module support for the ColecoVision. 2018-03-03 13:08:33 -05:00
Thomas Harte
2ffde4c3c2 Corrects SCC volume errors.
Which were leading to substantial overflow.
2018-01-07 09:59:00 -05:00
Thomas Harte
fc16e8eb8c Makes first attempt at actually implementing the SCC. 2018-01-06 23:15:42 -05:00
Thomas Harte
655b971976 Establishes that there is such as a thing as a Konami SCC.
Creates one, ensures it appears in memory when intended to, lets it handle reads and writes. It currently does nothing.
2018-01-06 20:15:55 -05:00