Thomas Harte
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0b081831a9
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Set up a pipeline for all pixels that attempts to allow for appropriate delays.
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2016-05-24 07:58:26 -04:00 |
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Thomas Harte
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5c1e594937
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Realised there's a clocking delay on starting horizontal move. Which fixes Coke Zero.
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2016-05-22 21:45:40 -04:00 |
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Thomas Harte
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0242924fb4
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Various bits of caveman debugging appearing and disappearing, switched to latching ball behaviour.
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2016-05-22 14:26:02 -04:00 |
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Thomas Harte
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470c90428a
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Switched to two-register implementation of VDELP, etc.
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2016-05-21 10:26:27 -04:00 |
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Thomas Harte
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36d19cb6cf
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Made an attempt at properly pumping timers during hmove.
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2016-05-21 10:18:15 -04:00 |
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Thomas Harte
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e61392d3fb
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Fixed incorrect duplication.
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2016-05-18 21:50:28 -04:00 |
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Thomas Harte
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354143a78c
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Reintroduced an attempt to plot sprites.
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2016-05-18 07:51:25 -04:00 |
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Thomas Harte
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a1e63e8320
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Attempted to generalise on pixel counter storage, at least. Further adjusted background timing but I'm still not sure.
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2016-05-17 21:41:32 -04:00 |
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Thomas Harte
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d170bb14e6
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Extended scheduling plans, inserted initial events for hmove, albeit not yet implemented.
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2016-05-17 18:21:49 -04:00 |
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Thomas Harte
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6a961c4d28
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Added something of the ball counter, but without yet a working HMOVE it's prone to error.
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2016-05-17 07:18:14 -04:00 |
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Thomas Harte
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7d3cf76576
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Generalised slightly, to allow events to be queued up to eight cycles in advance; most importantly each event gets to pick its own delay.
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2016-05-17 07:09:18 -04:00 |
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Thomas Harte
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3d003070b3
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Made an attempt better to generalise the idea of things with 4 CLK delays.
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2016-05-16 21:54:27 -04:00 |
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Thomas Harte
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4ad074fc78
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Introduced a four-cycle delay between playfield fetch and display, curing Yar's Revenge. Also disabled barrel roll scanling colouring again. I really need to make my mind up on that.
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2016-05-16 19:55:56 -04:00 |
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Thomas Harte
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f19ed2e8f8
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Started merely attempting to reintroduce the background layer.
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2016-05-16 19:04:13 -04:00 |
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Thomas Harte
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9d92ad659f
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Established the basic timing loop, albeit without clocking delays yet.
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2016-05-16 08:01:29 -04:00 |
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Thomas Harte
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3af97d4069
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Eliminated redundant variable.
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2016-04-26 19:57:05 -04:00 |
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Thomas Harte
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6c567d166a
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Fixed colour burst acceptance, switched to an integral single byte streaming of Atari colours.
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2016-04-25 20:56:15 -04:00 |
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Thomas Harte
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d221c712b0
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Ensured GL context is active when destructing CRTOpenGL.
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2016-04-24 20:34:25 -04:00 |
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Thomas Harte
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80a3169674
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Started reviving the Atari 2600 emulation. Put new startup sequence into place.
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2016-04-24 06:56:08 -04:00 |
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Thomas Harte
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c7976dd657
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Started trying to clean up my Outputs namespace by moving stuff related to the CRT underneath a separate subnamespace.
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2016-03-08 20:49:07 -05:00 |
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Thomas Harte
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e0d51408e4
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Onward with carrying this through to the bitter end, this at least results in all the appropriate knowledge and call-ins occuring at the CRT.
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2016-02-04 22:28:50 -05:00 |
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Thomas Harte
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ab45c1d530
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Started working on a shell for the Electron emulation, including factoring out the common CRT delegate -> Objective-C bridging, serial dispatch queue and frameskipping logic from the Atari 2600 shell.
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2016-01-04 23:12:47 -05:00 |
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