Thomas Harte
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f4097290c2
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Made various corrections following a quick for-loop constness audit.
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2018-04-30 22:23:57 -04:00 |
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Thomas Harte
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a301964bd0
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Ensures all audio queues are fully merged before machine destruction.
Thereby avoids a race condition.
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2018-03-22 21:59:19 -04:00 |
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Thomas Harte
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83f73c3f02
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Installs additional safeguards against unsafe deconstruction.
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2018-02-28 22:15:22 -05:00 |
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Thomas Harte
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ac80d10cd8
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Separates the component parts of running an audio stream: task deferral, filtering and generation.
Walking towards improving opportunities for composition.
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2017-12-17 21:26:06 -05:00 |
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Thomas Harte
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eb6b612052
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Adds DeferringAsyncTaskQueue as a base concurrency primitive.
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2017-12-15 22:14:09 -05:00 |
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Thomas Harte
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ea64125124
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Added an explicit nilling, to help with debugging.
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2017-08-13 22:15:25 -04:00 |
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Thomas Harte
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e01f3f06c8
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Completed curly bracket movement.
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2017-03-26 14:34:47 -04:00 |
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Thomas Harte
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583db88299
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Added a dispatch queue-powered Apple implementation of the async task queue, removed any mention of skip_samples in the AY since it isn't implemented.
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2016-10-22 21:58:45 -04:00 |
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Thomas Harte
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4258401384
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Implemented flush , added a call to it from the filter speaker's destructor, to ensure no race conditions on accessing the various bits of instance state there and below.
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2016-10-19 21:15:04 -04:00 |
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Thomas Harte
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b7609d2bb4
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Fixed a potential race condition and simplified generally.
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2016-10-18 19:32:38 -04:00 |
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Thomas Harte
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002e923cf1
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Added shutdown logic.
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2016-10-07 17:08:29 -04:00 |
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Thomas Harte
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e53455a936
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Not having read the C++ synchronisation primitives before, this async task queue is probably incorrect. But nevertheless, let's have a quick go at employing it — in a hideously thread unsafe fashion — for audio generation. What can possibly go wrong?
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2016-10-07 16:56:34 -04:00 |
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