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Commit Graph

10 Commits

Author SHA1 Message Date
Thomas Harte
7515fa8a98 Ensures the SG1000 gets an unadulterated TMS and SN. 2018-09-23 22:24:29 -04:00
Thomas Harte
5b9e7213dd Adds a couple of joystick inputs.
SG1000 titles all seem to work now.
2018-09-23 21:55:07 -04:00
Thomas Harte
2253341904 This now goes far enough for the only SG1000 game I'm testing to start up.
Which hopefully gives me as much as I need to implement joypads, etc, and definitively get to just the VDP being outstanding.
2018-09-23 17:42:42 -04:00
Thomas Harte
e155dc8d6e Adds fairly standard memory map indirection. 2018-09-23 17:36:30 -04:00
Thomas Harte
00b2db4fb9 Ensures the Master System is informed when it should pretend to be an SG1000. 2018-09-23 16:34:47 -04:00
Thomas Harte
f59386f523 Adds just enough input logic that the Sega sound now plays. 2018-09-23 16:05:37 -04:00
Thomas Harte
38a1fde3bf Attempts to permit Master System interrupts. 2018-09-23 00:07:46 -04:00
Thomas Harte
40c7a63fb5 Makes a first attempt at Master System IO decoding. 2018-09-22 23:45:29 -04:00
Thomas Harte
e511261b04 Adds a Master System class, so that SMSs can end up somewhere. 2018-09-21 22:13:07 -04:00
Thomas Harte
0d01346ad4 Advertises SMS support and goes as far as realising it needs to spawn a Master System. 2018-09-20 22:04:28 -04:00