Thomas Harte
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d5bac2f04f
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Spotted error was in texture target all along. This now gets as far as showing something a lot like the correct display, but precision is way off. Way off.
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2016-04-18 21:32:48 -04:00 |
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Thomas Harte
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86626bbd72
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Switched key that maps to FUNC from command to option. Logic is that command may frequently be used for performing an action which changes the key window, in which case we won't realise if it is released.
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2016-04-18 19:20:26 -04:00 |
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Thomas Harte
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f89308e913
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Set the 'options' windows to hide on application deactivation so that they don't cluelessly sit on top of the rest of the system.
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2016-04-18 19:14:58 -04:00 |
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Thomas Harte
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bf29c8e2bf
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Fixed mismatch in television/monitor selection, ticked view for drawing concurrently, since it can, removed stray space.
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2016-04-18 19:01:15 -04:00 |
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Thomas Harte
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3d53f157de
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Output selection now takes effect. So I can stop accidentally committing changes back and forth.
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2016-04-18 08:27:58 -04:00 |
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Thomas Harte
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94f148e212
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Wired in options, at least getting as far as the Objective-C bridge. Then fast loading makes it to the emulated machine, display output type doesn't.
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2016-04-18 08:21:00 -04:00 |
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Thomas Harte
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6158275ea7
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Started adding an options panel.
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2016-04-17 21:43:39 -04:00 |
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Thomas Harte
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5980f5e991
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Number of taps can be specified explicitly if you desire.
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2016-04-17 20:45:57 -04:00 |
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Thomas Harte
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499f7ace07
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Re-enabled working video output for the Electron for the day and consolidated the rough metric I'm using to pick a number of taps for the audio filter.
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2016-04-17 20:43:20 -04:00 |
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Thomas Harte
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9ede284eb6
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Added blanking source runs, ensuring the rolling buffer is appropriately cleared.
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2016-04-17 20:34:52 -04:00 |
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Thomas Harte
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43cae267f9
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Shuffled further in an attempt to get as far as having static but incorrectly-interpreted pixel data on screen. It's not currently static. So work to do.
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2016-04-17 18:08:05 -04:00 |
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Thomas Harte
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a8fbd82a3d
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Made an attempt at correctly mapping to eye coordinates.
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2016-04-17 17:21:24 -04:00 |
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Thomas Harte
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ece51917fa
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Added first attempt at performing the first step of television output: mapping from source data to the first of the processing buffers. It's immediately obvious that my eye coordinates are off.
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2016-04-17 17:17:59 -04:00 |
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Thomas Harte
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abce0ed3c4
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Added setup of the source vertex array.
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2016-04-17 16:17:23 -04:00 |
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Thomas Harte
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6ff9ffba6c
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Switching temporarily to an attempt to draw input runs as if RGB: shader compiles, fixed a race condition on out-of-bounds accesses for the source buffer.
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2016-04-17 15:51:28 -04:00 |
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Thomas Harte
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104f44f27f
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Attempted to improve deinterlacing, gave the CRT full control over blend mode, switched back to 2000000Mhz audio.
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2016-04-14 22:20:47 -04:00 |
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Thomas Harte
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323f1a24db
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Introduced blackout period solution to vertical sync confusing horizontal sync. Need to find out whether it's accurate.
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2016-04-14 20:30:45 -04:00 |
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Thomas Harte
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6a17c2992d
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Introduced a compile-time configurable audio divider, set it arbitrarily to '8' for now. Discovered why my graphics aren't centred and added a TODO.
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2016-04-13 22:31:59 -04:00 |
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Thomas Harte
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026ce0255f
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Source runs are now captured, and that buffer appropriately reset.
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2016-04-13 22:20:13 -04:00 |
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Thomas Harte
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2ea02ed127
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A source array buffer is also now created, mapped, unmapped, etc.
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2016-04-13 22:14:18 -04:00 |
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Thomas Harte
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955e185790
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Minor simplification.
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2016-04-13 19:19:04 -04:00 |
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Thomas Harte
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04d1b65c93
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Reinstated texture target creation, cut them down to merely RGB.
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2016-04-12 22:48:47 -04:00 |
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Thomas Harte
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4be8053ba9
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Updated documentation.
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2016-04-12 22:38:49 -04:00 |
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Thomas Harte
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4d889d9c7f
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Made an attempt slightly to simplify the fragment processor, at both ends.
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2016-04-12 22:35:11 -04:00 |
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Thomas Harte
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fe8b0ebc7e
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Tidied up a little, mostly bumping things out of just-in-time creation that I can just do well in advance.
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2016-04-12 22:31:13 -04:00 |
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Thomas Harte
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069ec2e889
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In search of the cause of performance issues again, excised the per-pixel sin until it can be further evaluated.
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2016-04-11 23:13:54 -04:00 |
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Thomas Harte
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d100c755b7
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The final line runs on a diagonal. Leave room for that.
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2016-04-11 23:13:14 -04:00 |
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Thomas Harte
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2cc72169ff
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Ensured machines can nominate their own aspect ratio windows. Switched to 11/10 for the Electron.
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2016-04-11 23:12:56 -04:00 |
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Thomas Harte
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7276a06cc0
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Added a helper to calculate a visible rect based on output timings, used it to scale the Electron output up to the full window size.
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2016-04-11 21:47:23 -04:00 |
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Thomas Harte
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a3c2cd880e
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I discovered a further post on this on the STH forums; apparently the Electron simply asserts sync continuously. No breaks.
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2016-04-11 21:01:09 -04:00 |
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Thomas Harte
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e45fe43801
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Removed some dead caveman debugging.
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2016-04-10 23:02:34 -04:00 |
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Thomas Harte
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bdb99ba92f
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Corrections back towards composite output: fixed misnamed constant, ensured the CRT doesn't write nonsense to the output buffer, ensured it grows three vertices at a time rather than six when desired. Net effect should be that the output stage is working again, with the input processing remaining to fill in.
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2016-04-10 22:56:52 -04:00 |
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Thomas Harte
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8701366277
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Switched horizontal sync detection back to differential, switched the Electron to an XOR-style sync output (believed to be accurate, but I need to check), fixed some latent issues around vertical sync detection.
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2016-04-10 21:34:40 -04:00 |
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Thomas Harte
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fc5530b513
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Realising I've managed to confuse input and output, started shift to 'source' for what 'input' was.
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2016-04-10 15:58:43 -04:00 |
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Thomas Harte
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e617bd2bb3
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Turned audio quality up to the maximum, at least for now.
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2016-04-06 21:12:22 -04:00 |
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Thomas Harte
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28e6517234
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Switched away from tracking absolute time to tracking relative.
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2016-04-06 20:46:00 -04:00 |
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Thomas Harte
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d4be4c4769
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Of course, I want min . Not max .
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2016-04-06 20:27:48 -04:00 |
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Thomas Harte
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fd1f6a7e1f
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Expanded on thinking.
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2016-04-06 19:35:53 -04:00 |
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Thomas Harte
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e885438363
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The penny has finally dropped that I can drive the CPU stuff in a manner completely decoupled from the GPU stuff. For much improved parallelisation.
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2016-04-06 19:34:34 -04:00 |
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Thomas Harte
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5aa6da221f
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Shifted responsibility for byte shifts, probably to a more logical place.
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2016-04-05 22:19:14 -04:00 |
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Thomas Harte
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2248769df9
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Pulled a bunch of selection parts outside of the loops. Probably exhausting this angle of attack.
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2016-04-05 22:17:44 -04:00 |
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Thomas Harte
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8f87973a96
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Switched to table-based byte to output conversion.
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2016-04-05 22:07:10 -04:00 |
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Thomas Harte
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e35456612a
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Simplified 40-column to pixel conversion.
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2016-04-05 20:44:05 -04:00 |
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Thomas Harte
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6dbd20ffde
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Expanded interface to rgb_sample to eliminate its need to make assumptions about globals, used expanded interface to compact Electron data to two pixels per byte.
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2016-04-05 20:32:55 -04:00 |
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Thomas Harte
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7838507a7a
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Simplified sound generation.
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2016-04-04 22:22:19 -04:00 |
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Thomas Harte
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c0cd1ed89e
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Made an attempt to consolidate timestamp bases to a single vector and hence to lump all geometry into one or two calls, with no repetitive setting of a uniform. I'm not sure the result is correct yet.
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2016-04-04 21:57:27 -04:00 |
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Thomas Harte
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4595741ab0
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Made an attempt not to interrupt the display link queue too much when emulation is running slowly.
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2016-04-04 20:22:33 -04:00 |
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Thomas Harte
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729fddea1c
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Switched to integer textures, likely to simplify for most use cases.
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2016-04-04 19:39:01 -04:00 |
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Thomas Harte
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a6ef78862c
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This'll probably do for now.
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2016-03-24 22:20:00 -04:00 |
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Thomas Harte
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f1caf62ff2
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Continuing the switch around.
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2016-03-24 19:31:41 -04:00 |
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