Thomas Harte
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95efeb1d56
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Ensured all delegate and responder delegate messages occur on the same queue.
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2016-03-05 14:35:47 -05:00 |
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Thomas Harte
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c754a6e45a
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Decoupled execution speed and frame rate; cleaned up.
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2016-03-03 22:12:31 -05:00 |
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Thomas Harte
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60d35fa72b
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Requested multisampling, if available, rather than supersampling.
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2016-02-27 22:46:31 -05:00 |
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Thomas Harte
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c7f54d649e
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Switched back down to two samples per pixel. Though one might do it. Need to investigate.
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2016-02-18 23:21:25 -05:00 |
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Thomas Harte
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3ea0d04a1a
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-dealloc now blocks until all audio queue buffers are no longer playing.
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2016-02-16 21:47:23 -05:00 |
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Thomas Harte
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bbffbb5dc2
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Resolved deadlock if an invalidate call was sent to the Electron while it was in the middle of an update.
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2016-02-16 20:35:45 -05:00 |
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Thomas Harte
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a01f90ff3e
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Attempted a switch to the real PAL visible area and to something a bit like a real phosphor decay.
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2016-02-14 21:57:23 -05:00 |
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Thomas Harte
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7580d192d5
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Fixes: now setting correct frame time estimate, properly enabling the timestamp attribute, and ensuring that the Electron flushes screen work at least once per host frame update.
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2016-02-14 19:28:02 -05:00 |
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Thomas Harte
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eeb0e134fd
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Started the transition towards a more natural collection of rolling buffers, with phosphor decay in mind.
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2016-02-13 20:52:23 -05:00 |
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Thomas Harte
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7bc5a43c36
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Fixed type warning.
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2016-02-12 22:30:22 -05:00 |
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Thomas Harte
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0527888b15
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Endeavoured to ensure safe shutdown.
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2016-02-12 22:30:06 -05:00 |
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Thomas Harte
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a6574d1f96
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Made an attempt to factor out and more clearly to document my implementation of flywheel synchronisation.
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2016-02-11 22:12:12 -05:00 |
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Thomas Harte
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b5bcadb8d3
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Reinstated clipped CRT output, with more appropriate ownership of the decision.
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2016-02-07 22:18:55 -05:00 |
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Thomas Harte
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4d0a218a57
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Certainly at least seriously considering a separate holder for the "compile a shader" logic. Otherwise taking steps back towards PAL/NTSC decoding.
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2016-02-07 17:32:38 -05:00 |
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Thomas Harte
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602327cd9d
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Sketched out a quick class for rendering to texture.
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2016-02-07 15:42:02 -05:00 |
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Thomas Harte
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d3d505b7bc
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That's one header file less.
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2016-02-05 23:05:58 -05:00 |
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Thomas Harte
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6ab425deda
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There is now a semi-reasonable amount of screen output again.
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2016-02-05 21:35:39 -05:00 |
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Thomas Harte
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80e7e5e602
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Updated to return old behaviour of drawing only upon changes.
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2016-02-04 23:05:47 -05:00 |
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Thomas Harte
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8bc3f8046d
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This endeavours to move everything into the CRT class except the final version of shader building.
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2016-02-04 22:57:46 -05:00 |
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Thomas Harte
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e0d51408e4
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Onward with carrying this through to the bitter end, this at least results in all the appropriate knowledge and call-ins occuring at the CRT.
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2016-02-04 22:28:50 -05:00 |
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Thomas Harte
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4554abb755
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Made an attempt to be more rigorous in display generation on the Electron, to make sure I deal with mid-line changes to/from blank line mode. Even if it turns out that they generate pixels.
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2016-01-29 21:14:13 -05:00 |
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Thomas Harte
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0efe4b312c
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Disabled my various bits of rate interchange debugging; improved test for when to call update_display due to a RAM write.
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2016-01-21 22:16:52 -05:00 |
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Thomas Harte
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de7218cdf0
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Added a lot of commenting to the CPU6502 definition, simplifying its construction. Added missing nullability modifier to CSElectron. Fixed bad-habit Objective-C style naming on the Electron's Interrupt enum.
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2016-01-20 21:55:38 -05:00 |
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Thomas Harte
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f727582911
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Started making first moves towards stripping CSCathodeRayView of its responsibilities. If that can be merely an OpenGL view that presents things, things will be a lot more portable.
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2016-01-20 08:21:33 -05:00 |
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Thomas Harte
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e65cd4cf06
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Some data is marginally reaching the CPU from the tape.
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2016-01-19 22:05:34 -05:00 |
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Thomas Harte
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956b90e203
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Attempted further to improve latency; added view adjustment for non-4:3 output aspect ratios. The 4:3 is currently hardcoded, so further work will be required.
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2016-01-18 23:55:52 -05:00 |
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Thomas Harte
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90eef1df74
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Tightened to provide lower latency audio, hopefully.
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2016-01-18 20:01:06 -06:00 |
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Thomas Harte
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03f683d588
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Gave the audio queue something a lot like a spin lock on waiting to pipe out audio.
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2016-01-18 19:57:18 -06:00 |
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Thomas Harte
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5a39e42413
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Wired up enough such that some basic attempt at parsing a UEF occurs.`
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2016-01-18 17:06:09 -06:00 |
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Thomas Harte
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2779f0e569
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Statred working on support for at least the most fundamental file format.
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2016-01-18 15:46:41 -06:00 |
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Thomas Harte
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b70fdc2de8
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Switched to being explicitly careful about not wrapping around and stomping on data not yet output.
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2016-01-18 13:56:20 -06:00 |
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Thomas Harte
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ddcc34740b
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Added lots of debugging output while I attempt to locate the source of audio scratchiness, also simplified manner of dealing with wraparound within the AudioQueue wrapper.
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2016-01-18 13:50:19 -06:00 |
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Thomas Harte
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781249acf7
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Fixed crash.
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2016-01-14 20:35:36 -05:00 |
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Thomas Harte
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38ffcaa262
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Here, at last, is _some_ audio output, at least.
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2016-01-14 20:33:22 -05:00 |
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Thomas Harte
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afde8dac49
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Closed the loop such that audio manages to bubble up into Objective-C.
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2016-01-13 22:38:59 -05:00 |
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Thomas Harte
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d9a7ef9e46
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Edging towards audio output; the speaker is given appropriate input and output rates, and then updated with current divider and enabled/disabled status.
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2016-01-13 21:03:43 -05:00 |
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Thomas Harte
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d28abdc037
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Made an attempt at correct timing, adding support for additional paged ROMs, added file association for .rom.
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2016-01-12 22:34:26 -05:00 |
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Thomas Harte
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84ba4e2900
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Tidied a little, started working towards supporting speaker output.
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2016-01-12 22:19:56 -05:00 |
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Thomas Harte
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3437781abd
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Started sketching out an interface for sound generation. Which made me realise that the CRT in CRTDelegate was redundant, since C++ has namespaces.
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2016-01-12 16:54:09 -05:00 |
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Thomas Harte
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6112f4ef6b
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Withdrew soft filtering for now; until the sampling frequency is passed on it's not sufficiently rigorous.
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2016-01-12 16:42:16 -05:00 |
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Thomas Harte
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75d6ec354b
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Added some very basic filtering in RGB mode.
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2016-01-12 16:27:09 -05:00 |
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Thomas Harte
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49a36ec9ac
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Added F12 as break.
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2016-01-11 22:35:52 -05:00 |
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Thomas Harte
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650077feac
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Pulled a few things out as constants, zoomed in a little. Still in a 4:3 window though.
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2016-01-11 22:18:34 -05:00 |
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Thomas Harte
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e93dbdb463
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Implemented keyboard input.
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2016-01-11 19:48:31 -05:00 |
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Thomas Harte
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ce916ebd6a
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Fixed runaway frame generator.
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2016-01-10 23:32:57 -05:00 |
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Thomas Harte
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3d6f20b7b9
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Output, at last! Though sync is clearly way off.
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2016-01-09 21:53:33 -05:00 |
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Thomas Harte
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09df218c01
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Some output! Showing that three lines of solid sync isn't smart. But here it is.
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2016-01-09 21:48:53 -05:00 |
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Thomas Harte
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b4f31edea3
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Made an attempt to get RGB output mode up and running, and showing at least a box where pixels would be.
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2016-01-09 21:32:56 -05:00 |
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Thomas Harte
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a900bfed65
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Fixed to ensure that frame rendering wraps around, and to properly connect the Electron to its view. Now I need a working pixel shader.
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2016-01-09 20:34:22 -05:00 |
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Thomas Harte
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716bb3281b
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This at least now connects up a CRT, though it never talks to it.
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2016-01-07 22:26:49 -05:00 |
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