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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-10 12:29:01 +00:00
Commit Graph

1632 Commits

Author SHA1 Message Date
Thomas Harte
acadfbabec Merge pull request #97 from TomHarte/Icons
Introduces some file association icons
2017-01-27 21:36:13 -05:00
Thomas Harte
9001cc3fc2 Added a cartridge image. 2017-01-27 21:26:11 -05:00
Thomas Harte
015b2b49f9 Introduced an incomplete set of file association icons. 2017-01-26 22:21:55 -05:00
Thomas Harte
92f928ca42 Merge pull request #96 from TomHarte/PhaseAlignedSampling
Optimises existing composite flow
2017-01-25 21:51:11 -05:00
Thomas Harte
6d087ca054 Restored 2600 audio. 2017-01-25 21:29:19 -05:00
Thomas Harte
c2d7e36c8f Ensured logic for whether composite output is in use is consistent. 2017-01-25 21:25:03 -05:00
Thomas Harte
4d6e78e641 Reinstated temporary Oric-related fix. 2017-01-24 22:16:15 -05:00
Thomas Harte
5761c8267b [Re-]Eliminated connection between colour subcarrier frequency and monitor output mode. 2017-01-24 20:48:54 -05:00
Thomas Harte
a66a8c31b2 Merge branch 'master' into PhaseAlignedSampling 2017-01-24 07:29:18 -05:00
Thomas Harte
19e4ee12e1 Merge branch 'PhaseAlignedSampling' of github.com:TomHarte/CLK into PhaseAlignedSampling 2017-01-24 07:29:14 -05:00
Thomas Harte
4871572a33 Optimised images. 2017-01-23 21:28:13 -05:00
Thomas Harte
2e744a95e4 Merge branch 'master' into PhaseAlignedSampling 2017-01-23 21:11:14 -05:00
Thomas Harte
ff87f1390d Merge pull request #95 from TomHarte/ReadmeImages
Added some example composite images
2017-01-23 20:49:16 -05:00
Thomas Harte
76ca30c26d This version works better. 2017-01-23 20:47:48 -05:00
Thomas Harte
7c2685cb34 Made an attempt at reducing displayed image size. 2017-01-23 20:46:35 -05:00
Thomas Harte
8cf25a2d70 Went tabular. 2017-01-23 20:44:42 -05:00
Thomas Harte
8d69dd30f3 Testing a table. 2017-01-23 20:43:43 -05:00
Thomas Harte
ae8068b86f Added Stormlord images. 2017-01-23 20:38:30 -05:00
Thomas Harte
baeb0ee89f Reduced image sizes. 2017-01-23 20:34:15 -05:00
Thomas Harte
c07993bb0a Added more images. 2017-01-23 20:33:00 -05:00
Thomas Harte
7680cbf9c3 Testing this Markdown implementation for image sizing support. 2017-01-23 20:26:57 -05:00
Thomas Harte
4920fe6701 Added a grab of the Repton title screen. 2017-01-23 20:23:49 -05:00
Thomas Harte
55fe0176bd Added a space. Probably need to hold for a better example though. 2017-01-12 22:12:37 -05:00
Thomas Harte
99fcbb55d1 Attempted to improve layout. 2017-01-12 22:11:25 -05:00
Thomas Harte
6f78ecd12b Added a small pictorial example. Hardly the best, but a step in the right direction. 2017-01-12 22:06:45 -05:00
Thomas Harte
ced644b103 It seems likely that an AY divides its clock by 8, not 16. I had conflated wave frequency and counter clock. 2017-01-11 22:03:01 -05:00
Thomas Harte
be1cb2a551 Fixed NTSC phase. 2017-01-11 21:31:24 -05:00
Thomas Harte
b4159295f6 Switched to using quads for intermediate draws. The specific concern is the flexibility offered in the GL spec as to line drawing algorithms. And even if a driver implements exactly to spec then it should omit the final pixel. 2017-01-11 21:18:41 -05:00
Thomas Harte
d0a93409e6 Made an attempt to simplify in-shader phase calculation, now that output position is a direct multiple of phase. 2017-01-11 08:18:00 -05:00
Thomas Harte
4c3669f210 Reduced precision of input phase, but I'm not necessarily persuaded by it as a move. However it's clear that something is off in that whole area. But if phase is locked by output position, do I need to retain this level of complexity? Also ensured that intermediate buffers prior to the final are sampled using the nearest sampling mode, also to reduce precision errors. 2017-01-10 22:08:07 -05:00
Thomas Harte
eeb646868b Switched off filtering, at least temporarily, to try to ensure that sampling is all where it should be. 2017-01-08 19:53:08 -05:00
Thomas Harte
3d789732a2 Switched back to full buffer clearing. Until I can figure out the source of noise. 2017-01-08 19:50:31 -05:00
Thomas Harte
d2a7d39749 Ensured the output lock isn't held while talking to the delegate. 2017-01-08 19:49:21 -05:00
Thomas Harte
9521718120 Colour phase is multiplied by 255, not 256. 2017-01-08 17:21:26 -05:00
Thomas Harte
28909e33ca Eliminated phaseCyclesPerTick as implied. 2017-01-08 16:48:02 -05:00
Thomas Harte
79632b1d34 Instituted de-escalating phase-related extensions, definitively to kill rounding error edges. 2017-01-08 16:24:22 -05:00
Thomas Harte
cf6d03e35c Merge branch 'master' into PhaseAlignedSampling 2017-01-08 14:49:40 -05:00
Thomas Harte
4a4b31a15c Merge pull request #94 from TomHarte/ElectronDisks
Fixes the Electron's ability automatically to launch a disk
2017-01-08 14:48:58 -05:00
Thomas Harte
f3d9aec8fc Fixed Electron's support for automatically booting floppy disks. 2017-01-08 14:47:41 -05:00
Thomas Harte
7ad64ff16b Made further efforts to support throughput via memory barrier. 2017-01-08 14:47:16 -05:00
Thomas Harte
6153ada33b Fixed Electron's support for automatically booting floppy disks. 2017-01-08 14:46:19 -05:00
Thomas Harte
be48c950b4 Started taking steps towards using a texture barrier where possible to reduce all of my framebuffer binds. Some output appears, but it's not correct. 2017-01-08 11:13:20 -05:00
Thomas Harte
0487b8c178 Definitively eliminated the additional y filtering step; if I'm going to work to ensure always four samples per colour cycle, I can put the channel separation coefficients directly into their shaders, cutting down on samples. 2017-01-07 16:02:33 -05:00
Thomas Harte
5740015f56 Temporarily disabled composite processing to show the pure stream. Fixed both automatic calculations of phase — per line and, at input, per pixel. 2017-01-07 12:38:00 -05:00
Thomas Harte
c84004bfa3 Fixed: colour_cycle_numerator_ doesn't need to be multiplied by the time multiplier because it'll get that for free from the calculation of next_run_length. 2017-01-06 21:36:19 -05:00
Thomas Harte
c746a3711f Temporarily disabled my attempt to be clever with bilinear filtering when applying a lowpass filter. Will need to investigate. 2017-01-04 08:06:18 -05:00
Thomas Harte
aa7774a9a6 Experimental: up the chroma accuracy, just let the luma go straight through. Subject to figuring out how I'm still losing so much precision. 2017-01-03 22:41:34 -05:00
Thomas Harte
a836120945 Restored proper colour separation, but somewhere a massive hit in horizontal resolution is happening — much greater than one would expect from the sample size picked. So investigation to come. 2017-01-03 22:32:07 -05:00
Thomas Harte
7d60df9075 Added the option for both intermediate and output shaders to use only a portion of the input/output texture; made an attempt to pick an appropriate proportion in order to align signal sampling with the colour subcarrier. 2017-01-03 22:16:52 -05:00
Thomas Harte
f2b8b26bc4 Started throwing some comments into my shaders. 2017-01-03 21:16:38 -05:00