Thomas Harte
512c0079a9
Makes thread safe.
2020-08-15 21:52:55 -04:00
Thomas Harte
645c29f853
Adds an intermediate buffer to correct inter-frame smoothing.
...
Also goes someway back to the old scan output scheduling, albeit presently with limited thread safety.
2020-08-15 21:24:10 -04:00
Thomas Harte
e55945674d
Reduces main thread blocking.
2020-08-14 22:16:49 -04:00
Thomas Harte
7ac88536dd
Respects machine aspect ratio.
...
To an extent. Doesn't currently deal with cropping of machines when the window aspect ratio is smaller.
2020-08-14 21:24:25 -04:00
Thomas Harte
230b9fc9e6
Permits multiple simultaneous scan reading ranges.
...
Also updates the OpenGL scan target as per the latest movements of things.
2020-08-12 22:08:41 -04:00
Thomas Harte
27ca782cac
Enables blending; attempts to enable frame preservation.
...
The latter seems to be evidencing a double buffer at play. More investigation required.
On the plus side, the direct route is still well within GPU budget at 4k on my Core M. So a huge improvement there.
2020-08-12 19:34:07 -04:00
Thomas Harte
a136a00a2f
Takes a shot at adding RGB -> S-Video and composite conversion, for all RGB types.
2020-08-11 22:11:50 -04:00
Thomas Harte
4b55df1cb4
Starts upon a macro-oriented means of RGB input function generation.
2020-08-10 22:03:39 -04:00
Thomas Harte
b9309268ba
Possibly finally succeeds at moving Accelerate.framework to where it should be.
2020-08-10 21:46:11 -04:00
Thomas Harte
8fa89baf54
Slightly cleans up Xcode project; reenables kiosk-for-Mac builds.
2020-08-10 21:43:32 -04:00
Thomas Harte
8374a5e579
Adds superficially correct compositeSampleLuminance8Phase8
function.
...
Thereby uncovering a minor error in my decoding of colour phase.
2020-08-10 21:33:59 -04:00
Thomas Harte
525233e10b
Ensures all input data types are parseable in Metal.
...
Though now I need to think a bit more about the best way to compose signal-type conversions, and whether output-type calculations (i.e. gamma, brightness) are applied.
2020-08-10 19:47:47 -04:00
Thomas Harte
eadda6a967
Further strips OpenGL from the macOS target.
2020-08-09 22:17:27 -04:00
Thomas Harte
3d6590af89
Throws out a little more OpenGL.
2020-08-09 22:11:31 -04:00
Thomas Harte
28d933d5d6
Does just enough to get 8-bit RGB and 1-bit luminance machines to display.
...
Assuming an 'RGB' output.
2020-08-09 21:19:07 -04:00
Thomas Harte
a118594c8b
Hacks to make RGB1 visible (in a fashion).
2020-08-09 20:45:51 -04:00
Thomas Harte
93c6105442
Corrects calculation of dirty texture area.
2020-08-09 20:45:14 -04:00
Thomas Harte
57fecdc09e
Ties everything together in an attempt to display RGB scans.
...
I'm actually just getting a mess of pixels, but it's something!
2020-08-09 18:41:15 -04:00
Thomas Harte
cd491bb6e0
Cleans up project file; macOS 10.13 is definitely the deployment target.
2020-08-09 18:27:57 -04:00
Thomas Harte
f16ad8f71d
Takes a shot at submitting texture changes.
2020-08-09 17:59:52 -04:00
Thomas Harte
e340685a99
Seemingly proves that proper geometry is reaching Metal by drawing scans.
...
No in-buffer accumulation yet, but this is progress. If I can add accumulation and stencil clearing, I'm not doing badly.
2020-08-08 23:11:44 -04:00
Thomas Harte
df89a8771c
Makes an attempt to have the emulator fill the actual GPU buffers.
...
Not that they're drawn from correctly yet. I might first take a run at a new quick-path output route for emulated RGB displays, that just seeks to use the scans directly. No intermediate buffers. Besides probably being a good feature, it'll be a good way to ramp further up with Metal.
2020-08-08 22:49:02 -04:00
Thomas Harte
bdcf266e45
Having learnt a bit more: eliminates Metal attribute
tags, switches to more natural expression of structs.
...
Also thereby eliminates the need for a forced alignas(4) on various structs.
2020-08-08 17:27:32 -04:00
Thomas Harte
edf41b06fd
Eliminates the quad buffer.
...
Vertices can be adduced from vertex ID.
2020-08-08 17:12:49 -04:00
Thomas Harte
38960a08d6
Adds adjustment for display aspect ratio.
...
While also realising that I appear to be getting away without an MTLVertexDescriptor for Scans. Maybe OpenGL has prejudiced me, and they're actually optional for interleaved data?
2020-08-07 22:29:24 -04:00
Thomas Harte
fbda7aab23
Does just enough to get the correct (aspect ratio aside) output of scan outlines.
...
So, up next, can I start streaming these things?
2020-08-07 22:20:01 -04:00
Thomas Harte
c575aa0640
Adds a buffer for scans, and posts two test instances.
2020-08-07 22:03:54 -04:00
Thomas Harte
bb55ecc101
Disables --volume for kiosk mode testing.
2020-08-07 21:19:53 -04:00
Thomas Harte
4421acef34
Gets some uniforms in on the action.
...
With some effort towards scans, but incompletely so.
2020-08-07 21:19:17 -04:00
Thomas Harte
219923bd63
Reduces vertex size, draws a quad.
2020-08-05 21:33:25 -04:00
Thomas Harte
7551782a25
Switches to interleaved vertex data.
...
This more closely relates to what I actually want to do.
2020-08-05 17:27:43 -04:00
Thomas Harte
eff24a8726
My first baby steps in Metal continue; here's a triangle.
2020-08-04 21:49:01 -04:00
Thomas Harte
72df6e52cd
This is possibly at least dispatching an empty command buffer correctly.
2020-08-04 19:44:56 -04:00
Thomas Harte
e235a45abb
Breaks all output.
...
... by switching out NSOpenGLView for MKLView with no drawing infrastructure yet in place.
2020-08-04 18:22:14 -04:00
Thomas Harte
b14bedbe29
Merge pull request #817 from TomHarte/LockFreeQueue
...
Fully splits buffering from drawing for the existing OpenGL scan target.
2020-07-30 21:42:20 -04:00
Thomas Harte
3db4a8c312
Attempts to improve vsync deadline estimation.
...
Also increases probability of bad estimation being discarded.
2020-07-27 21:08:00 -04:00
Thomas Harte
db8e1b0edf
Adds feedback on unidentified ROMs.
2020-07-27 20:45:47 -04:00
Thomas Harte
71c3f58c99
Provides user feedback upon improper command-line usage.
2020-07-27 20:40:38 -04:00
Thomas Harte
7c05b1788e
Ensures proper thread confinement for updateStatusBarText
.
2020-07-27 20:25:52 -04:00
Thomas Harte
f9f500c194
Merge branch 'master' into LockFreeQueue
2020-07-24 22:29:45 -04:00
Thomas Harte
e097a841d2
Adds a c++1z fallback for SDL builds, too.
2020-07-24 22:01:22 -04:00
Thomas Harte
84d5316aa7
Add c++1z as a config option, for older versions of Qt.
2020-07-24 16:32:59 -04:00
Thomas Harte
84dcf9925b
Updates Scons and Qt projects to include new files.
2020-07-23 23:14:10 -04:00
Thomas Harte
ee1d7eb61f
Makes more buffer-specific stuff private.
2020-07-23 23:06:14 -04:00
Thomas Harte
74788ccf8e
Pulls the BufferingScanTarget into a separate file.
2020-07-22 22:16:47 -04:00
Thomas Harte
42f2bf05bf
Attempt to load a file if passed on the command line.
2020-07-13 21:51:55 -04:00
Thomas Harte
d91cf598be
Ensures qmake paths are explicit.
2020-07-11 17:46:32 -04:00
Thomas Harte
86737454a0
Exposes activity lights in Qt.
...
As a status bar, which is a bit of a quick fix, but it's better than not displaying this information.
2020-07-10 23:18:38 -04:00
Thomas Harte
223a960a06
Implements standard keyboard -> joystick mapping.
2020-07-10 22:30:43 -04:00
Thomas Harte
f72570386c
Installs and removes an 'Input' menu where required.
...
Also ensures safe shutdown of a second machine.
2020-07-09 23:47:38 -04:00
Thomas Harte
56e5491e5c
Ensures safe startup.
2020-07-09 23:06:32 -04:00
Thomas Harte
be1c3e9136
Ensures key state is cleared upon activation changes.
2020-07-08 21:31:29 -04:00
Thomas Harte
2d223305eb
Correct subject of switch.
2020-07-08 00:49:29 -04:00
Thomas Harte
48c2dcf50e
Introduce provisional X11 bindings.
2020-07-08 00:46:29 -04:00
Thomas Harte
fa26c82273
Undoes extra dependency, checks for X11 at runtime.
2020-07-08 00:15:44 -04:00
Thomas Harte
0763ae38dd
Attempts to add conditional include for non-Mac UNIX only.
2020-07-07 23:57:32 -04:00
Thomas Harte
abe1e7f244
Provide current thoughts on Qt and the keyboard.
2020-07-06 22:27:50 -04:00
Thomas Harte
5a729f92c1
Attempts to move the 'Help' menu to the correct place.
2020-07-04 19:19:41 -04:00
Thomas Harte
366793498a
Ensures ScanTargetWidget doesn't eat irrelevant keypresses.
2020-07-04 19:12:34 -04:00
Thomas Harte
cdda3f74ab
Attempts mouse event capture.
2020-07-04 00:29:37 -04:00
Thomas Harte
d97ebae200
Request Qt deprecation warnings.
2020-07-03 23:16:49 -04:00
Thomas Harte
2d5e9bf1bb
Declines to set up audio output if none is available.
2020-07-02 22:58:15 -04:00
Thomas Harte
8bf5ed52ea
Ensures keyboard events are restricted to single windows.
2020-07-02 22:03:12 -04:00
Thomas Harte
b850183a1e
Switches to an alternative to window(), for older Qt support.
2020-07-02 21:53:30 -04:00
Thomas Harte
f7e13356c4
FunctionThreads no longer automatically start.
...
Improvements as a result: audio works in a second machine started in an existing window; there is no audio thread footprint if there is no audio.
2020-07-01 18:55:42 -04:00
Thomas Harte
55cc3089f9
Ensures complete deallocation of the QAudioOutput.
2020-06-30 23:33:41 -04:00
Thomas Harte
a096a09c72
Trusts Qt to supply a refresh rate, and handles retina <-> non-retina window transitions.
2020-06-30 23:03:39 -04:00
Thomas Harte
b9e117cdcf
Centralises window title responsibility.
2020-06-28 23:08:40 -04:00
Thomas Harte
f6e5a2fb04
Resolves duplicative enums.
2020-06-28 22:50:24 -04:00
Thomas Harte
404c35feb5
Implements Atari 2600 switches menu.
2020-06-28 17:57:20 -04:00
Thomas Harte
b5962c58bb
Completes ZX80/81-specific menu.
2020-06-28 16:23:35 -04:00
Thomas Harte
74da762ae1
Starts sketching out the ZX80/81 menu items.
2020-06-28 01:04:32 -04:00
Thomas Harte
d87c840b76
Adds quick load and quick boot options.
...
This should leave only the ZX80/81 and 2600 as special cases.
2020-06-27 17:08:29 -04:00
Thomas Harte
afb835398f
Ensures display selection is preserved in the app settings.
2020-06-27 16:26:39 -04:00
Thomas Harte
6925a04088
Ensures 'Display' menu is removed if machine is closed.
2020-06-26 23:27:14 -04:00
Thomas Harte
a0e534b309
Starts towards offering display-type selection.
2020-06-26 23:04:45 -04:00
Thomas Harte
74d1ca4fa8
Simplifies indentation, correcting flow while there.
2020-06-26 21:16:15 -04:00
Thomas Harte
3c896050fb
Ensures proper output sizeing on HiDPI displays.
2020-06-26 21:14:43 -04:00
Thomas Harte
387500f01a
Implements 'Insert...' menu item.
2020-06-26 18:25:56 -04:00
Thomas Harte
21c41ed4cb
Reduces boilerplate and key repetition.
2020-06-26 00:39:30 -04:00
Thomas Harte
293ab25634
Ensures complete machine picker state is stored.
2020-06-26 00:23:52 -04:00
Thomas Harte
3ddc1a1722
Eliminates hard-coded concept of timer jitter.
2020-06-25 23:59:44 -04:00
Thomas Harte
478d081095
Ensures machines take user-friendly default settings.
2020-06-23 23:27:56 -04:00
Thomas Harte
9d4b49bbb5
Attempts to be more rigorous in vsync prediction.
2020-06-23 22:59:12 -04:00
Thomas Harte
4417f81014
Attempts to set a meaningful window title.
2020-06-22 22:58:58 -04:00
Thomas Harte
b96f7711e3
Corrects attempt at back-to-UI final window SDI behaviour.
...
Maybe it'll turn out to be not what I want, but at least now it works.
2020-06-22 22:36:36 -04:00
Thomas Harte
1875a03757
Plugs a per-window memory leak.
...
While also ensuring proper OpenGL resource destruction.
2020-06-22 20:32:44 -04:00
Thomas Harte
13336b8ad5
Consolidates and disables failed attempt at final-window close behaviour.
2020-06-21 23:52:41 -04:00
Thomas Harte
b17cceaeaf
Tidies up and makes a failing attempt at SDI improvements.
2020-06-21 23:50:18 -04:00
Thomas Harte
782a62585e
Preserves open path between launches.
2020-06-21 19:10:06 -04:00
Thomas Harte
c5d8d9127b
Rejigs ScanTarget relationship from pull to push, so it can be set whenever it is safe.
2020-06-21 18:25:38 -04:00
Thomas Harte
336dffefe0
Ensures changes in the framebuffer are passed onward.
2020-06-21 17:25:21 -04:00
Thomas Harte
e297d4cced
Decouples scan target drawing and lifetime.
2020-06-21 17:20:44 -04:00
Thomas Harte
b052ca5ca2
Switch to Qt-style member naming.
2020-06-21 17:16:11 -04:00
Thomas Harte
68d4d7d10a
Ensures no out-of-bounds access for unlabelled keys.
2020-06-21 17:11:24 -04:00
Thomas Harte
a03211c410
Makes an attempt at the single document interface.
2020-06-21 12:30:18 -04:00
Thomas Harte
1fbb733f7f
Expands upon comment.
2020-06-20 00:05:41 -04:00
Thomas Harte
4f9b3259d5
Adds explicit conversions to qint64
.
2020-06-19 23:12:18 -04:00
Thomas Harte
12ee8e4db4
Ensures audio is not being pumped while the AudioBuffer is being destructed.
2020-06-19 23:09:39 -04:00
Thomas Harte
95e98323c5
Adds missing header for lock_guard and mutex.
2020-06-19 23:09:20 -04:00