Thomas Harte
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d5bac2f04f
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Spotted error was in texture target all along. This now gets as far as showing something a lot like the correct display, but precision is way off. Way off.
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2016-04-18 21:32:48 -04:00 |
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Thomas Harte
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86626bbd72
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Switched key that maps to FUNC from command to option. Logic is that command may frequently be used for performing an action which changes the key window, in which case we won't realise if it is released.
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2016-04-18 19:20:26 -04:00 |
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Thomas Harte
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f89308e913
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Set the 'options' windows to hide on application deactivation so that they don't cluelessly sit on top of the rest of the system.
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2016-04-18 19:14:58 -04:00 |
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Thomas Harte
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bf29c8e2bf
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Fixed mismatch in television/monitor selection, ticked view for drawing concurrently, since it can, removed stray space.
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2016-04-18 19:01:15 -04:00 |
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Thomas Harte
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3d53f157de
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Output selection now takes effect. So I can stop accidentally committing changes back and forth.
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2016-04-18 08:27:58 -04:00 |
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Thomas Harte
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94f148e212
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Wired in options, at least getting as far as the Objective-C bridge. Then fast loading makes it to the emulated machine, display output type doesn't.
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2016-04-18 08:21:00 -04:00 |
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Thomas Harte
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6158275ea7
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Started adding an options panel.
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2016-04-17 21:43:39 -04:00 |
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Thomas Harte
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499f7ace07
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Re-enabled working video output for the Electron for the day and consolidated the rough metric I'm using to pick a number of taps for the audio filter.
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2016-04-17 20:43:20 -04:00 |
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Thomas Harte
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104f44f27f
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Attempted to improve deinterlacing, gave the CRT full control over blend mode, switched back to 2000000Mhz audio.
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2016-04-14 22:20:47 -04:00 |
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Thomas Harte
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2cc72169ff
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Ensured machines can nominate their own aspect ratio windows. Switched to 11/10 for the Electron.
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2016-04-11 23:12:56 -04:00 |
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Thomas Harte
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7276a06cc0
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Added a helper to calculate a visible rect based on output timings, used it to scale the Electron output up to the full window size.
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2016-04-11 21:47:23 -04:00 |
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Thomas Harte
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e617bd2bb3
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Turned audio quality up to the maximum, at least for now.
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2016-04-06 21:12:22 -04:00 |
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Thomas Harte
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28e6517234
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Switched away from tracking absolute time to tracking relative.
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2016-04-06 20:46:00 -04:00 |
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Thomas Harte
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d4be4c4769
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Of course, I want min . Not max .
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2016-04-06 20:27:48 -04:00 |
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Thomas Harte
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fd1f6a7e1f
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Expanded on thinking.
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2016-04-06 19:35:53 -04:00 |
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Thomas Harte
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e885438363
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The penny has finally dropped that I can drive the CPU stuff in a manner completely decoupled from the GPU stuff. For much improved parallelisation.
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2016-04-06 19:34:34 -04:00 |
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Thomas Harte
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4595741ab0
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Made an attempt not to interrupt the display link queue too much when emulation is running slowly.
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2016-04-04 20:22:33 -04:00 |
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Thomas Harte
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3038704977
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Attempted to introduce a lowpass filter to the graphics output, reverted 6502 optimisations as seemingly not working.
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2016-03-21 22:01:25 -04:00 |
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Thomas Harte
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5966ac845f
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Switched symbols and updated all-RAM 6502 in order to fix unit test target.
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2016-03-20 22:48:56 -04:00 |
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Thomas Harte
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902017a962
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Fixes: drop any processing backlog, try not to allow an Electron document to close mid-draw, perform a frame grab even if the emulated machine is over-processing, really really don't create a CRT until it's safe.
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2016-03-20 18:42:37 -04:00 |
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Thomas Harte
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fb6fb5d948
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Switched to two-phase setup to deal with OpenGL scheduling.
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2016-03-20 13:50:13 -04:00 |
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Thomas Harte
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eabc382540
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Fixed: of course I can't rely on the pointer to CVTimeStamp not becoming dangling during a queue jump.
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2016-03-19 23:02:42 -04:00 |
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Thomas Harte
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4c5d66c317
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Made sure GL context isn't activated until it's locked.
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2016-03-19 22:54:56 -04:00 |
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Thomas Harte
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a546277f88
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Added the simplest mechanism to decouple emulation from the display link queue.
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2016-03-19 22:53:37 -04:00 |
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Thomas Harte
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9da7716c72
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Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow.
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2016-03-19 22:46:17 -04:00 |
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Thomas Harte
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4ac1f959e9
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A shortcut here and a shortcut there; this allows me at least to determine whether use of a PBO gains anything.
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2016-03-19 17:07:05 -04:00 |
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Thomas Harte
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4cd0aa3416
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Completed FIR filter based audio output.
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2016-03-15 23:37:35 -04:00 |
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Thomas Harte
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7694297c83
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Introduced an adapted version of the previous Clock Signal's FIR filter.
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2016-03-15 21:05:20 -04:00 |
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Thomas Harte
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1c4acfb599
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I think this is a prima facie acceptable implementation of the fast tape hack.
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2016-03-13 17:39:53 -04:00 |
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Thomas Harte
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bb0cd89574
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Got explicit about threading guarantees.
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2016-03-13 13:38:03 -04:00 |
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Thomas Harte
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cfa616d593
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Fixed: timing issue versus supplied test ROM was failure to include the Plus 1 ROM in the mix.
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2016-03-12 11:51:20 -05:00 |
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Thomas Harte
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bf5747f83e
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Made an attempt to chop out all the stuff of building up the OpenGL data from the stuff of parsing input.
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2016-03-08 22:40:23 -05:00 |
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Thomas Harte
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14b2927275
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Made further attempts to tidy up; trying to demarcate between public interface and private.
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2016-03-08 20:59:16 -05:00 |
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Thomas Harte
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1e5fe2b2c1
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Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader.
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2016-03-07 21:04:04 -05:00 |
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Thomas Harte
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41c09f8c3f
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Renamed CSCathodeRayView to CSOpenGLView as it no longer has any CRT-related responsibilities. It just does the GL and manages a serial dispatch queue.
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2016-03-05 14:45:09 -05:00 |
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Thomas Harte
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95efeb1d56
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Ensured all delegate and responder delegate messages occur on the same queue.
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2016-03-05 14:35:47 -05:00 |
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Thomas Harte
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c754a6e45a
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Decoupled execution speed and frame rate; cleaned up.
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2016-03-03 22:12:31 -05:00 |
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Thomas Harte
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60d35fa72b
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Requested multisampling, if available, rather than supersampling.
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2016-02-27 22:46:31 -05:00 |
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Thomas Harte
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c7f54d649e
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Switched back down to two samples per pixel. Though one might do it. Need to investigate.
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2016-02-18 23:21:25 -05:00 |
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Thomas Harte
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3ea0d04a1a
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-dealloc now blocks until all audio queue buffers are no longer playing.
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2016-02-16 21:47:23 -05:00 |
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Thomas Harte
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bbffbb5dc2
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Resolved deadlock if an invalidate call was sent to the Electron while it was in the middle of an update.
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2016-02-16 20:35:45 -05:00 |
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Thomas Harte
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a01f90ff3e
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Attempted a switch to the real PAL visible area and to something a bit like a real phosphor decay.
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2016-02-14 21:57:23 -05:00 |
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Thomas Harte
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7580d192d5
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Fixes: now setting correct frame time estimate, properly enabling the timestamp attribute, and ensuring that the Electron flushes screen work at least once per host frame update.
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2016-02-14 19:28:02 -05:00 |
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Thomas Harte
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eeb0e134fd
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Started the transition towards a more natural collection of rolling buffers, with phosphor decay in mind.
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2016-02-13 20:52:23 -05:00 |
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Thomas Harte
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7bc5a43c36
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Fixed type warning.
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2016-02-12 22:30:22 -05:00 |
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Thomas Harte
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0527888b15
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Endeavoured to ensure safe shutdown.
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2016-02-12 22:30:06 -05:00 |
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Thomas Harte
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a6574d1f96
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Made an attempt to factor out and more clearly to document my implementation of flywheel synchronisation.
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2016-02-11 22:12:12 -05:00 |
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Thomas Harte
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b5bcadb8d3
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Reinstated clipped CRT output, with more appropriate ownership of the decision.
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2016-02-07 22:18:55 -05:00 |
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Thomas Harte
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4d0a218a57
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Certainly at least seriously considering a separate holder for the "compile a shader" logic. Otherwise taking steps back towards PAL/NTSC decoding.
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2016-02-07 17:32:38 -05:00 |
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Thomas Harte
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602327cd9d
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Sketched out a quick class for rendering to texture.
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2016-02-07 15:42:02 -05:00 |
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