Thomas Harte
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da57df55e8
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Merge pull request #315 from TomHarte/MSX
Introduces very provisional MSX 1 emulation
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2017-12-12 18:30:09 -08:00 |
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Thomas Harte
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4daea1121b
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Gives up on C-BIOS for a while, to get to an acceptable merge point.
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2017-12-12 21:19:33 -05:00 |
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Thomas Harte
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afcdd64d5e
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Switches to a less easy-to-confuse storage arrangement for MSX memory slots.
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2017-12-11 21:09:53 -05:00 |
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Thomas Harte
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798cdba979
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8255: update_outputs now affects only those ports designated as outputs.
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2017-12-10 17:55:37 -05:00 |
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Thomas Harte
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f957344ac4
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Corrects TMS failure to show background through tile layer.
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2017-12-09 23:15:04 -05:00 |
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Thomas Harte
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b3fbd0f352
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Tidies up some of the TMS' magic constants.
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2017-12-09 23:08:07 -05:00 |
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Thomas Harte
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042edc72f7
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Adjusts TMS declared timing so as to be in-phase with an NTSC clock, and adopts an alternative palette.
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2017-12-09 22:28:34 -05:00 |
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Thomas Harte
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943418c434
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Reformulates TMS sprite plotting to set the collision flag and to support magnified sprites.
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2017-12-09 20:30:12 -05:00 |
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Thomas Harte
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7d7e2538bd
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Introduces a computationally simplified inner loop for TMS graphics modes, modelled on that for text.
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2017-12-09 16:02:33 -05:00 |
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Thomas Harte
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7a544731e2
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Makes minor tidiness improvements to the TMS.
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2017-12-08 22:20:21 -05:00 |
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Thomas Harte
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e1914b4f16
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Attempts to add a proper intermediate buffer for sprites to allow the split of collection and output.
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2017-12-08 22:12:39 -05:00 |
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Thomas Harte
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202958303e
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Merge branch 'MSX' of github.com:TomHarte/CLK into MSX
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2017-12-06 21:58:29 -05:00 |
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Thomas Harte
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57b060ac3c
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Updates SConstruct for the incoming MSX changes.
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2017-12-06 18:56:26 -08:00 |
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Thomas Harte
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8653eb8b55
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Corrects various latent errors in optimised TMS video collection.
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2017-12-06 20:24:29 -05:00 |
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Thomas Harte
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a4f0a260fd
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Reformulates the TMS graphics mode fetch loop to try to eliminate heavy conditionality. Temporarily introduces some sprite selection issues.
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2017-12-05 22:39:03 -05:00 |
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Thomas Harte
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d4a53e82bb
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Replaces manual retread of memcpy with standard memcpy .
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2017-12-05 18:21:34 -05:00 |
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Thomas Harte
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6eedc99286
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Makes substantial optimisations to text mode.
Character optimisations to come.
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2017-12-04 22:18:51 -05:00 |
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Thomas Harte
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ec266d6c8e
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Ensures the AY stops listening to the bus after each read or write.
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2017-12-04 19:18:54 -05:00 |
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Thomas Harte
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e3a5218e78
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Fixes AY and random port input for the MSX.
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2017-12-03 22:25:18 -05:00 |
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Thomas Harte
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a473338abe
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Makes minor type conversion fixes.
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2017-12-03 22:24:48 -05:00 |
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Thomas Harte
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ae21782adc
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Corrects two Cartridge type mismatches.
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2017-12-03 15:43:59 -05:00 |
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Thomas Harte
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ee44d671e7
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Steps towards exposing the MSX in Cocoa builds.
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2017-12-03 15:42:54 -05:00 |
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Thomas Harte
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3766bef962
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Eliminates some redundant white space.
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2017-12-03 14:52:42 -05:00 |
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Thomas Harte
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ad3df36c20
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Corrects sprite information collection to cover all four.
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2017-12-03 14:51:55 -05:00 |
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Thomas Harte
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38b11893e8
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Takes first steps towards sprite display on the TMS.
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2017-12-02 22:13:43 -05:00 |
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Thomas Harte
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e4534775b0
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Cleans up and zooms in on the TMS slightly.
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2017-12-02 17:48:31 -05:00 |
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Thomas Harte
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fe7fc6b22e
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Enables AY output from the MSX.
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2017-12-02 16:30:43 -05:00 |
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Thomas Harte
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fe0cdc8d69
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Corrects colour fetching in TMS Graphics II to be a function of row.
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2017-12-02 16:10:29 -05:00 |
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Thomas Harte
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7f8a13a409
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Adds bare minimum to get accepted 16- and 32kb cartridges to start on the MSX.
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2017-12-02 16:06:04 -05:00 |
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Thomas Harte
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ca26ce8400
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Slightly corrects style errors in the Cartridge hierarchy, and introduces mapping of .ROM to the MSX when appropriate.
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2017-12-02 16:01:30 -05:00 |
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Thomas Harte
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d3dd8f3f2a
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Implements screen 2 addressing.
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2017-12-02 14:05:52 -05:00 |
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Thomas Harte
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3c8d2d579d
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Resolves remaining sources of text mode instability.
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2017-11-30 22:48:07 -05:00 |
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Thomas Harte
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edcbb3dfed
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Tidies code a little and thereby uncovers and corrects one cause of output instability.
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2017-11-30 22:19:53 -05:00 |
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Thomas Harte
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9c8158753e
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Makes a first attempt at displaying text mode.
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2017-11-30 21:35:26 -05:00 |
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Thomas Harte
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5da9cb2957
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Introduces most of a keyboard mapping for the MSX.
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2017-11-30 19:27:53 -05:00 |
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Thomas Harte
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54c845b6e2
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Adds just enough logic to make every host key look like '0' to the MSX.
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2017-11-29 22:07:30 -05:00 |
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Thomas Harte
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ee84f33ab5
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Ensures that the 9918 admits that it is the source of interrupts.
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2017-11-29 21:33:43 -05:00 |
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Thomas Harte
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f0f149c018
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Simplified paging logic.
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2017-11-29 20:49:02 -05:00 |
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Thomas Harte
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7dfbe4bb93
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Ensures proper Boolean startup values for IFF1 and IFF2.
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2017-11-29 20:32:55 -05:00 |
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Thomas Harte
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aa4eef41d8
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Seeks to introduce MSX interrupts.
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2017-11-29 20:31:55 -05:00 |
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Thomas Harte
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69ec8a362e
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Makes an attempt to perform MSX memory paging.
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2017-11-28 21:56:15 -05:00 |
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Thomas Harte
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ecd7d4731b
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Advances emulation to showing what looks like appropriate text on screen.
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2017-11-28 21:27:15 -05:00 |
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Thomas Harte
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563aa051e4
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Simplifies code a little and gives something on screen.
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2017-11-28 21:19:28 -05:00 |
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Thomas Harte
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642bb8333f
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Introduces something of a first attempt at graphics collection and display. An unsuccessful attempt.
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2017-11-28 21:10:30 -05:00 |
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Thomas Harte
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c558e86e03
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Adds border colour output.
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2017-11-27 22:05:40 -05:00 |
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Thomas Harte
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dbb14ea2e2
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Corrects counting deficiencies that could produce an unstable display.
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2017-11-27 21:36:12 -05:00 |
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Thomas Harte
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173e16b107
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Corrects the 9918 so that it terminates.
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2017-11-27 19:48:04 -05:00 |
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Thomas Harte
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7d2adad67e
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Adds the absolute most basic version of in-frame time keeping, to display a white square.
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2017-11-27 19:43:33 -05:00 |
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Thomas Harte
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d33612def5
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Ensures the MSX provides a clock to the VDP.
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2017-11-26 20:07:30 -05:00 |
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Thomas Harte
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9cb6ca3440
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Adds elementary decoding of VDP accesses.
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2017-11-26 20:01:11 -05:00 |
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