Thomas Harte
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e1285028aa
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Removed a redundant clear and some dead code.
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2016-11-21 11:42:45 +08:00 |
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Thomas Harte
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7b38247ab3
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Updated outdated comments.
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2016-11-21 11:40:13 +08:00 |
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Thomas Harte
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d7d0ed378a
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Only the final intermediate buffer needs clearing, on reflection.
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2016-11-21 11:26:07 +08:00 |
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Thomas Harte
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32dbfe947d
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With hindsight, the elimination of this might have been overzealous.
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2016-11-20 10:53:35 +08:00 |
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Thomas Harte
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1f91d29434
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Progressed to usage of an array builder and a texture builder up to the point of a successful build.
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2016-11-17 12:26:04 +08:00 |
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Thomas Harte
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6ac20e0066
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Pushed responsibility for submitting texture contents up to the texture builder, simplifying the interface.
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2016-11-16 23:13:06 +08:00 |
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Thomas Harte
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5c5e44874f
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Even better: why include the 'Input' prefix when there's only one?
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2016-11-16 22:57:17 +08:00 |
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Thomas Harte
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4d0d5eb919
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Renamed the 'input buffer builder' to the 'input texture builder' to be explicit about what sort of buffer, and killed the prefix since it's namespaced. Also switched to std::vector .
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2016-11-16 12:31:32 +08:00 |
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Thomas Harte
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4ee4400801
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Removed dead code.
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2016-11-16 11:57:22 +08:00 |
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Thomas Harte
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44d3fd6d5b
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Fixed mistimed reset of the target output line. Now all that's left is occasional noise.
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2016-11-16 11:22:12 +08:00 |
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Thomas Harte
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7a737e0790
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Both pathways start with a buffer that clears to black. So no need to keep going on about it.
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2016-11-16 11:12:08 +08:00 |
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Thomas Harte
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f63e849092
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Sought completely to eliminate the outgoing concept of 'clearing zones'.
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2016-11-16 11:10:34 +08:00 |
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Thomas Harte
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294adde344
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Eliminated zoned clearing, in favour of a complete buffer clear on each load and attempted to reduce locking. But imperfectly.
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2016-11-16 10:59:12 +08:00 |
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Thomas Harte
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ccedb6bea6
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Introduced an intermediate buffer that collects lines before flushing them to the output buffer.
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2016-11-16 10:49:18 +08:00 |
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Thomas Harte
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ba2adf8bb1
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Normalised on std::vector rather than std::unique_ptr<uint8_t *> as (probably?) more idiomatic. Improved structure slightly. Introduced a container for line data, albeit one that isn't yet used.
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2016-11-16 10:34:54 +08:00 |
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Thomas Harte
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eefd0c17b6
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Actually, I guess that to fulfil the contract I can't silently decide not to draw if I'm being told I definitely need to draw.
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2016-07-01 16:27:45 -04:00 |
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Thomas Harte
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4ac619f569
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glClientWaitSync appears to be a busy wait, at least on my machine. But why wait indefinitely anyway?
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2016-06-29 21:32:47 -04:00 |
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Thomas Harte
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ff53accca0
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Demonstrated that issue is coloured borders, made a guess as to buffer exhaustion, upped limits as a temporary fix.
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2016-06-29 21:16:34 -04:00 |
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Thomas Harte
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2bd71e7e9b
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.reset is the more normal way to reassign a unique_ptr .
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2016-06-23 20:52:44 -04:00 |
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Thomas Harte
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2992183aae
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Switched to a lookup table for phase, temporarily in YUV colour space, probably. Working on it.
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2016-06-12 14:39:17 -04:00 |
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Thomas Harte
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68a8851c52
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Increased parallelism, allowing a simplification in the GL view.
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2016-06-02 22:29:09 -04:00 |
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Thomas Harte
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8d52765f40
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Realised why new shaders weren't taking. Very negligibly decreased Atari drawing cost.
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2016-05-12 22:22:24 -04:00 |
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Thomas Harte
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6d65bc9b3a
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Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract.
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2016-05-11 22:11:01 -04:00 |
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Thomas Harte
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4b3c4082d2
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These functions appear correctly to model the NTSC and PAL palettes; the CRT's attempt to switch function doesn't work properly yet though.
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2016-05-11 21:07:18 -04:00 |
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Thomas Harte
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0d2d6a452d
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Fixed some dangling buffer management issues.
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2016-05-10 19:55:34 -04:00 |
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Thomas Harte
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b6d2c8cb63
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Switched to instaced drawing for source[/intermediate] runs too, reducing that data transfer footprint by 50%.
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2016-05-10 19:50:12 -04:00 |
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Thomas Harte
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7369139f7e
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Realised that phase time can fit inside a single byte, since it's always (well) within the first quarter of the line — and if it somehow weren't (?) then taking it modulo the frequency would do.
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2016-05-10 19:14:57 -04:00 |
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Thomas Harte
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47ae402f7e
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Introduced a shorthand for setting up array attributes.
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2016-05-10 19:11:48 -04:00 |
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Thomas Harte
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1d0bcb416d
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Dropped the size per output run back down to 8 bytes.
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2016-05-10 07:47:47 -04:00 |
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Thomas Harte
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86dab3a5d6
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Quickest first attempt to switch to instancing for the output array. Texture coordinates seem to be off.
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2016-05-10 07:23:47 -04:00 |
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Thomas Harte
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daec21d3d8
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Found and fixed off-by-one error. Display should now be completely fixed.
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2016-05-09 21:14:59 -04:00 |
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Thomas Harte
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7e2bd78891
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With an eye towards instancing, moved away from circular buffers.
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2016-05-09 19:14:30 -04:00 |
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Thomas Harte
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45af963b9a
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Moved more of the circular logic inside getCircularRanges in order to eliminate one more potential source of error.
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2016-05-09 07:34:37 -04:00 |
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Thomas Harte
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986019f9f9
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Fixed error that could lead to split output run vertex writes.
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2016-05-08 20:30:59 -04:00 |
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Thomas Harte
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1a214a8308
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Fence sync tied up. Remaining glitches are likely off-by-one-type errors but we'll see.
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2016-05-08 19:45:36 -04:00 |
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Thomas Harte
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ef3b91d3aa
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Made an attempt to get formal on synchronisation.
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2016-05-08 19:42:33 -04:00 |
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Thomas Harte
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dd469fe83a
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Switched back to normal frame drawing logic and cleaned up the circular range stuff a little, to make it clear that no errors lie there.
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2016-05-08 18:50:30 -04:00 |
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Thomas Harte
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ccdbec3ffc
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Corrected for potential lost lines.
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2016-05-08 16:43:11 -04:00 |
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Thomas Harte
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9485ef2c8c
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At last a genuine bug fixed: was nudging the wrong amount in intermediate shaders.
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2016-05-08 16:07:36 -04:00 |
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Thomas Harte
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8e4ab37719
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Things are back pretty much to where they were, but offset is eliminated as an input.
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2016-05-07 18:37:18 -04:00 |
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Thomas Harte
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c73751b15a
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Reverted deliberately broken segments to produce something mergeable.
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2016-05-05 21:27:13 -04:00 |
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Thomas Harte
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a74f081aa9
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Put lateral lookup table directly into the shader.
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2016-05-05 21:21:27 -04:00 |
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Thomas Harte
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8284b272ad
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Picked appropriate new-world values for various buffers.
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2016-05-05 20:00:28 -04:00 |
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Thomas Harte
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284b310074
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Attempted to implement end-of-buffer tests for all stages.
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2016-05-05 19:52:05 -04:00 |
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Thomas Harte
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f621cc8523
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Withdrew the pixel unpack buffer in order to avoid the potential for a paused machine to be undrawable. The cost is at least an extra memcpy per frame; I'm letting the driver worry about the whole process for now.
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2016-05-04 21:27:10 -04:00 |
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Thomas Harte
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2e7ac0e6db
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With a lot of logging also currently ongoing, fixed circular ranges for clearing and when covering an entire buffer.
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2016-05-04 21:08:38 -04:00 |
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Thomas Harte
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3684c6404f
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Proven through deliberate inefficiency: the issues are (i) texture upload; and (ii) buffer wraparound.
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2016-05-03 22:22:12 -04:00 |
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Thomas Harte
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759fbd89ca
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Switched pixel unpack buffer back to explicit flushes.
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2016-05-03 21:26:09 -04:00 |
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Thomas Harte
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2541711061
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Made attempts (i) to flush buffers before unmapping them; and (ii) to bring texture uploads within the new orthodoxy.
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2016-05-03 20:56:47 -04:00 |
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Thomas Harte
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fc1a67c157
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Lateral is no longer written per vertex. It's a fixed list.
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2016-05-03 18:45:55 -04:00 |
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