Thomas Harte
|
a38639d099
|
Eliminates the concept of an iCoordinate.
Real-life precision appears not to support the idea of sub-sample pixel storage.
|
2018-09-12 20:05:39 -04:00 |
|
Thomas Harte
|
35e84ff1a8
|
Corrects NTSC quadrature phase.
|
2018-05-31 21:40:46 -04:00 |
|
Thomas Harte
|
0b771ce61a
|
Removes all instances of the copyright symbol.
|
2018-05-13 15:19:52 -04:00 |
|
Thomas Harte
|
1c605d58e3
|
Removes the CRT requirement for an integral relationship between cycles and samples.
|
2018-04-16 20:00:56 -04:00 |
|
Thomas Harte
|
912791d3d4
|
Causes the s-video path correctly to function.
|
2018-03-30 18:24:18 -04:00 |
|
Thomas Harte
|
163a61dd63
|
Corrects SVideo-as-composite output; the Atari and Vic-20 now both supply svideo.
|
2018-03-30 13:16:18 -04:00 |
|
Thomas Harte
|
33281b9d89
|
Introduces S-Video as a video signal type at the interface level.
|
2018-03-30 10:25:41 -04:00 |
|
Thomas Harte
|
d36e9d0b0d
|
Reintroduces cstring.h to a few files that previously got it implicitly.
|
2017-12-18 21:47:30 -05:00 |
|
Thomas Harte
|
c827d14d97
|
Corrects various GCC warnings across the 6560, CPC, TIA, Oric video and elsewhere.
|
2017-11-12 17:17:27 -05:00 |
|
Thomas Harte
|
5aef81cf24
|
Commutes cross-platform #pragma mark s to //MARK: s.
|
2017-11-12 15:59:11 -05:00 |
|
Thomas Harte
|
4add2c1051
|
Corrects order-of-initialisation errors in the TIA.
|
2017-11-10 22:57:43 -05:00 |
|
Thomas Harte
|
ad9df4bb90
|
Commutes uint8_t * , uint16_t * , uint32_t * , size_t , off_t and long to functional-style casts.
|
2017-10-21 22:30:15 -04:00 |
|
Thomas Harte
|
ec999446e8
|
Commutes int and unsigned casts to the functional style.
|
2017-10-21 21:00:40 -04:00 |
|
Thomas Harte
|
5e3e91373a
|
Switches all unsigned int and double casts to functional style.
|
2017-10-21 19:49:04 -04:00 |
|
Thomas Harte
|
edb9fd301c
|
Begins this project's conversion to functional-style casts.
|
2017-10-03 22:04:15 -04:00 |
|
Thomas Harte
|
4abd62e62b
|
Standardises on const [Half]Cycles as the thing called and returned, rather than const [Half]Cycles & as it's explicitly defined to be only one int in size, so using a reference is overly weighty.
|
2017-07-27 22:05:29 -04:00 |
|
Thomas Harte
|
d9c6b3bcf7
|
Corrected TIA's WSYNC lookahead to accept Cycles .
|
2017-07-25 22:13:41 -04:00 |
|
Thomas Harte
|
13f7aa4063
|
The TIA is now a ClockReceiver .
|
2017-07-24 21:48:34 -04:00 |
|
Thomas Harte
|
2ee8a7056e
|
Corrected TIA no longer to assume phase is an automatic quarter askew.
|
2017-05-16 20:43:28 -04:00 |
|
Thomas Harte
|
814c0ada13
|
Fixed action counts for border motion.
|
2017-03-26 18:33:05 -04:00 |
|
Thomas Harte
|
3229502fa1
|
Standardised curly bracket placement across the Atari.
|
2017-03-23 21:59:16 -04:00 |
|
Thomas Harte
|
afbd9fd41b
|
Fixed declared line length.
|
2017-03-14 21:33:38 -04:00 |
|
Thomas Harte
|
4751615623
|
Fixed NTSC colour cycle count, and hence the 2600's reported line lengths and phase offset.
|
2017-03-04 17:31:39 -05:00 |
|
Thomas Harte
|
06dd98b23c
|
Pulled the reset time for horizontal blank extend up to position 224.
|
2017-02-28 20:28:54 -05:00 |
|
Thomas Harte
|
e6a84fd26b
|
Attempted a hardware-correct implementation of missile-to-player latching. This completes the last of the **knowing** inaccuracies. The rest are as-of-yet unwitting.
|
2017-02-26 15:12:31 -05:00 |
|
Thomas Harte
|
440467ea3e
|
Started communicating which copy is being requested.
|
2017-02-26 13:39:25 -05:00 |
|
Thomas Harte
|
c898c8a99e
|
Ensured the missiles and ball don't attempt to enqueue. Because I don't think they're supposed to.
|
2017-02-25 17:13:22 -05:00 |
|
Thomas Harte
|
8c9062857c
|
Added a single-slot queue for player objects to defer drawing, thereby deferring pixel lookup. Which I think is correct. Though more slots might be needed.
|
2017-02-25 17:10:24 -05:00 |
|
Thomas Harte
|
82f392fada
|
This should be the other way around. I want whichever is later.
|
2017-02-22 21:54:49 -05:00 |
|
Thomas Harte
|
4f5f191cd6
|
Fixed: will no longer attempt to output pixels from before the pixel part of a line on which sync was disabled abruptly.
|
2017-02-22 07:33:36 -05:00 |
|
Thomas Harte
|
21abf4e9fc
|
Enshrined a terminology switch, albeit without any flow change behind it.
|
2017-02-22 07:29:48 -05:00 |
|
Thomas Harte
|
144d6b70d9
|
Minor cleaning.
|
2017-02-22 07:14:30 -05:00 |
|
Thomas Harte
|
b769f22ca0
|
Switched back to the collision_buffer_ being part of the TIA object, added one more assert.
|
2017-02-21 22:26:20 -05:00 |
|
Thomas Harte
|
7019d396d0
|
Threw in some asserts, discovering a bug in missile positioning.
|
2017-02-21 22:04:27 -05:00 |
|
Thomas Harte
|
f4447fd9cd
|
Attempted to fix failure of sprites properly to wrap when performing motion.
|
2017-02-21 21:53:09 -05:00 |
|
Thomas Harte
|
36396b3d62
|
Made a slightly better, albeit still inaccurate, version of missile-player lock.Enough for Combat to do reasonable things.
|
2017-02-21 20:45:20 -05:00 |
|
Thomas Harte
|
d1dbf8c21f
|
Missile to player lock is supposed to be a toggle; also factored out the commonalities of missile and ball drawing.
|
2017-02-21 07:58:37 -05:00 |
|
Thomas Harte
|
1bde0fed6f
|
Simplified relationship between Objects and the usage-specific components through inheritance.
|
2017-02-21 07:37:20 -05:00 |
|
Thomas Harte
|
7ab2358bba
|
Made an attempt to reintroduce missiles.
|
2017-02-20 22:22:39 -05:00 |
|
Thomas Harte
|
99547181f1
|
Attempted to template this thing. Without yet a plan in place for pixel lookup timing.
|
2017-02-20 21:42:59 -05:00 |
|
Thomas Harte
|
2bf784535c
|
Simplified calllng.
|
2017-02-20 18:04:40 -05:00 |
|
Thomas Harte
|
57f434c199
|
Reorganised state, with an eye towards unifying object motion and triggers.
|
2017-02-20 17:58:28 -05:00 |
|
Thomas Harte
|
99a35266e1
|
Attempted to bring frequency-switching logic into the cross-platform realm. Which for now creates an issue with the OpenGL context.
|
2017-02-19 21:20:37 -05:00 |
|
Thomas Harte
|
51bcaea60c
|
Disabled incorrect 'optimisations'.
|
2017-02-19 12:00:04 -05:00 |
|
Thomas Harte
|
e00339ef0a
|
Attempted to reintroduce the ball.
|
2017-02-19 08:02:54 -05:00 |
|
Thomas Harte
|
53cd125712
|
Added stub calls to draw the missiles and ball.
|
2017-02-19 07:28:24 -05:00 |
|
Thomas Harte
|
04693b067c
|
Fixed failure of the optimised route to pump the pixel clock; removed optimisation entirely for now.
|
2017-02-18 21:36:48 -05:00 |
|
Thomas Harte
|
cd7876a746
|
Reintroduced the extra clocking delay.
|
2017-02-18 20:18:50 -05:00 |
|
Thomas Harte
|
ed5ff49ef5
|
Fixed vertical delay, retreated from my previous thought about adding the one extra cycle of sprite delay, at least temporarily.
|
2017-02-16 20:52:01 -05:00 |
|
Thomas Harte
|
8d502a0b03
|
Decided not to run before I can walk and switched to storing the motion time and next step explicitly per object.
|
2017-02-16 20:28:37 -05:00 |
|