Thomas Harte
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327c19a222
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Slightly shuffled to avoid a race condition on the best-effort updater.
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2017-02-11 12:58:47 -05:00 |
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Thomas Harte
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097a9caa95
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Delegates are all nullable, naturally.
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2016-06-23 09:37:49 -04:00 |
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Thomas Harte
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1921a6c469
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Rewired the existing cause-an-update route from the OpenGLView through the best-effort updater.
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2016-06-16 18:19:23 -04:00 |
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Thomas Harte
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68a8851c52
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Increased parallelism, allowing a simplification in the GL view.
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2016-06-02 22:29:09 -04:00 |
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Thomas Harte
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e3b95b8d2b
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Back to asynchronous updates and drawing, to try to improve guarantees on audio latency; experimenting with whether other parts of the approach are fundamentally flawed; added a broad-phase for scheduled updates on the 2600.
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2016-06-02 21:22:55 -04:00 |
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Thomas Harte
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11073daee1
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Issues appear to be around timing generally. Working on it.
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2016-06-02 20:15:48 -04:00 |
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Thomas Harte
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40600b4bcb
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Made sprite placement consistent at least. Not necessarily yet correct.
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2016-05-18 22:07:24 -04:00 |
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Thomas Harte
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3765c5fbb5
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Fixed error that would prevent an interrupting frame from ever being drawn.
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2016-05-18 21:45:35 -04:00 |
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Thomas Harte
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ddfc9910e5
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Sought to draw in a standard serial arrangement as and when bandwidth allows it.
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2016-05-09 07:17:12 -04:00 |
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Thomas Harte
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9c89b668ae
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Made further attempts to improve synchronisation and interrelated timing between display and machine update.
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2016-04-20 22:35:46 -04:00 |
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Thomas Harte
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104f44f27f
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Attempted to improve deinterlacing, gave the CRT full control over blend mode, switched back to 2000000Mhz audio.
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2016-04-14 22:20:47 -04:00 |
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Thomas Harte
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fd1f6a7e1f
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Expanded on thinking.
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2016-04-06 19:35:53 -04:00 |
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Thomas Harte
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e885438363
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The penny has finally dropped that I can drive the CPU stuff in a manner completely decoupled from the GPU stuff. For much improved parallelisation.
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2016-04-06 19:34:34 -04:00 |
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Thomas Harte
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4595741ab0
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Made an attempt not to interrupt the display link queue too much when emulation is running slowly.
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2016-04-04 20:22:33 -04:00 |
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Thomas Harte
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902017a962
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Fixes: drop any processing backlog, try not to allow an Electron document to close mid-draw, perform a frame grab even if the emulated machine is over-processing, really really don't create a CRT until it's safe.
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2016-03-20 18:42:37 -04:00 |
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Thomas Harte
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eabc382540
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Fixed: of course I can't rely on the pointer to CVTimeStamp not becoming dangling during a queue jump.
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2016-03-19 23:02:42 -04:00 |
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Thomas Harte
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4c5d66c317
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Made sure GL context isn't activated until it's locked.
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2016-03-19 22:54:56 -04:00 |
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Thomas Harte
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a546277f88
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Added the simplest mechanism to decouple emulation from the display link queue.
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2016-03-19 22:53:37 -04:00 |
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Thomas Harte
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9da7716c72
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Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow.
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2016-03-19 22:46:17 -04:00 |
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Thomas Harte
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bb0cd89574
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Got explicit about threading guarantees.
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2016-03-13 13:38:03 -04:00 |
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Thomas Harte
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41c09f8c3f
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Renamed CSCathodeRayView to CSOpenGLView as it no longer has any CRT-related responsibilities. It just does the GL and manages a serial dispatch queue.
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2016-03-05 14:45:09 -05:00 |
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Thomas Harte
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95efeb1d56
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Ensured all delegate and responder delegate messages occur on the same queue.
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2016-03-05 14:35:47 -05:00 |
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Thomas Harte
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c754a6e45a
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Decoupled execution speed and frame rate; cleaned up.
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2016-03-03 22:12:31 -05:00 |
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Thomas Harte
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60d35fa72b
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Requested multisampling, if available, rather than supersampling.
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2016-02-27 22:46:31 -05:00 |
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Thomas Harte
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c7f54d649e
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Switched back down to two samples per pixel. Though one might do it. Need to investigate.
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2016-02-18 23:21:25 -05:00 |
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Thomas Harte
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a01f90ff3e
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Attempted a switch to the real PAL visible area and to something a bit like a real phosphor decay.
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2016-02-14 21:57:23 -05:00 |
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Thomas Harte
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d3d505b7bc
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That's one header file less.
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2016-02-05 23:05:58 -05:00 |
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Thomas Harte
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6ab425deda
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There is now a semi-reasonable amount of screen output again.
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2016-02-05 21:35:39 -05:00 |
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Thomas Harte
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80e7e5e602
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Updated to return old behaviour of drawing only upon changes.
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2016-02-04 23:05:47 -05:00 |
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Thomas Harte
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8bc3f8046d
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This endeavours to move everything into the CRT class except the final version of shader building.
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2016-02-04 22:57:46 -05:00 |
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Thomas Harte
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e0d51408e4
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Onward with carrying this through to the bitter end, this at least results in all the appropriate knowledge and call-ins occuring at the CRT.
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2016-02-04 22:28:50 -05:00 |
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Thomas Harte
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4554abb755
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Made an attempt to be more rigorous in display generation on the Electron, to make sure I deal with mid-line changes to/from blank line mode. Even if it turns out that they generate pixels.
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2016-01-29 21:14:13 -05:00 |
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Thomas Harte
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f727582911
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Started making first moves towards stripping CSCathodeRayView of its responsibilities. If that can be merely an OpenGL view that presents things, things will be a lot more portable.
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2016-01-20 08:21:33 -05:00 |
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Thomas Harte
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956b90e203
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Attempted further to improve latency; added view adjustment for non-4:3 output aspect ratios. The 4:3 is currently hardcoded, so further work will be required.
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2016-01-18 23:55:52 -05:00 |
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Thomas Harte
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6112f4ef6b
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Withdrew soft filtering for now; until the sampling frequency is passed on it's not sufficiently rigorous.
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2016-01-12 16:42:16 -05:00 |
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Thomas Harte
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75d6ec354b
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Added some very basic filtering in RGB mode.
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2016-01-12 16:27:09 -05:00 |
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Thomas Harte
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3d6f20b7b9
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Output, at last! Though sync is clearly way off.
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2016-01-09 21:53:33 -05:00 |
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Thomas Harte
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09df218c01
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Some output! Showing that three lines of solid sync isn't smart. But here it is.
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2016-01-09 21:48:53 -05:00 |
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Thomas Harte
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b4f31edea3
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Made an attempt to get RGB output mode up and running, and showing at least a box where pixels would be.
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2016-01-09 21:32:56 -05:00 |
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Thomas Harte
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0db8938d27
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Added the option for the CSCathodeRayView to show only a subsection of the full scan area. Zoomed in a little on the 2600. Put in enough piping to give the Electron sight of its ROMs at least.
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2016-01-06 23:14:36 -05:00 |
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Thomas Harte
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616dc0b57c
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Okay, so this is the absolute bare minimum about of refactoring and wiring necessary to get the [unimplemented] Electron machine pumping.
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2016-01-04 23:40:43 -05:00 |
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