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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-27 16:31:31 +00:00
Commit Graph

193 Commits

Author SHA1 Message Date
Thomas Harte
e8d34f2eb4 Having farmed out the bus, the Atari itself no longer is/owns a 6502. 2017-03-18 16:34:41 -04:00
Thomas Harte
bb3daaa99b Sought to reintroduce the Atari 8k paging scheme, at the same time deciding to do away with the copy and paste of holding on to ROM data. 2017-03-18 15:04:01 -04:00
Thomas Harte
36b58d03b7 Formalised read bus value guarantee from the 6502, fixed missing clock signal wiring on the Atari cartridge class, reintroduced CommaVid support. 2017-03-18 14:46:46 -04:00
Thomas Harte
7958459db9 In theory unpaged cartridges should now work. Time to debug. 2017-03-18 14:01:04 -04:00
Thomas Harte
14a76af0d3 Started trying to float out bus control to cartridges. 2017-03-17 20:28:07 -04:00
Thomas Harte
afbd9fd41b Fixed declared line length. 2017-03-14 21:33:38 -04:00
Thomas Harte
7302703039 Implemented the Activision stack paging scheme. 2017-03-14 20:24:05 -04:00
Thomas Harte
97a8a96593 Rejigged how the memory map is handled and implemented MNetwork support. 2017-03-14 20:07:54 -04:00
Thomas Harte
3b29276228 Implemented the MegaBoy paging scheme. 2017-03-14 17:40:01 -04:00
Thomas Harte
b3632a4e86 Institutes CBS RAM Plus emulation. 2017-03-14 17:25:10 -04:00
Thomas Harte
f0d944847b Fixed setting of the second 1kb. 2017-03-11 18:16:29 -05:00
Thomas Harte
add14fb43a Made an attempt to implement Tigervision paging. 2017-03-11 17:44:35 -05:00
Thomas Harte
33bda2d40c Switched to image inspection for RAM guesses rather than disassembly. Which fixes the other Parker Bros titles. 2017-03-11 13:04:23 -05:00
Thomas Harte
2b5e3a600e Made a first attempt at implementing the Parker Bros pager within the emulation. 2017-03-11 12:43:12 -05:00
Thomas Harte
9c72ce5bd2 Ensured a settling delay is permitted before an NTSC/PAL decision is made. To avoid false switches just due to startup. 2017-03-06 19:37:35 -05:00
Thomas Harte
79784a8e57 Followed tip: missiles are locked to the position after four output pixels, not four input pixels. 2017-03-04 22:23:50 -05:00
Thomas Harte
4751615623 Fixed NTSC colour cycle count, and hence the 2600's reported line lengths and phase offset. 2017-03-04 17:31:39 -05:00
Thomas Harte
d3257c345a Tested against public ROMs and corrected. Also moved the deferred adjustment into a more canonical place. 2017-03-04 17:00:28 -05:00
Thomas Harte
837cccdf83 Switched to deferred updates for the 6532. 2017-03-04 14:58:28 -05:00
Thomas Harte
93d1573481 Added a fix for certain homebrews. 2017-03-01 07:59:25 -05:00
Thomas Harte
893a5dd007 Added an artificial low pass filter, attempting to capture post-digital effects. 2017-02-28 21:29:55 -05:00
Thomas Harte
06dd98b23c Pulled the reset time for horizontal blank extend up to position 224. 2017-02-28 20:28:54 -05:00
Thomas Harte
184c8ae707 Extended to emulate the CommaVid. 2017-02-27 20:50:59 -05:00
Thomas Harte
9d7985c1e1 Added Super Chip emulation. 2017-02-26 17:47:29 -05:00
Thomas Harte
e6a84fd26b Attempted a hardware-correct implementation of missile-to-player latching. This completes the last of the **knowing** inaccuracies. The rest are as-of-yet unwitting. 2017-02-26 15:12:31 -05:00
Thomas Harte
440467ea3e Started communicating which copy is being requested. 2017-02-26 13:39:25 -05:00
Thomas Harte
98376de9ad Started returning 'no effect' for pot ports, rather than doing nothing. Still very much TODO though. 2017-02-25 22:58:58 -05:00
Thomas Harte
e61e355251 Moved to the maximum possibly required queue length of 4. Though the emulated 2600 should never need more than 2 slots as per the current calling pattern, it's not a contractual guarantee. 2017-02-25 17:25:10 -05:00
Thomas Harte
c898c8a99e Ensured the missiles and ball don't attempt to enqueue. Because I don't think they're supposed to. 2017-02-25 17:13:22 -05:00
Thomas Harte
8c9062857c Added a single-slot queue for player objects to defer drawing, thereby deferring pixel lookup. Which I think is correct. Though more slots might be needed. 2017-02-25 17:10:24 -05:00
Thomas Harte
77ed4ddc05 Slightly simplified ready line release logic. 2017-02-23 21:08:32 -05:00
Thomas Harte
82f392fada This should be the other way around. I want whichever is later. 2017-02-22 21:54:49 -05:00
Thomas Harte
8291a63d5f Fixed loss of audio when switching to PAL. 2017-02-22 21:15:37 -05:00
Thomas Harte
6120dae61a While I'm using the hacky approach to player/missile synchronisation, I need to seed adder. 2017-02-22 07:39:11 -05:00
Thomas Harte
4f5f191cd6 Fixed: will no longer attempt to output pixels from before the pixel part of a line on which sync was disabled abruptly. 2017-02-22 07:33:36 -05:00
Thomas Harte
21abf4e9fc Enshrined a terminology switch, albeit without any flow change behind it. 2017-02-22 07:29:48 -05:00
Thomas Harte
144d6b70d9 Minor cleaning. 2017-02-22 07:14:30 -05:00
Thomas Harte
b769f22ca0 Switched back to the collision_buffer_ being part of the TIA object, added one more assert. 2017-02-21 22:26:20 -05:00
Thomas Harte
7019d396d0 Threw in some asserts, discovering a bug in missile positioning. 2017-02-21 22:04:27 -05:00
Thomas Harte
f4447fd9cd Attempted to fix failure of sprites properly to wrap when performing motion. 2017-02-21 21:53:09 -05:00
Thomas Harte
36396b3d62 Made a slightly better, albeit still inaccurate, version of missile-player lock.Enough for Combat to do reasonable things. 2017-02-21 20:45:20 -05:00
Thomas Harte
d1dbf8c21f Missile to player lock is supposed to be a toggle; also factored out the commonalities of missile and ball drawing. 2017-02-21 07:58:37 -05:00
Thomas Harte
1bde0fed6f Simplified relationship between Objects and the usage-specific components through inheritance. 2017-02-21 07:37:20 -05:00
Thomas Harte
7ab2358bba Made an attempt to reintroduce missiles. 2017-02-20 22:22:39 -05:00
Thomas Harte
99547181f1 Attempted to template this thing. Without yet a plan in place for pixel lookup timing. 2017-02-20 21:42:59 -05:00
Thomas Harte
2bf784535c Simplified calllng. 2017-02-20 18:04:40 -05:00
Thomas Harte
57f434c199 Reorganised state, with an eye towards unifying object motion and triggers. 2017-02-20 17:58:28 -05:00
Thomas Harte
99a35266e1 Attempted to bring frequency-switching logic into the cross-platform realm. Which for now creates an issue with the OpenGL context. 2017-02-19 21:20:37 -05:00
Thomas Harte
51bcaea60c Disabled incorrect 'optimisations'. 2017-02-19 12:00:04 -05:00
Thomas Harte
e00339ef0a Attempted to reintroduce the ball. 2017-02-19 08:02:54 -05:00