Thomas Harte
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b81c058c0a
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Factored out the Atari 2600's 6532 connection, as a low-hanging fruit.
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2016-12-03 13:41:55 -05:00 |
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Thomas Harte
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3361d6b93a
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Factored out the Atari 2600 speaker and adjusted it to postfix underscores.
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2016-12-03 13:39:46 -05:00 |
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Thomas Harte
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922dd6a586
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Hit up the other two kinds of audio generator.
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2016-10-07 17:10:00 -04:00 |
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Thomas Harte
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ee8510984f
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Added just enough wiring to restore the 2600 to functionality.
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2016-09-15 19:34:45 -04:00 |
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Thomas Harte
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d9016909ed
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Added some wiring for PAL/NTSC mode switching on the Vic, making an attempt to simplify the whole loop of having different clock rates.
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2016-08-14 13:33:20 -04:00 |
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Thomas Harte
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8db44eed3e
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Added a default implementation of Speaker::skip_samples .
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2016-07-04 20:48:27 -04:00 |
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Thomas Harte
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bfa237397d
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Settled on assigning to nullptr as the appropriate style for emptying shared_ptrs; fixed the Vic properly to release its output resources.
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2016-07-04 20:34:11 -04:00 |
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Thomas Harte
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88964ceac0
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Eliminated plain pointer passing for object types.
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2016-07-04 19:33:55 -04:00 |
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Thomas Harte
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0182b0483a
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Added a 'power on' flag that is set automatically at construction but can be declined. Saves all that stuff of every machine having to set and then unset the RST line, and fixes an Electron bug related to that.
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2016-06-29 19:13:24 -04:00 |
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Thomas Harte
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454e98302d
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Slight rearrangement plus a setting of the CSMachine delegate corrects audio after a clock rate change.
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2016-06-20 22:18:41 -04:00 |
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Thomas Harte
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31b26b8118
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Made a first attempt to implement the full top-to-bottom change of clock rates, giving the Atari the ability to change rate when it switches to PAL mode, as it should always have been.
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2016-06-20 21:47:27 -04:00 |
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Thomas Harte
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88e2b382e5
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Made an attempt at a full and thorough 6532 implementation (and got a bit more explicit about flag size in the 6502).
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2016-06-20 18:57:35 -04:00 |
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Thomas Harte
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065ec618c4
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Factored out and templated the 6532, finally taking the opportunity to add a means to control the on-console switches of an Atari 2600.
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2016-06-19 19:36:34 -04:00 |
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Thomas Harte
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65413f078c
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Factored out the 6532, eventually to make it testable.
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2016-06-19 18:57:40 -04:00 |
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Thomas Harte
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00a9f1bf24
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Fixed best-effort updater actually to run, finally moved clock rate announcement into the C++ side of things, started working on a mechanism to allow clock rate to be updated.
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2016-06-16 20:39:46 -04:00 |
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Thomas Harte
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12d1cac751
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Merge branch 'master' into Vic-20
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2016-06-10 18:23:55 -04:00 |
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Thomas Harte
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805e2d15c6
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Fixed timing when clock is divided.
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2016-06-10 18:20:16 -04:00 |
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Thomas Harte
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581eace478
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Increased logging slightly, ensured all of colour RAM can be read, slightly improved the 2600 pixel decoder.
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2016-06-07 22:01:14 -04:00 |
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Thomas Harte
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604862b20b
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Fixed playfield/missile and playfield/ball collisions.
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2016-06-02 22:36:52 -04:00 |
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Thomas Harte
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e3b95b8d2b
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Back to asynchronous updates and drawing, to try to improve guarantees on audio latency; experimenting with whether other parts of the approach are fundamentally flawed; added a broad-phase for scheduled updates on the 2600.
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2016-06-02 21:22:55 -04:00 |
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Thomas Harte
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11073daee1
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Issues appear to be around timing generally. Working on it.
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2016-06-02 20:15:48 -04:00 |
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Thomas Harte
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7aac306a12
|
Quick fix to the polynomials.
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2016-06-02 19:56:02 -04:00 |
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Thomas Harte
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253e5a4203
|
With no regard to performance whatsoever, endeavoured to bring sound to the 2600. It's very scratchy, so something is wrong.
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2016-06-02 19:50:16 -04:00 |
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Thomas Harte
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1e0fcbbee8
|
Made a very basic stab at a couple of the tone generators, added straight-through path for the speaker when input rate exactly equals output rate.
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2016-06-01 19:53:16 -04:00 |
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Thomas Harte
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40c4544fb7
|
Got the basic sound pipeline pumping, just enough for static-level audio seemingly to work. Berzerk VE says "intruder alert, intruder alert", anyway.
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2016-06-01 19:27:04 -04:00 |
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Thomas Harte
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8dc66167be
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Made an attempt to consolidate the Objective-C++ side of things based on the incoming CRTMachine::Machine .
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2016-05-31 22:16:20 -04:00 |
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Thomas Harte
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5c4f35e13f
|
Finally started on generalising the C++ stuff so as to be able to be able to get a working audio binding on the OS-specific side without further repetition by factoring an appropriate protocol out from the Electron and sketching out the correct speaker class for the Atari. Added a method to ask it what a good output frequency would be.
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2016-05-31 21:23:44 -04:00 |
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Thomas Harte
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3fc80ea01f
|
Rethought, hopefully perfecting, sprite timing.
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2016-05-30 19:56:36 -04:00 |
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Thomas Harte
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8b342f77a9
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Made an attempt further to rationalise timing.
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2016-05-27 21:51:27 -04:00 |
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Thomas Harte
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91d3453cc1
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Switched to looking backwards rather than forwards.
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2016-05-27 14:33:08 -04:00 |
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Thomas Harte
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106ddae907
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Sprites are still a pixel off but better; made some attempt to move things outside of the loop.
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2016-05-25 21:43:19 -04:00 |
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Thomas Harte
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40c2c0bd2d
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Minor simplifications and improvements. Still trying to figure out what's causing the non-linear edge addressing.
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2016-05-25 21:12:25 -04:00 |
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Thomas Harte
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b01b474e36
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I'm back to thinking that resets are deferred but pixel counts are live.
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2016-05-25 07:32:25 -04:00 |
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Thomas Harte
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758806f924
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Introduced a separate queue for pixels, which may or may not be correct.
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2016-05-24 21:39:57 -04:00 |
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Thomas Harte
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0b081831a9
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Set up a pipeline for all pixels that attempts to allow for appropriate delays.
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2016-05-24 07:58:26 -04:00 |
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Thomas Harte
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5c1e594937
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Realised there's a clocking delay on starting horizontal move. Which fixes Coke Zero.
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2016-05-22 21:45:40 -04:00 |
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Thomas Harte
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c3e719c4ab
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Added missile-to-player offsetting. Completing the list of graphics-related TODOs.
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2016-05-22 17:01:56 -04:00 |
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Thomas Harte
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4c6d4d899d
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Ensured that resetting the horizontal timer affects phase.
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2016-05-22 16:29:53 -04:00 |
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Thomas Harte
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df93d7849d
|
Re-enabled the ball.
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2016-05-22 14:38:14 -04:00 |
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Thomas Harte
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0242924fb4
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Various bits of caveman debugging appearing and disappearing, switched to latching ball behaviour.
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2016-05-22 14:26:02 -04:00 |
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Thomas Harte
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5e220562e4
|
Actually, the four-clock delay, with palette taking effect immediately, appears to be correct. So back to the drawing board on that.
|
2016-05-21 21:44:54 -04:00 |
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Thomas Harte
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4eded9b9d0
|
Re-enabled collisions.
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2016-05-21 13:05:36 -04:00 |
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Thomas Harte
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b1c84f5402
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Counters run every scan line regardless of blank and sync. Also played further with timing.
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2016-05-21 12:54:39 -04:00 |
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Thomas Harte
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470c90428a
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Switched to two-register implementation of VDELP, etc.
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2016-05-21 10:26:27 -04:00 |
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Thomas Harte
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36d19cb6cf
|
Made an attempt at properly pumping timers during hmove.
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2016-05-21 10:18:15 -04:00 |
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Thomas Harte
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a952813036
|
Fixed missile sizes, played about with ball placement.
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2016-05-19 18:30:17 -04:00 |
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Thomas Harte
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cf5b8ab92e
|
This is now approximately back to where it was on Cosmic Ark.
|
2016-05-19 08:30:10 -04:00 |
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Thomas Harte
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40600b4bcb
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Made sprite placement consistent at least. Not necessarily yet correct.
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2016-05-18 22:07:24 -04:00 |
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Thomas Harte
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e61392d3fb
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Fixed incorrect duplication.
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2016-05-18 21:50:28 -04:00 |
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Thomas Harte
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8c7ce1ec3f
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Attempted to fix sprite sizing and, again, missile repetition.
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2016-05-18 21:41:25 -04:00 |
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Thomas Harte
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d013d46337
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Fixed object motion decoding and checking of the repeat mask for missile graphics.
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2016-05-18 21:36:28 -04:00 |
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Thomas Harte
|
83ed6a82cf
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Fixed: asserting vertical blank doesn't affect underlying timing.
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2016-05-18 18:49:40 -04:00 |
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Thomas Harte
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877c55b5c5
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Threw in missiles. To 'complete' graphics output. Or, rather, to move me on to debugging.
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2016-05-18 07:54:44 -04:00 |
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Thomas Harte
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354143a78c
|
Reintroduced an attempt to plot sprites.
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2016-05-18 07:51:25 -04:00 |
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Thomas Harte
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0b99649b0f
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Had a first shot at triggering player and missile resets.
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2016-05-18 07:31:05 -04:00 |
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Thomas Harte
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b8708b805c
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The vertical blank flag now works again.
|
2016-05-17 22:02:57 -04:00 |
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Thomas Harte
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a1e63e8320
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Attempted to generalise on pixel counter storage, at least. Further adjusted background timing but I'm still not sure.
|
2016-05-17 21:41:32 -04:00 |
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Thomas Harte
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ad6f405483
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Fixed: was off by one on pixels, allowing four extra pixel output cycles per line.
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2016-05-17 19:02:32 -04:00 |
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Thomas Harte
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c96674b341
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Made genuine first approximate attempt at hmove.
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2016-05-17 18:35:40 -04:00 |
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Thomas Harte
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d170bb14e6
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Extended scheduling plans, inserted initial events for hmove, albeit not yet implemented.
|
2016-05-17 18:21:49 -04:00 |
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Thomas Harte
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6a961c4d28
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Added something of the ball counter, but without yet a working HMOVE it's prone to error.
|
2016-05-17 07:18:14 -04:00 |
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Thomas Harte
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7d3cf76576
|
Generalised slightly, to allow events to be queued up to eight cycles in advance; most importantly each event gets to pick its own delay.
|
2016-05-17 07:09:18 -04:00 |
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Thomas Harte
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3d003070b3
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Made an attempt better to generalise the idea of things with 4 CLK delays.
|
2016-05-16 21:54:27 -04:00 |
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Thomas Harte
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4ad074fc78
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Introduced a four-cycle delay between playfield fetch and display, curing Yar's Revenge. Also disabled barrel roll scanling colouring again. I really need to make my mind up on that.
|
2016-05-16 19:55:56 -04:00 |
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Thomas Harte
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f19ed2e8f8
|
Started merely attempting to reintroduce the background layer.
|
2016-05-16 19:04:13 -04:00 |
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Thomas Harte
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9d92ad659f
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Established the basic timing loop, albeit without clocking delays yet.
|
2016-05-16 08:01:29 -04:00 |
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Thomas Harte
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cca53598d3
|
Made another run at 2600 colours.
|
2016-05-14 16:52:24 -04:00 |
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Thomas Harte
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8d52765f40
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Realised why new shaders weren't taking. Very negligibly decreased Atari drawing cost.
|
2016-05-12 22:22:24 -04:00 |
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Thomas Harte
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6d65bc9b3a
|
Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract.
|
2016-05-11 22:11:01 -04:00 |
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Thomas Harte
|
4b3c4082d2
|
These functions appear correctly to model the NTSC and PAL palettes; the CRT's attempt to switch function doesn't work properly yet though.
|
2016-05-11 21:07:18 -04:00 |
|
Thomas Harte
|
1142c86811
|
Slightly simplified conditional.
|
2016-05-07 18:38:51 -04:00 |
|
Thomas Harte
|
87df57195d
|
Started on an attempt not to treat the various buffers as free to loop within, starting with the input texture.
|
2016-05-04 07:39:45 -04:00 |
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Thomas Harte
|
3af97d4069
|
Eliminated redundant variable.
|
2016-04-26 19:57:05 -04:00 |
|
Thomas Harte
|
6c567d166a
|
Fixed colour burst acceptance, switched to an integral single byte streaming of Atari colours.
|
2016-04-25 20:56:15 -04:00 |
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Thomas Harte
|
9b64f64db7
|
Attempted to normalise some style decisions.`
|
2016-04-24 22:32:24 -04:00 |
|
Thomas Harte
|
7a8d100861
|
Found a new working formula for NTSC Atari 2600 colours.
|
2016-04-24 22:02:00 -04:00 |
|
Thomas Harte
|
d221c712b0
|
Ensured GL context is active when destructing CRTOpenGL.
|
2016-04-24 20:34:25 -04:00 |
|
Thomas Harte
|
db908a7547
|
Adjusted Atari to using its non-standard line lengths.
|
2016-04-24 19:23:30 -04:00 |
|
Thomas Harte
|
9260d97b03
|
Oh, of course, it's that the output vertex array doesn't get initialised unless there's an RGB shader program. Silly oversight. Fixed. And switched back to TV output for correct colours.
|
2016-04-24 17:56:36 -04:00 |
|
Thomas Harte
|
d0f9a6c2f5
|
Added a dump-the-input default RGB output shader. Which at least proves that the Atari 2600 is generally still working.
|
2016-04-24 17:35:25 -04:00 |
|
Thomas Harte
|
80a3169674
|
Started reviving the Atari 2600 emulation. Put new startup sequence into place.
|
2016-04-24 06:56:08 -04:00 |
|
Thomas Harte
|
aa8a192c7e
|
Simplified API down to their being a single texture with a specified depth.
|
2016-03-19 17:37:55 -04:00 |
|
Thomas Harte
|
c7976dd657
|
Started trying to clean up my Outputs namespace by moving stuff related to the CRT underneath a separate subnamespace.
|
2016-03-08 20:49:07 -05:00 |
|
Thomas Harte
|
1e5fe2b2c1
|
Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader.
|
2016-03-07 21:04:04 -05:00 |
|
Thomas Harte
|
5c8db71c64
|
Corrected some constants, ensured both machines (so far) are setting the output device.
|
2016-03-05 16:19:10 -05:00 |
|
Thomas Harte
|
7839d93344
|
With the provision of an extra hint to the CRT and, finally, the realisation about why my scans weren't exactly joining up, improved output precision.
|
2016-02-27 22:39:01 -05:00 |
|
Thomas Harte
|
e0d51408e4
|
Onward with carrying this through to the bitter end, this at least results in all the appropriate knowledge and call-ins occuring at the CRT.
|
2016-02-04 22:28:50 -05:00 |
|
Thomas Harte
|
ace331d4b4
|
Got a bit higher level in CRT timing specification. Which internally allows it now to infer the colour clock frequency. Which will be helpful momentarily.
|
2016-01-23 18:53:20 -05:00 |
|
Thomas Harte
|
48ddd3c497
|
Set about documenting the CRT; while doing so decided to add an optional clock divider for input; having done so decided to try to exploit it with the Electron.
|
2016-01-21 21:17:47 -05:00 |
|
Thomas Harte
|
de7218cdf0
|
Added a lot of commenting to the CPU6502 definition, simplifying its construction. Added missing nullability modifier to CSElectron. Fixed bad-habit Objective-C style naming on the Electron's Interrupt enum.
|
2016-01-20 21:55:38 -05:00 |
|
Thomas Harte
|
ab45c1d530
|
Started working on a shell for the Electron emulation, including factoring out the common CRT delegate -> Objective-C bridging, serial dispatch queue and frameskipping logic from the Atari 2600 shell.
|
2016-01-04 23:12:47 -05:00 |
|