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https://github.com/TomHarte/CLK.git
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4 Commits
2018-03-03
...
2018-03-04
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dfcc502a88 | ||
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1c6faaae88 | ||
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35c8a0dd8c | ||
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38feedaf6a |
@@ -460,12 +460,35 @@ int main(int argc, char *argv[]) {
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// deliberate fallthrough...
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case SDL_KEYUP: {
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KeyboardMachine::Machine *keyboard_machine = machine->keyboard_machine();
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if(!keyboard_machine) break;
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const bool is_pressed = event.type == SDL_KEYDOWN;
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Inputs::Keyboard::Key key = Inputs::Keyboard::Key::Space;
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if(!KeyboardKeyForSDLScancode(event.key.keysym.scancode, key)) break;
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keyboard_machine->get_keyboard().set_key_pressed(key, event.type == SDL_KEYDOWN);
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KeyboardMachine::Machine *const keyboard_machine = machine->keyboard_machine();
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if(keyboard_machine) {
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Inputs::Keyboard::Key key = Inputs::Keyboard::Key::Space;
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if(!KeyboardKeyForSDLScancode(event.key.keysym.scancode, key)) break;
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keyboard_machine->get_keyboard().set_key_pressed(key, is_pressed);
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break;
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}
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JoystickMachine::Machine *const joystick_machine = machine->joystick_machine();
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if(joystick_machine) {
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std::vector<std::unique_ptr<Inputs::Joystick>> &joysticks = joystick_machine->get_joysticks();
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if(!joysticks.empty()) {
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switch(event.key.keysym.scancode) {
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case SDL_SCANCODE_LEFT: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Left, is_pressed); break;
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case SDL_SCANCODE_RIGHT: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Right, is_pressed); break;
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case SDL_SCANCODE_UP: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Up, is_pressed); break;
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case SDL_SCANCODE_DOWN: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Down, is_pressed); break;
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case SDL_SCANCODE_SPACE: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Fire, is_pressed); break;
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case SDL_SCANCODE_A: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput(Inputs::Joystick::DigitalInput::Fire, 0), is_pressed); break;
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case SDL_SCANCODE_S: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput(Inputs::Joystick::DigitalInput::Fire, 1), is_pressed); break;
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default: {
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const char *key_name = SDL_GetKeyName(event.key.keysym.sym);
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joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput(key_name[0]), is_pressed);
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} break;
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}
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}
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}
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} break;
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default: break;
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@@ -13,6 +13,7 @@ It currently contains emulations of the:
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* Acorn Electron;
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* Amstrad CPC;
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* Atari 2600;
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* ColecoVision;
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* Commodore Vic-20 (and Commodore 1540/1);
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* MSX 1;
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* Oric 1/Atmos; and
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@@ -43,6 +44,7 @@ If your machine has a 4k monitor and a 96Khz audio output? Then you'll get a 4k
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| 1:1 Pixel Copying | Correct Aspect Ratio, Filtered |
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@@ -65,7 +67,7 @@ Cycle-accurate emulation for the supported target machines is fairly trite; this
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Self-ratings:
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* the Electron, Oric and Vic-20 are pretty much perfect;
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* the ZX80, ZX81 and MSX 1 are very strong;
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* the ZX80, ZX81, ColecoVision and MSX 1 are very strong;
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* the Amstrad CPC has known accuracy deficiencies in its 8272 and 6845;
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* the Atari 2600 has some known accuracy deficiencies in its TIA;
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* the C-1540(/1) is locked in reading mode and doesn't yet support writing.
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READMEImages/CompositePresentsDonkeyKong.png
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READMEImages/NaivePresentsDonkeyKong.png
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READMEImages/NaivePresentsDonkeyKong.png
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