// // BufferingScanTarget.cpp // Clock Signal // // Created by Thomas Harte on 22/07/2020. // Copyright © 2020 Thomas Harte. All rights reserved. // #include "BufferingScanTarget.hpp" #include #include #define TextureAddressGetY(v) uint16_t((v) >> 11) #define TextureAddressGetX(v) uint16_t((v) & 0x7ff) #define TextureSub(a, b) (((a) - (b)) & 0x3fffff) #define TextureAddress(x, y) (((y) << 11) | (x)) using namespace Outputs::Display; BufferingScanTarget::BufferingScanTarget() { // Ensure proper initialisation of the two atomic pointer sets. read_pointers_.store(write_pointers_, std::memory_order::memory_order_relaxed); submit_pointers_.store(write_pointers_, std::memory_order::memory_order_relaxed); // Establish initial state for is_updating_. is_updating_.clear(std::memory_order::memory_order_relaxed); } // MARK: - Producer; pixel data. uint8_t *BufferingScanTarget::begin_data(size_t required_length, size_t required_alignment) { assert(required_alignment); // Acquire the standard producer lock, nominally over write_pointers_. std::lock_guard lock_guard(producer_mutex_); // If allocation has already failed on this line, continue the trend. if(allocation_has_failed_) return nullptr; // If there isn't yet a write area then mark allocation as failed and finish. if(!write_area_) { allocation_has_failed_ = true; return nullptr; } // Determine where the proposed write area would start and end. uint16_t output_y = TextureAddressGetY(write_pointers_.write_area); uint16_t aligned_start_x = TextureAddressGetX(write_pointers_.write_area & 0xffff) + 1; aligned_start_x += uint16_t((required_alignment - aligned_start_x%required_alignment)%required_alignment); uint16_t end_x = aligned_start_x + uint16_t(1 + required_length); if(end_x > WriteAreaWidth) { output_y = (output_y + 1) % WriteAreaHeight; aligned_start_x = uint16_t(required_alignment); end_x = aligned_start_x + uint16_t(1 + required_length); } // Check whether that steps over the read pointer. const auto end_address = TextureAddress(end_x, output_y); const auto read_pointers = read_pointers_.load(std::memory_order::memory_order_relaxed); const auto end_distance = TextureSub(end_address, read_pointers.write_area); const auto previous_distance = TextureSub(write_pointers_.write_area, read_pointers.write_area); // If allocating this would somehow make the write pointer back away from the read pointer, // there must not be enough space left. if(end_distance < previous_distance) { allocation_has_failed_ = true; return nullptr; } // Everything checks out, note expectation of a future end_data and return the pointer. assert(!data_is_allocated_); data_is_allocated_ = true; vended_write_area_pointer_ = write_pointers_.write_area = TextureAddress(aligned_start_x, output_y); assert(write_pointers_.write_area >= 1 && ((size_t(write_pointers_.write_area) + required_length + 1) * data_type_size_) <= WriteAreaWidth*WriteAreaHeight*data_type_size_); return &write_area_[size_t(write_pointers_.write_area) * data_type_size_]; // Note state at exit: // write_pointers_.write_area points to the first pixel the client is expected to draw to. } void BufferingScanTarget::end_data(size_t actual_length) { // Acquire the producer lock. std::lock_guard lock_guard(producer_mutex_); // Do nothing if no data write is actually ongoing. if(allocation_has_failed_ || !data_is_allocated_) return; // Bookend the start of the new data, to safeguard for precision errors in sampling. memcpy( &write_area_[size_t(write_pointers_.write_area - 1) * data_type_size_], &write_area_[size_t(write_pointers_.write_area) * data_type_size_], data_type_size_); // Advance to the end of the current run. write_pointers_.write_area += actual_length + 1; // Also bookend the end. memcpy( &write_area_[size_t(write_pointers_.write_area - 1) * data_type_size_], &write_area_[size_t(write_pointers_.write_area - 2) * data_type_size_], data_type_size_); // The write area was allocated in the knowledge that there's sufficient // distance left on the current line, but there's a risk of exactly filling // the final line, in which case this should wrap back to 0. write_pointers_.write_area %= WriteAreaWidth*WriteAreaHeight; // Record that no further end_data calls are expected. data_is_allocated_ = false; } // MARK: - Producer; scans. Outputs::Display::ScanTarget::Scan *BufferingScanTarget::begin_scan() { std::lock_guard lock_guard(producer_mutex_); // If there's already an allocation failure on this line, do no work. if(allocation_has_failed_) { vended_scan_ = nullptr; return nullptr; } const auto result = &scan_buffer_[write_pointers_.scan]; const auto read_pointers = read_pointers_.load(std::memory_order::memory_order_relaxed); // Advance the pointer. const auto next_write_pointer = decltype(write_pointers_.scan)((write_pointers_.scan + 1) % scan_buffer_size_); // Check whether that's too many. if(next_write_pointer == read_pointers.scan) { allocation_has_failed_ = true; vended_scan_ = nullptr; return nullptr; } write_pointers_.scan = next_write_pointer; ++provided_scans_; // Fill in extra OpenGL-specific details. result->line = write_pointers_.line; vended_scan_ = result; #ifndef NDEBUG assert(!scan_is_ongoing_); scan_is_ongoing_ = true; #endif return &result->scan; } void BufferingScanTarget::end_scan() { std::lock_guard lock_guard(producer_mutex_); #ifndef NDEBUG assert(scan_is_ongoing_); scan_is_ongoing_ = false; #endif // Complete the scan only if one is afoot. if(vended_scan_) { vended_scan_->data_y = TextureAddressGetY(vended_write_area_pointer_); vended_scan_->line = write_pointers_.line; vended_scan_->scan.end_points[0].data_offset += TextureAddressGetX(vended_write_area_pointer_); vended_scan_->scan.end_points[1].data_offset += TextureAddressGetX(vended_write_area_pointer_); vended_scan_ = nullptr; } } // MARK: - Producer; lines. void BufferingScanTarget::announce(Event event, bool is_visible, const Outputs::Display::ScanTarget::Scan::EndPoint &location, uint8_t composite_amplitude) { std::lock_guard lock_guard(producer_mutex_); // Forward the event to the display metrics tracker. display_metrics_.announce_event(event); if(event == ScanTarget::Event::EndVerticalRetrace) { // The previous-frame-is-complete flag is subject to a two-slot queue because // measurement for *this* frame needs to begin now, meaning that the previous // result needs to be put somewhere — it'll be attached to the first successful // line output. is_first_in_frame_ = true; previous_frame_was_complete_ = frame_is_complete_; frame_is_complete_ = true; } // Proceed from here only if a change in visibility has occurred. if(output_is_visible_ == is_visible) return; output_is_visible_ = is_visible; #ifndef NDEBUG assert(!scan_is_ongoing_); #endif if(is_visible) { const auto read_pointers = read_pointers_.load(std::memory_order::memory_order_relaxed); // Attempt to allocate a new line, noting allocation failure if necessary. const auto next_line = uint16_t((write_pointers_.line + 1) % line_buffer_size_); if(next_line == read_pointers.line) { allocation_has_failed_ = true; } provided_scans_ = 0; // If there was space for a new line, establish its start. if(!allocation_has_failed_) { Line &active_line = line_buffer_[size_t(write_pointers_.line)]; active_line.end_points[0].x = location.x; active_line.end_points[0].y = location.y; active_line.end_points[0].cycles_since_end_of_horizontal_retrace = location.cycles_since_end_of_horizontal_retrace; active_line.end_points[0].composite_angle = location.composite_angle; active_line.line = write_pointers_.line; active_line.composite_amplitude = composite_amplitude; } } else { // Commit the most recent line only if any scans fell on it and all allocation was successful. if(!allocation_has_failed_ && provided_scans_) { const auto submit_pointers = submit_pointers_.load(std::memory_order::memory_order_relaxed); // Store metadata. LineMetadata &metadata = line_metadata_buffer_[size_t(write_pointers_.line)]; metadata.is_first_in_frame = is_first_in_frame_; metadata.previous_frame_was_complete = previous_frame_was_complete_; metadata.first_scan = submit_pointers.scan; is_first_in_frame_ = false; // Sanity check. assert(((metadata.first_scan + size_t(provided_scans_)) % scan_buffer_size_) == write_pointers_.scan); // Store actual line data. Line &active_line = line_buffer_[size_t(write_pointers_.line)]; active_line.end_points[1].x = location.x; active_line.end_points[1].y = location.y; active_line.end_points[1].cycles_since_end_of_horizontal_retrace = location.cycles_since_end_of_horizontal_retrace; active_line.end_points[1].composite_angle = location.composite_angle; // Advance the line pointer. write_pointers_.line = uint16_t((write_pointers_.line + 1) % line_buffer_size_); // Update the submit pointers with all lines, scans and data written during this line. submit_pointers_.store(write_pointers_, std::memory_order::memory_order_release); } else { // Something failed, or there was nothing on the line anyway, so reset all pointers to where they // were before this line. Mark frame as incomplete if this was an allocation failure. write_pointers_ = submit_pointers_.load(std::memory_order::memory_order_relaxed); frame_is_complete_ &= !allocation_has_failed_; } // Reset the allocation-has-failed flag for the next line // and mark no line as active. allocation_has_failed_ = false; } } // MARK: - Producer; other state. void BufferingScanTarget::will_change_owner() { std::lock_guard lock_guard(producer_mutex_); allocation_has_failed_ = true; vended_scan_ = nullptr; #ifdef DEBUG data_is_allocated_ = false; #endif } const Outputs::Display::Metrics &BufferingScanTarget::display_metrics() { return display_metrics_; } void BufferingScanTarget::set_write_area(uint8_t *base) { std::lock_guard lock_guard(producer_mutex_); write_area_ = base; write_pointers_ = submit_pointers_ = read_pointers_ = PointerSet(); allocation_has_failed_ = true; vended_scan_ = nullptr; } size_t BufferingScanTarget::write_area_data_size() const { // TODO: can I guarantee this is safe without requiring that set_write_area // be within an @c perform block? return data_type_size_; } void BufferingScanTarget::set_modals(Modals modals) { perform([=] { modals_ = modals; modals_are_dirty_ = true; }); } // MARK: - Consumer. BufferingScanTarget::OutputArea BufferingScanTarget::get_output_area() { // The area to draw is that between the read pointers, representing wherever reading // last stopped, and the submit pointers, representing all the new data that has been // cleared for submission. const auto submit_pointers = submit_pointers_.load(std::memory_order::memory_order_acquire); const auto read_ahead_pointers = read_ahead_pointers_.load(std::memory_order::memory_order_relaxed); OutputArea area; area.start.line = read_ahead_pointers.line; area.end.line = submit_pointers.line; area.start.scan = read_ahead_pointers.scan; area.end.scan = submit_pointers.scan; area.start.write_area_x = TextureAddressGetX(read_ahead_pointers.write_area); area.start.write_area_y = TextureAddressGetY(read_ahead_pointers.write_area); area.end.write_area_x = TextureAddressGetX(submit_pointers.write_area); area.end.write_area_y = TextureAddressGetY(submit_pointers.write_area); // Update the read-ahead pointers. read_ahead_pointers_.store(submit_pointers, std::memory_order::memory_order_relaxed); #ifndef NDEBUG area.counter = output_area_counter_; ++output_area_counter_; #endif return area; } void BufferingScanTarget::complete_output_area(const OutputArea &area) { // TODO: check that this is the expected next area if in DEBUG mode. PointerSet new_read_pointers; new_read_pointers.line = uint16_t(area.end.line); new_read_pointers.scan = uint16_t(area.end.scan); new_read_pointers.write_area = TextureAddress(area.end.write_area_x, area.end.write_area_y); read_pointers_.store(new_read_pointers, std::memory_order::memory_order_relaxed); #ifndef NDEBUG // This will fire if the caller is announcing completed output areas out of order. assert(area.counter == output_area_next_returned_); ++output_area_next_returned_; #endif } void BufferingScanTarget::perform(const std::function &function) { while(is_updating_.test_and_set(std::memory_order_acquire)); function(); is_updating_.clear(std::memory_order_release); } void BufferingScanTarget::set_scan_buffer(Scan *buffer, size_t size) { scan_buffer_ = buffer; scan_buffer_size_ = size; } void BufferingScanTarget::set_line_buffer(Line *line_buffer, LineMetadata *metadata_buffer, size_t size) { line_buffer_ = line_buffer; line_metadata_buffer_ = metadata_buffer; line_buffer_size_ = size; } const Outputs::Display::ScanTarget::Modals *BufferingScanTarget::new_modals() { if(!modals_are_dirty_) { return nullptr; } modals_are_dirty_ = false; // MAJOR SHARP EDGE HERE: assume that because the new_modals have been fetched then the caller will // now ensure their texture buffer is appropriate. They might provide a new pointer and might now. // But either way it's now appropriate to start treating the data size as implied by the data type. std::lock_guard lock_guard(producer_mutex_); data_type_size_ = Outputs::Display::size_for_data_type(modals_.input_data_type); return &modals_; } const Outputs::Display::ScanTarget::Modals &BufferingScanTarget::modals() const { return modals_; }