#include "scantargetwidget.h" #include #include #include ScanTargetWidget::ScanTargetWidget(QWidget *parent) : QOpenGLWidget(parent) {} ScanTargetWidget::~ScanTargetWidget() {} void ScanTargetWidget::initializeGL() { glClearColor(0.5, 0.5, 1.0, 1.0); // qDebug() << "share context: " << bool(context()->shareGroup()); } void ScanTargetWidget::paintGL() { glClear(GL_COLOR_BUFFER_BIT); if(scanTarget) { scanTarget->update(width(), height()); scanTarget->draw(width(), height()); QTimer::singleShot(500, this, SLOT(update())); // TODO: obviously this is nonsense. } } void ScanTargetWidget::resizeGL(int w, int h) { glViewport(0,0,w,h); } Outputs::Display::OpenGL::ScanTarget *ScanTargetWidget::getScanTarget() { makeCurrent(); if(!scanTarget) { scanTarget = std::make_unique(defaultFramebufferObject()); QTimer::singleShot(500, this, SLOT(update())); // TODO: obviously this is nonsense. } return scanTarget.get(); }