// // CRTContants.hpp // Clock Signal // // Created by Thomas Harte on 19/03/2016. // Copyright © 2016 Thomas Harte. All rights reserved. // #ifndef CRTConstants_h #define CRTConstants_h #include "OpenGL.hpp" #include namespace Outputs { namespace CRT { // Output vertices are those used to copy from an input buffer — whether it describes data that maps directly to RGB // or is one of the intermediate buffers that we've used to convert from composite towards RGB. const GLsizei OutputVertexOffsetOfPosition = 0; const GLsizei OutputVertexOffsetOfTexCoord = 4; const GLsizei OutputVertexSize = 8; // Input vertices, used only in composite mode, map from the input buffer to temporary buffer locations; such // remapping occurs to ensure a continous stream of data for each scan, giving correct out-of-bounds behaviour const GLsizei SourceVertexOffsetOfInputPosition = 0; const GLsizei SourceVertexOffsetOfOutputPosition = 4; const GLsizei SourceVertexOffsetOfPhaseAndAmplitude = 8; const GLsizei SourceVertexOffsetOfPhaseTime = 12; const GLsizei SourceVertexSize = 16; // These constants hold the size of the rolling buffer to which the CPU writes const GLsizei InputBufferBuilderWidth = 2048; const GLsizei InputBufferBuilderHeight = 512; // This is the size of the intermediate buffers used during composite to RGB conversion const GLsizei IntermediateBufferWidth = 2048; const GLsizei IntermediateBufferHeight = 512; // Some internal buffer sizes const GLsizeiptr OutputVertexBufferDataSize = 6 * 8 * 312; // a multiple of 6 * OutputVertexSize const GLsizeiptr SourceVertexBufferDataSize = 2 * 16 * 312; // a multiple of 2 * SourceVertexSize } } #endif /* CRTContants_h */