// // JustInTime.hpp // Clock Signal // // Created by Thomas Harte on 28/07/2019. // Copyright © 2019 Thomas Harte. All rights reserved. // #ifndef JustInTime_h #define JustInTime_h #include "../Concurrency/AsyncTaskQueue.hpp" #include "ForceInline.hpp" /*! A JustInTimeActor holds (i) an embedded object with a run_for method; and (ii) an amount of time since run_for was last called. Time can be added using the += operator. The -> operator can be used to access the embedded object. All time accumulated will be pushed to object before the pointer is returned. Machines that accumulate HalfCycle time but supply to a Cycle-counted device may supply a separate @c TargetTimeScale at template declaration. */ template class JustInTimeActor { public: /// Constructs a new JustInTimeActor using the same construction arguments as the included object. template JustInTimeActor(Args&&... args) : object_(std::forward(args)...) {} /// Adds time to the actor. forceinline void operator += (const LocalTimeScale &rhs) { if constexpr (multiplier != 1) { time_since_update_ += rhs * multiplier; } else { time_since_update_ += rhs; } is_flushed_ = false; } /// Flushes all accumulated time and returns a pointer to the included object. forceinline T *operator->() { flush(); return &object_; } /// Acts exactly as per the standard ->, but preserves constness. forceinline const T *operator->() const { auto non_const_this = const_cast *>(this); non_const_this->flush(); return &object_; } /// Returns a pointer to the included object without flushing time. forceinline T *last_valid() { return &object_; } /// Flushes all accumulated time. forceinline void flush() { if(!is_flushed_) { is_flushed_ = true; if constexpr (divider == 1) { const auto duration = time_since_update_.template flush(); object_.run_for(duration); } else { const auto duration = time_since_update_.template divide(LocalTimeScale(divider)); if(duration > TargetTimeScale(0)) object_.run_for(duration); } } } private: T object_; LocalTimeScale time_since_update_; bool is_flushed_ = true; }; /*! A AsyncJustInTimeActor acts like a JustInTimeActor but additionally contains an AsyncTaskQueue. Any time the amount of accumulated time crosses a threshold provided at construction time, the object will be updated on the AsyncTaskQueue. */ template class AsyncJustInTimeActor { public: /// Constructs a new AsyncJustInTimeActor using the same construction arguments as the included object. template AsyncJustInTimeActor(TargetTimeScale threshold, Args&&... args) : object_(std::forward(args)...), threshold_(threshold) {} /// Adds time to the actor. inline void operator += (const LocalTimeScale &rhs) { time_since_update_ += rhs; if(time_since_update_ >= threshold_) { time_since_update_ -= threshold_; task_queue_.enqueue([this] () { object_.run_for(threshold_); }); } is_flushed_ = false; } /// Flushes all accumulated time and returns a pointer to the included object. inline T *operator->() { flush(); return &object_; } /// Returns a pointer to the included object without flushing time. inline T *last_valid() { return &object_; } /// Flushes all accumulated time. inline void flush() { if(!is_flushed_) { task_queue_.flush(); object_.run_for(time_since_update_.template flush()); is_flushed_ = true; } } private: T object_; LocalTimeScale time_since_update_; TargetTimeScale threshold_; bool is_flushed_ = true; Concurrency::AsyncTaskQueue task_queue_; }; #endif /* JustInTime_h */