// // Keyboard.hpp // Clock Signal // // Created by Thomas Harte on 10/10/2017. // Copyright 2017 Thomas Harte. All rights reserved. // #pragma once #include "../../KeyboardMachine.hpp" #include "../../Utility/Typer.hpp" namespace Sinclair::ZX::Keyboard { enum class Machine { ZX80, ZX81, ZXSpectrum }; enum Key: uint16_t { KeyShift = 0x0000 | 0x01, KeyZ = 0x0000 | 0x02, KeyX = 0x0000 | 0x04, KeyC = 0x0000 | 0x08, KeyV = 0x0000 | 0x10, KeyA = 0x0100 | 0x01, KeyS = 0x0100 | 0x02, KeyD = 0x0100 | 0x04, KeyF = 0x0100 | 0x08, KeyG = 0x0100 | 0x10, KeyQ = 0x0200 | 0x01, KeyW = 0x0200 | 0x02, KeyE = 0x0200 | 0x04, KeyR = 0x0200 | 0x08, KeyT = 0x0200 | 0x10, Key1 = 0x0300 | 0x01, Key2 = 0x0300 | 0x02, Key3 = 0x0300 | 0x04, Key4 = 0x0300 | 0x08, Key5 = 0x0300 | 0x10, Key0 = 0x0400 | 0x01, Key9 = 0x0400 | 0x02, Key8 = 0x0400 | 0x04, Key7 = 0x0400 | 0x08, Key6 = 0x0400 | 0x10, KeyP = 0x0500 | 0x01, KeyO = 0x0500 | 0x02, KeyI = 0x0500 | 0x04, KeyU = 0x0500 | 0x08, KeyY = 0x0500 | 0x10, KeyEnter = 0x0600 | 0x01, KeyL = 0x0600 | 0x02, KeyK = 0x0600 | 0x04, KeyJ = 0x0600 | 0x08, KeyH = 0x0600 | 0x10, KeySpace = 0x0700 | 0x01, KeyM = 0x0700 | 0x04, KeyN = 0x0700 | 0x08, KeyB = 0x0700 | 0x10, // The ZX80 and ZX81 keyboards have a full stop; the ZX Spectrum replaces that key with symbol shift. KeyDot = 0x0700 | 0x02, KeySymbolShift = KeyDot, // Add some virtual keys; these do not exist on a real ZX80, ZX81 or early Spectrum, those all were added to the 128kb Spectrums. // Either way, they're a convenience. KeyDelete = 0x0801, KeyBreak, KeyLeft, KeyRight, KeyUp, KeyDown, KeyEdit, KeySpectrumDot, KeyComma, }; class Keyboard { public: Keyboard(Machine machine); void set_key_state(uint16_t key, bool is_pressed); void clear_all_keys(); uint8_t read(uint16_t address); private: uint8_t key_states_[8]; const Machine machine_; }; class KeyboardMapper: public MachineTypes::MappedKeyboardMachine::KeyboardMapper { public: KeyboardMapper(Machine machine); uint16_t mapped_key_for_key(Inputs::Keyboard::Key key) const override; private: const Machine machine_; }; class CharacterMapper: public ::Utility::CharacterMapper { public: CharacterMapper(Machine machine); const uint16_t *sequence_for_character(char character) const override; bool needs_pause_after_key(uint16_t key) const override; private: const Machine machine_; }; }