// // Rectangle.hpp // Clock Signal // // Created by Thomas Harte on 11/07/2018. // Copyright © 2018 Thomas Harte. All rights reserved. // #pragma once #include "../OpenGL.hpp" #include "Shader.hpp" #include namespace Outputs::Display::OpenGL { /*! Provides a wrapper for drawing a solid, single-colour rectangle. */ class Rectangle { public: /*! Instantiates an instance of Rectange with the coordinates given. */ Rectangle(float x, float y, float width, float height); /*! Draws this rectangle in the colour supplied. */ void draw(float red, float green, float blue); private: Shader pixel_shader_; GLuint drawing_vertex_array_ = 0, drawing_array_buffer_ = 0; GLint colour_uniform_; }; }