// // Atari2600.cpp // CLK // // Created by Thomas Harte on 14/07/2015. // Copyright © 2015 Thomas Harte. All rights reserved. // #include "Atari2600.hpp" #include #include using namespace Atari2600; static const char atari2600DataType[] = "Atari2600"; static const int horizontalTimerReload = 227; Machine::Machine() { _timestamp = 0; _horizontalTimer = 0; _lastOutputStateDuration = 0; _lastOutputState = OutputState::Sync; _crt = new Outputs::CRT(228, 262, 1, 4); _piaTimerStatus = 0xff; memset(_collisions, 0xff, sizeof(_collisions)); setup6502(); } Machine::~Machine() { delete _crt; } void Machine::switch_region() { _crt->set_new_timing(228, 312); } void Machine::get_output_pixel(uint8_t *pixel, int offset) { const uint8_t palette[16][3] = { {255, 255, 255}, {253, 250, 115}, {236, 199, 125}, {252, 187, 151}, {252, 180, 181}, {235, 177, 223}, {211, 178, 250}, {187, 182, 250}, {164, 186, 250}, {166, 201, 250}, {164, 224, 251}, {165, 251, 213}, {185, 251, 187}, {201, 250, 168}, {225, 235, 160}, {252, 223, 145} }; const uint8_t alphaValues[8] = { // 0, 64, 108, 144, 176, 200, 220, 255 // }; // // { 69, 134, 108, 161, 186, 210, 235, 255 }; // get the playfield pixel and hence a proposed colour const int x = offset >> 2; const int mirrored = (x / 20) & (_playfieldControl&1); const int index = mirrored ? x - 20 : 19 - (x%20); const int byte = 2 - (index >> 3); const int lowestBit = (byte&1)^1; const int bit = (index & 7)^(lowestBit | (lowestBit << 1) | (lowestBit << 2)); uint8_t playfieldPixel = (_playfield[byte] >> bit)&1; uint8_t playfieldColour = ((_playfieldControl&6) == 2) ? _playerColour[x / 20] : _playfieldColour; // get player and missile proposed pixels uint8_t playerPixels[2], missilePixels[2]; for(int c = 0; c < 2; c++) { // figure out player colour int flipMask = (_playerReflection[c]&0x8) ? 0 : 7; int relativeTimer = _objectCounter[c] - 5; switch (_playerAndMissileSize[c]&7) { case 0: break; case 1: if (relativeTimer >= 16) relativeTimer -= 16; break; case 2: if (relativeTimer >= 32) relativeTimer -= 32; break; case 3: if (relativeTimer >= 32) relativeTimer -= 32; else if (relativeTimer >= 16) relativeTimer -= 16; break; case 4: if (relativeTimer >= 64) relativeTimer -= 64; break; case 5: relativeTimer >>= 1; break; case 6: if (relativeTimer >= 64) relativeTimer -= 64; else if (relativeTimer >= 32) relativeTimer -= 32; break; case 7: relativeTimer >>= 2; break; } if(relativeTimer >= 0 && relativeTimer < 8) playerPixels[c] = (_playerGraphics[c] >> (relativeTimer ^ flipMask)) &1; else playerPixels[c] = 0; // figure out missile colour int missileIndex = _objectCounter[2+c] - 4; int missileSize = 1 << ((_playerAndMissileSize[c] >> 4)&3); missilePixels[c] = (missileIndex >= 0 && missileIndex < missileSize && (_missileGraphicsEnable[c]&2) && !(_missileGraphicsReset[c]&2)) ? 1 : 0; } // get the ball proposed colour uint8_t ballPixel; int ballIndex = _objectCounter[4] - 4; int ballSize = 1 << ((_playfieldControl >> 4)&3); ballPixel = (ballIndex >= 0 && ballIndex < ballSize && (_ballGraphicsEnable&2)) ? 1 : 0; // accumulate collisions _collisions[0] |= ((missilePixels[0] | playerPixels[0]) << 6); _collisions[0] |= ((missilePixels[0] | playerPixels[1]) << 7); _collisions[1] |= ((missilePixels[1] | playerPixels[0]) << 6); _collisions[1] |= ((missilePixels[1] | playerPixels[1]) << 7); _collisions[2] |= ((ballPixel | playerPixels[0]) << 6); _collisions[2] |= ((playfieldPixel | playerPixels[0]) << 7); _collisions[3] |= ((ballPixel | playerPixels[1]) << 6); _collisions[3] |= ((playfieldPixel | playerPixels[1]) << 7); _collisions[4] |= ((ballPixel | missilePixels[0]) << 6); _collisions[4] |= ((playfieldPixel | missilePixels[0]) << 7); _collisions[5] |= ((ballPixel | missilePixels[1]) << 6); _collisions[5] |= ((playfieldPixel | missilePixels[1]) << 7); _collisions[6] |= ((playfieldPixel | ballPixel) << 7); _collisions[7] |= ((playerPixels[0] | playerPixels[1]) << 7); _collisions[7] |= ((missilePixels[0] | missilePixels[1]) << 6); // apply appropriate priority to pick a colour playfieldPixel |= ballPixel; uint8_t outputColour = playfieldPixel ? playfieldColour : _backgroundColour; if(!(_playfieldControl&0x04) || !playfieldPixel) { if (playerPixels[1] || missilePixels[1]) outputColour = _playerColour[1]; if (playerPixels[0] || missilePixels[0]) outputColour = _playerColour[0]; } // map that colour to an RGBA pixel[0] = palette[outputColour >> 4][0]; pixel[1] = palette[outputColour >> 4][1]; pixel[2] = palette[outputColour >> 4][2]; pixel[3] = alphaValues[(outputColour >> 1)&7]; } void Machine::output_pixels(int count) { const int32_t start_of_sync = 214; const int32_t end_of_sync = 198; _timestamp += count; while(count--) { OutputState state; // update hmove if (!(_horizontalTimer&3) && _hMoveFlags) { for(int c = 0; c < 5; c++) { if ((_hMoveCounter^8^(_objectMotion[c] >> 4)) == 0xf) _hMoveFlags &= ~(1 << c); if (_hMoveFlags&(1 << c)) _objectCounter[c] = (_objectCounter[c]+1)%160; } _hMoveCounter = (_hMoveCounter-1)&0xf; } // logic: if in vsync, output that; otherwise if in vblank then output that; // otherwise output a pixel if(_vSyncEnabled) { state = (_horizontalTimer < start_of_sync) ? OutputState::Sync : OutputState::Blank; } else { // blank is decoded as 68 counts; sync and colour burst as 16 counts // 4 blank // 4 sync // 9 'blank'; colour burst after 4 // 40 pixels // it'll be about 43 cycles from start of hsync to start of visible frame, so... // guesses, until I can find information: 26 cycles blank, 16 sync, 40 blank, 160 pixels if(_horizontalTimer >= start_of_sync) state = OutputState::Blank; else if (_horizontalTimer >= end_of_sync) state = OutputState::Sync; else if (_horizontalTimer >= (_vBlankExtend ? 152 : 160)) state = OutputState::Blank; else { if(_vBlankEnabled) { state = OutputState::Blank; } else { state = OutputState::Pixel; } } } _lastOutputStateDuration++; if(state != _lastOutputState) { switch(_lastOutputState) { case OutputState::Blank: _crt->output_blank(_lastOutputStateDuration); break; case OutputState::Sync: _crt->output_sync(_lastOutputStateDuration); break; case OutputState::Pixel: _crt->output_data(_lastOutputStateDuration, atari2600DataType); break; } _lastOutputStateDuration = 0; _lastOutputState = state; if(state == OutputState::Pixel) { // printf("%d %d\n", _objectCounter[0], _objectCounter[1]); _vBlankExtend = false; _crt->allocate_write_area(160); _outputBuffer = _crt->get_write_target_for_buffer(0); } else { _outputBuffer = nullptr; } } if(_horizontalTimer < (_vBlankExtend ? 152 : 160)) { if(_outputBuffer) get_output_pixel(&_outputBuffer[_lastOutputStateDuration * 4], 159 - _horizontalTimer); // increment all graphics counters for(int c = 0; c < 5; c++) _objectCounter[c] = (_objectCounter[c]+1)%160; } // assumption here: signed shifts right; otherwise it's just // an attempt to avoid both the % operator and a conditional _horizontalTimer--; const int32_t sign_extension = _horizontalTimer >> 31; _horizontalTimer = (_horizontalTimer&~sign_extension) | (sign_extension&horizontalTimerReload); } } int Machine::perform_bus_operation(CPU6502::BusOperation operation, uint16_t address, uint8_t *value) { uint8_t returnValue = 0xff; int cycles_run_for = 1; const int32_t ready_line_disable_time = 225;//horizontalTimerReload; if(operation == CPU6502::BusOperation::Ready) { int32_t distance_to_end_of_ready = (_horizontalTimer - ready_line_disable_time + horizontalTimerReload + 1)%(horizontalTimerReload + 1); cycles_run_for = distance_to_end_of_ready / 3; output_pixels(distance_to_end_of_ready); } else { output_pixels(3); } if(_horizontalTimer == ready_line_disable_time) set_ready_line(false); if(operation != CPU6502::BusOperation::Ready) { // check for a ROM access if ((address&0x1000) && isReadOperation(operation)) { returnValue &= _rom[address&_romMask]; } // check for a RAM access if ((address&0x1280) == 0x80) { if(isReadOperation(operation)) { returnValue &= _ram[address&0x7f]; } else { _ram[address&0x7f] = *value; } } // check for a TIA access if (!(address&0x1080)) { if(isReadOperation(operation)) { const uint16_t decodedAddress = address & 0xf; switch(decodedAddress) { case 0x00: // missile 0 / player collisions case 0x01: // missile 1 / player collisions case 0x02: // player 0 / playfield / ball collisions case 0x03: // player 1 / playfield / ball collisions case 0x04: // missile 0 / playfield / ball collisions case 0x05: // missile 1 / playfield / ball collisions case 0x06: // ball / playfield collisions case 0x07: // player / player, missile / missile collisions returnValue &= _collisions[decodedAddress]; break; case 0x08: case 0x09: case 0x0a: case 0x0b: // TODO: pot ports break; case 0x0c: case 0x0d: // TODO: inputs break; } } else { const uint16_t decodedAddress = address & 0x3f; switch(decodedAddress) { case 0x00: _vSyncEnabled = !!(*value & 0x02); break; case 0x01: _vBlankEnabled = !!(*value & 0x02); break; case 0x02: set_ready_line(true); break; case 0x03: _horizontalTimer = 0; break; case 0x04: case 0x05: _playerAndMissileSize[decodedAddress - 0x04] = *value; break; case 0x06: case 0x07: _playerColour[decodedAddress - 0x06] = *value; break; case 0x08: _playfieldColour = *value; break; case 0x09: _backgroundColour = *value; break; case 0x0a: _playfieldControl = *value; break; case 0x0b: case 0x0c: _playerReflection[decodedAddress - 0x0b] = *value; break; case 0x0d: case 0x0e: case 0x0f: _playfield[decodedAddress - 0x0d] = *value; break; case 0x10: case 0x11: case 0x12: case 0x13: case 0x14: _objectCounter[decodedAddress - 0x10] = 0; break; case 0x1c: _ballGraphicsEnable = _ballGraphicsEnableLatch; case 0x1b: { int index = decodedAddress - 0x1b; _playerGraphicsLatch[index] = *value; if(!(_playerGraphicsLatchEnable[index]&1)) _playerGraphics[index] = _playerGraphicsLatch[index]; _playerGraphics[index^1] = _playerGraphicsLatch[index^1]; } break; case 0x1d: _missileGraphicsEnable[0] = *value; break; case 0x1e: _missileGraphicsEnable[1] = *value; break; case 0x1f: _ballGraphicsEnableLatch = *value; if(!(_ballGraphicsEnableDelay&1)) _ballGraphicsEnable = _ballGraphicsEnableLatch; break; case 0x20: case 0x21: case 0x22: case 0x23: case 0x24: _objectMotion[decodedAddress - 0x20] = *value; break; case 0x25: _playerGraphicsLatchEnable[0] = *value; break; case 0x26: _playerGraphicsLatchEnable[1] = *value; break; case 0x27: _ballGraphicsEnableDelay = *value; break; case 0x28: case 0x29: if (!(*value&0x02) && _missileGraphicsReset[decodedAddress - 0x28]&0x02) _objectCounter[decodedAddress - 0x26] = _objectCounter[decodedAddress - 0x28]; // TODO: +3 for normal, +6 for double, +10 for quad _missileGraphicsReset[decodedAddress - 0x28] = *value; break; case 0x2a: _vBlankExtend = true; _hMoveCounter = 15; _hMoveFlags = 0x1f; break; case 0x2b: _objectMotion[0] = _objectMotion[1] = _objectMotion[2] = _objectMotion[3] = _objectMotion[4] = 0; break; case 0x2c: _collisions[0] = _collisions[1] = _collisions[2] = _collisions[3] = _collisions[4] = _collisions[5] = 0x3f; _collisions[6] = 0x7f; _collisions[7] = 0x3f; break; } } // printf("Uncaught TIA %04x\n", address); } // check for a PIA access if ((address&0x1280) == 0x280) { if(isReadOperation(operation)) { switch(address & 0xf) { case 0x00: // TODO: port A read break; case 0x01: // TODO: port A DDR break; case 0x02: // TODO: port B read break; case 0x03: // TODO: port B DDR break; case 0x04: returnValue &= _piaTimerValue >> _piaTimerShift; if(_writtenPiaTimerShift != _piaTimerShift) { _piaTimerShift = _writtenPiaTimerShift; _piaTimerValue <<= _writtenPiaTimerShift; } break; case 0x05: returnValue &= _piaTimerStatus; _piaTimerStatus &= ~0x40; break; } } else { switch(address & 0x0f) { case 0x04: _writtenPiaTimerShift = _piaTimerShift = 0; _piaTimerValue = *value << 0; _piaTimerStatus &= ~0xc0; break; case 0x05: _writtenPiaTimerShift = _piaTimerShift = 3; _piaTimerValue = *value << 3; _piaTimerStatus &= ~0xc0; break; case 0x06: _writtenPiaTimerShift = _piaTimerShift = 6; _piaTimerValue = *value << 6; _piaTimerStatus &= ~0xc0; break; case 0x07: _writtenPiaTimerShift = _piaTimerShift = 10; _piaTimerValue = *value << 10; _piaTimerStatus &= ~0xc0; break; } } // printf("Uncaught PIA %04x\n", address); } if(isReadOperation(operation)) { *value = returnValue; } } if(_piaTimerValue >= cycles_run_for) { _piaTimerValue -= cycles_run_for; } else { _piaTimerValue += 0xff - cycles_run_for; _piaTimerShift = 0; _piaTimerStatus |= 0xc0; } return cycles_run_for; } void Machine::set_rom(size_t length, const uint8_t *data) { length = std::min((size_t)4096, length); memcpy(_rom, data, length); _romMask = length - 1; }