// // FileBundle.hpp // Clock Signal // // Created by Thomas Harte on 19/11/2025. // Copyright © 2025 Thomas Harte. All rights reserved. // #pragma once #include "Storage/FileHolder.hpp" #include #include namespace Storage::FileBundle { /*! A File Bundle is a collection of individual files, abstracted from whatever media they might be one. Initial motivation is allowing some machines direct local filesystem access. An attempt has been made to draft this in such a way as to allow it to do things like expose ZIP files as bundles in the future. */ struct FileBundle { struct PermissionDelegate { virtual void validate_open(const std::string &, FileMode) = 0; virtual void validate_erase(const std::string &) = 0; }; virtual std::optional key_file() = 0; virtual FileHolder open(const std::string &, FileMode) = 0; virtual bool erase(const std::string &) = 0; virtual std::optional base_path() = 0; virtual void set_permission_delegate(PermissionDelegate *) = 0; }; struct LocalFSFileBundle: public FileBundle { LocalFSFileBundle(const std::string &to_contain); std::optional key_file() override; FileHolder open(const std::string &, FileMode) override; bool erase(const std::string &) override; std::optional base_path() override; void set_permission_delegate(PermissionDelegate *) override; private: std::string key_file_; std::string base_path_; PermissionDelegate *permission_delegate_ = nullptr; }; };