// // KeyboardMachine.h // Clock Signal // // Created by Thomas Harte on 05/11/2016. // Copyright © 2016 Thomas Harte. All rights reserved. // #ifndef KeyboardMachine_h #define KeyboardMachine_h namespace KeyboardMachine { class Machine { public: /*! Indicates that the key @c key has been either pressed or released, according to the state of @c isPressed. */ virtual void set_key_state(uint16_t key, bool isPressed) = 0; /*! Instructs that all keys should now be treated as released. */ virtual void clear_all_keys() = 0; }; } #endif /* KeyboardMachine_h */