// // 9918.cpp // Clock Signal // // Created by Thomas Harte on 25/11/2017. // Copyright 2017 Thomas Harte. All rights reserved. // #include "9918.hpp" #include #include using namespace TI::TMS; namespace { const uint8_t StatusInterrupt = 0x80; const uint8_t StatusSpriteOverflow = 0x40; const int StatusSpriteCollisionShift = 5; const uint8_t StatusSpriteCollision = 0x20; struct ReverseTable { std::uint8_t map[256]; ReverseTable() { for(int c = 0; c < 256; ++c) { map[c] = static_cast( ((c & 0x80) >> 7) | ((c & 0x40) >> 5) | ((c & 0x20) >> 3) | ((c & 0x10) >> 1) | ((c & 0x08) << 1) | ((c & 0x04) << 3) | ((c & 0x02) << 5) | ((c & 0x01) << 7) ); } } } reverse_table; } Base::Base(Personality p) : personality_(p), // 342 internal cycles are 228/227.5ths of a line, so 341.25 cycles should be a whole // line. Therefore multiply everything by four, but set line length to 1365 rather than 342*4 = 1368. crt_(new Outputs::CRT::CRT(1365, 4, Outputs::CRT::DisplayType::NTSC60, 4)) { switch(p) { case TI::TMS::TMS9918A: case TI::TMS::SMSVDP: case TI::TMS::GGVDP: ram_.resize(16 * 1024); break; case TI::TMS::V9938: ram_.resize(128 * 1024); break; case TI::TMS::V9958: ram_.resize(192 * 1024); break; } if(is_sega_vdp(personality_)) { mode_timing_.line_interrupt_position = 15; } } TMS9918::TMS9918(Personality p): Base(p) { // Unimaginatively, this class just passes RGB through to the shader. Investigation is needed // into whether there's a more natural form. crt_->set_rgb_sampling_function( "vec3 rgb_sample(usampler2D sampler, vec2 coordinate)" "{" "return texture(sampler, coordinate).rgb / vec3(255.0);" "}"); crt_->set_video_signal(Outputs::CRT::VideoSignal::RGB); crt_->set_visible_area(Outputs::CRT::Rect(0.055f, 0.025f, 0.9f, 0.9f)); crt_->set_input_gamma(2.8f); // The TMS remains in-phase with the NTSC colour clock; this is an empirical measurement // intended to produce the correct relationship between the hard edges between pixels and // the colour clock. It was eyeballed rather than derived from any knowledge of the TMS // colour burst generator because I've yet to find any. crt_->set_immediate_default_phase(0.85f); } Outputs::CRT::CRT *TMS9918::get_crt() { return crt_.get(); } void Base::reset_sprite_collection() { sprite_set_.sprites_stopped = false; sprite_set_.fetched_sprite_slot = sprite_set_.active_sprite_slot; sprite_set_.active_sprite_slot = 0; for(int c = 0; c < sprite_set_.fetched_sprite_slot; ++c) { sprite_set_.active_sprites[c].shift_position = 0; } } void Base::posit_sprite(int sprite_number, int sprite_position, int screen_row) { if(!(status_ & StatusSpriteOverflow)) { status_ = static_cast((status_ & ~31) | sprite_number); } if(sprite_set_.sprites_stopped) return; // const int sprite_position = ram_[sprite_attribute_table_address_ + static_cast(sprite_number << 2)]; // A sprite Y of 208 means "don't scan the list any further". if(mode_timing_.allow_sprite_terminator && sprite_position == 208) { sprite_set_.sprites_stopped = true; return; } const int sprite_row = (screen_row - sprite_position)&255; if(sprite_row < 0 || sprite_row >= sprite_height_) return; if(sprite_set_.active_sprite_slot == mode_timing_.maximum_visible_sprites) { status_ |= StatusSpriteOverflow; return; } SpriteSet::ActiveSprite &sprite = sprite_set_.active_sprites[sprite_set_.active_sprite_slot]; sprite.index = sprite_number; sprite.row = sprite_row >> (sprites_magnified_ ? 1 : 0); ++sprite_set_.active_sprite_slot; } void Base::get_sprite_contents(int field, int cycles_left, int screen_row) { /* int sprite_id = field / 6; field %= 6; while(true) { const int cycles_in_sprite = std::min(cycles_left, 6 - field); cycles_left -= cycles_in_sprite; const int final_field = cycles_in_sprite + field; assert(sprite_id < 4); SpriteSet::ActiveSprite &sprite = sprite_sets_[active_sprite_set_].active_sprites[sprite_id]; if(field < 4) { std::memcpy( &sprite.info[field], &ram_[sprite_attribute_table_address_ + static_cast((sprite.index << 2) + field)], static_cast(std::min(4, final_field) - field)); } field = std::min(4, final_field); const int sprite_offset = sprite.info[2] & ~(sprites_16x16_ ? 3 : 0); const size_t sprite_address = sprite_generator_table_address_ + static_cast(sprite_offset << 3) + sprite.row; // TODO: recalclate sprite.row from screen_row (?) while(field < final_field) { sprite.image[field - 4] = ram_[sprite_address + static_cast(((field - 4) << 4))]; field++; } if(!cycles_left) return; field = 0; sprite_id++; }*/ } void TMS9918::run_for(const HalfCycles cycles) { // As specific as I've been able to get: // Scanline time is always 228 cycles. // PAL output is 313 lines total. NTSC output is 262 lines total. // Interrupt is signalled upon entering the lower border. // Keep a count of cycles separate from internal counts to avoid // potential errors mapping back and forth. half_cycles_into_frame_ = (half_cycles_into_frame_ + cycles) % HalfCycles(mode_timing_.total_lines * 228 * 2); // Convert 456 clocked half cycles per line to 342 internal cycles per line; // the internal clock is 1.5 times the nominal 3.579545 Mhz that I've advertised // for this part. So multiply by three quarters. int int_cycles = (cycles.as_int() * 3) + cycles_error_; cycles_error_ = int_cycles & 3; int_cycles >>= 2; if(!int_cycles) return; while(int_cycles) { // Determine how much time has passed in the remainder of this line, and proceed. const int cycles_left = std::min(342 - column_, int_cycles); const int end_column = column_ + cycles_left; // ------------------------ // Perform memory accesses. // ------------------------ #define fetch(function) \ if(end_column < 171) { \ function(first_window, final_window);\ } else {\ function(first_window, final_window);\ } // column_ and end_column are in 342-per-line cycles; // adjust them to a count of windows. const int first_window = column_ >> 1; const int final_window = end_column >> 1; if(first_window != final_window) { switch(line_mode_) { case LineMode::Text: fetch(fetch_tms_text); break; case LineMode::Character: fetch(fetch_tms_character); break; case LineMode::SMS: fetch(fetch_sms); break; case LineMode::Refresh: fetch(fetch_tms_refresh); break; } } #undef fetch // -------------------- // Output video stream. // -------------------- #define intersect(left, right, code) \ { \ const int start = std::max(column_, left); \ const int end = std::min(end_column, right); \ if(end > start) {\ code;\ }\ } if(line_mode_ == LineMode::Refresh || row_ > mode_timing_.pixel_lines) { if(row_ >= mode_timing_.first_vsync_line && row_ < mode_timing_.first_vsync_line+4) { // Vertical sync. if(end_column == 342) { crt_->output_sync(342 * 4); } } else { // Right border. intersect(0, 15, output_border(end - start)); // Blanking region. if(column_ < 73 && end_column >= 73) { crt_->output_blank(8*4); crt_->output_sync(26*4); crt_->output_blank(2*4); crt_->output_default_colour_burst(14*4); crt_->output_blank(8*4); } // Most of line. intersect(73, 342, output_border(end - start)); } } else { // Right border. intersect(0, 15, output_border(end - start)); // Blanking region. if(column_ < 73 && end_column >= 73) { crt_->output_blank(8*4); crt_->output_sync(26*4); crt_->output_blank(2*4); crt_->output_default_colour_burst(14*4); crt_->output_blank(8*4); } // Left border. intersect(73, mode_timing_.first_pixel_output_column, output_border(end - start)); // Pixel region. intersect( mode_timing_.first_pixel_output_column, mode_timing_.next_border_column, if(start == mode_timing_.first_pixel_output_column) { pixel_origin_ = pixel_target_ = reinterpret_cast( crt_->allocate_write_area(static_cast(mode_timing_.next_border_column - mode_timing_.first_pixel_output_column) + 8) // TODO: the +8 is really for the SMS only; make it optional. ); } if(pixel_target_) { const int relative_start = start - mode_timing_.first_pixel_output_column; const int relative_end = end - mode_timing_.first_pixel_output_column; switch(line_mode_) { case LineMode::SMS: draw_sms(relative_start, relative_end); break; case LineMode::Character: draw_tms_character(relative_start, relative_end); break; case LineMode::Text: draw_tms_text(relative_start, relative_end); break; case LineMode::Refresh: break; /* Dealt with elsewhere. */ } } if(end == mode_timing_.next_border_column) { const unsigned int length = static_cast(mode_timing_.next_border_column - mode_timing_.first_pixel_output_column); crt_->output_data(length * 4, length); pixel_origin_ = pixel_target_ = nullptr; } ); // Additional right border, if called for. if(mode_timing_.next_border_column != 342) { intersect(mode_timing_.next_border_column, 342, output_border(end - start)); } } #undef intersect // ----------------- // End video stream. // ----------------- /* // -------------- // Output pixels. // -------------- case LineMode::Character: { // If this is the start of the visible area, seed sprite shifter positions. SpriteSet &sprite_set = sprite_sets_[active_sprite_set_ ^ 1]; if(output_column_ == first_pixel_column_) { int c = sprite_set.active_sprite_slot; while(c--) { SpriteSet::ActiveSprite &sprite = sprite_set.active_sprites[c]; sprite.shift_position = -sprite.info[1]; if(sprite.info[3] & 0x80) { sprite.shift_position += 32; if(sprite.shift_position > 0 && !sprites_magnified_) sprite.shift_position *= 2; } } } // Paint the background tiles. const int pixels_left = pixels_end - output_column_; if(current_mode_ == ScreenMode::MultiColour) { int pixel_location = output_column_ - first_pixel_column_; for(int c = 0; c < pixels_left; ++c) { pixel_target_[c] = palette[ (pattern_buffer_[(pixel_location + c) >> 3] >> (((pixel_location + c) & 4)^4)) & 15 ]; } pixel_target_ += pixels_left; } else { const int shift = (output_column_ - first_pixel_column_) & 7; int byte_column = (output_column_ - first_pixel_column_) >> 3; int length = std::min(pixels_left, 8 - shift); int pattern = reverse_table.map[pattern_buffer_[byte_column]] >> shift; uint8_t colour = colour_buffer_[byte_column]; uint32_t colours[2] = { palette[(colour & 15) ? (colour & 15) : background_colour_], palette[(colour >> 4) ? (colour >> 4) : background_colour_] }; int background_pixels_left = pixels_left; while(true) { background_pixels_left -= length; for(int c = 0; c < length; ++c) { pixel_target_[c] = colours[pattern&0x01]; pattern >>= 1; } pixel_target_ += length; if(!background_pixels_left) break; length = std::min(8, background_pixels_left); byte_column++; pattern = reverse_table.map[pattern_buffer_[byte_column]]; colour = colour_buffer_[byte_column]; colours[0] = palette[(colour & 15) ? (colour & 15) : background_colour_]; colours[1] = palette[(colour >> 4) ? (colour >> 4) : background_colour_]; } } // Paint sprites and check for collisions, but only if at least one sprite is active // on this line. if(sprite_set.active_sprite_slot) { int sprite_pixels_left = pixels_left; const int shift_advance = sprites_magnified_ ? 1 : 2; static const uint32_t sprite_colour_selection_masks[2] = {0x00000000, 0xffffffff}; static const int colour_masks[16] = {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}; while(sprite_pixels_left--) { // sprite_colour is the colour that's going to reach the display after sprite logic has been // applied; by default assume that nothing is going to be drawn. uint32_t sprite_colour = pixel_base_[output_column_ - first_pixel_column_]; // The sprite_mask is used to keep track of whether two sprites have both sought to output // a pixel at the same location, and to feed that into the status register's sprite // collision bit. int sprite_mask = 0; int c = sprite_set.active_sprite_slot; while(c--) { SpriteSet::ActiveSprite &sprite = sprite_set.active_sprites[c]; if(sprite.shift_position < 0) { sprite.shift_position++; continue; } else if(sprite.shift_position < 32) { int mask = sprite.image[sprite.shift_position >> 4] << ((sprite.shift_position&15) >> 1); mask = (mask >> 7) & 1; // Ignore the right half of whatever was collected if sprites are not in 16x16 mode. if(sprite.shift_position < (sprites_16x16_ ? 32 : 16)) { // If any previous sprite has been painted in this column and this sprite // has this pixel set, set the sprite collision status bit. status_ |= (mask & sprite_mask) << StatusSpriteCollisionShift; sprite_mask |= mask; // Check that the sprite colour is not transparent mask &= colour_masks[sprite.info[3]&15]; sprite_colour = (sprite_colour & sprite_colour_selection_masks[mask^1]) | (palette[sprite.info[3]&15] & sprite_colour_selection_masks[mask]); } sprite.shift_position += shift_advance; } } // Output whichever sprite colour was on top. pixel_base_[output_column_ - first_pixel_column_] = sprite_colour; output_column_++; } } output_column_ = pixels_end; } break; } }*/ if(column_ < mode_timing_.line_interrupt_position && end_column >= mode_timing_.line_interrupt_position) { if(row_ <= mode_timing_.pixel_lines) { --line_interrupt_counter; if(line_interrupt_counter == 0xff) { // line_interrupt_pending_ = true; line_interrupt_counter = line_interrupt_target; } } else { line_interrupt_counter = line_interrupt_target; } } // ------------- // Advance time. // ------------- column_ = end_column; // column_ is now the column that has been reached in this line. int_cycles -= cycles_left; // Count down duration to run for. // ----------------------------------- // Prepare for next line, potentially. // ----------------------------------- if(column_ == 342) { column_ = 0; row_ = (row_ + 1) % mode_timing_.total_lines; if(row_ == mode_timing_.pixel_lines) status_ |= StatusInterrupt; // Establish the output mode for the next line. set_current_mode(); // Based on the output mode, pick a line mode. mode_timing_.first_pixel_output_column = 86; mode_timing_.next_border_column = 342; mode_timing_.maximum_visible_sprites = 4; switch(screen_mode_) { case ScreenMode::Text: line_mode_ = LineMode::Text; mode_timing_.first_pixel_output_column = 94; mode_timing_.next_border_column = 334; break; case ScreenMode::SMSMode4: line_mode_ = LineMode::SMS; mode_timing_.maximum_visible_sprites = 8; break; default: line_mode_ = LineMode::Character; break; } if((screen_mode_ == ScreenMode::Blank) || (row_ >= mode_timing_.pixel_lines && row_ != mode_timing_.total_lines-1)) line_mode_ = LineMode::Refresh; } } } void Base::output_border(int cycles) { uint32_t *const pixel_target = reinterpret_cast(crt_->allocate_write_area(1)); if(pixel_target) { if(is_sega_vdp(personality_)) { *pixel_target = master_system_.colour_ram[16 + background_colour_]; } else { *pixel_target = palette[background_colour_]; } } crt_->output_level(static_cast(cycles) * 4); } void TMS9918::set_register(int address, uint8_t value) { // Writes to address 0 are writes to the video RAM. Store // the value and return. if(!(address & 1)) { write_phase_ = false; // Enqueue the write to occur at the next available slot. read_ahead_buffer_ = value; queued_access_ = MemoryAccess::Write; return; } // Writes to address 1 are performed in pairs; if this is the // low byte of a value, store it and wait for the high byte. if(!write_phase_) { low_write_ = value; write_phase_ = true; return; } write_phase_ = false; if(value & 0x80) { switch(personality_) { default: value &= 0x7; break; case TI::TMS::SMSVDP: if(value & 0x40) { ram_pointer_ = static_cast(low_write_ | (value << 8)); master_system_.cram_is_selected = true; return; } value &= 0xf; break; } // This is a write to a register. switch(value) { case 0: if(is_sega_vdp(personality_)) { master_system_.vertical_scroll_lock = !!(low_write_ & 0x80); master_system_.horizontal_scroll_lock = !!(low_write_ & 0x40); master_system_.hide_left_column = !!(low_write_ & 0x20); enable_line_interrupts_ = !!(low_write_ & 0x10); master_system_.shift_sprites_8px_left = !!(low_write_ & 0x08); master_system_.mode4_enable = !!(low_write_ & 0x04); } mode2_enable_ = !!(low_write_ & 0x02); break; case 1: blank_display_ = !(low_write_ & 0x40); generate_interrupts_ = !!(low_write_ & 0x20); mode1_enable_ = !!(low_write_ & 0x10); mode3_enable_ = !!(low_write_ & 0x08); sprites_16x16_ = !!(low_write_ & 0x02); sprites_magnified_ = !!(low_write_ & 0x01); sprite_height_ = 8; if(sprites_16x16_) sprite_height_ <<= 1; if(sprites_magnified_) sprite_height_ <<= 1; break; case 2: pattern_name_address_ = size_t((low_write_ & 0xf) << 10) | 0x3ff; break; case 3: colour_table_address_ = size_t(low_write_ << 6) | 0x1f; break; case 4: pattern_generator_table_address_ = size_t((low_write_ & 0x07) << 11) | 0x7ff; break; case 5: sprite_attribute_table_address_ = size_t((low_write_ & 0x7f) << 7) | 0x7f; break; case 6: sprite_generator_table_address_ = size_t((low_write_ & 0x07) << 11) | 0x7ff; break; case 7: text_colour_ = low_write_ >> 4; background_colour_ = low_write_ & 0xf; break; case 8: if(is_sega_vdp(personality_)) { master_system_.horizontal_scroll = low_write_; } break; case 9: if(is_sega_vdp(personality_)) { master_system_.vertical_scroll = low_write_; } break; case 10: if(is_sega_vdp(personality_)) { line_interrupt_target = value; } break; default: printf("Unknown TMS write: %d to %d\n", low_write_, value); break; } } else { // This is an access via the RAM pointer. ram_pointer_ = static_cast(low_write_ | (value << 8)); if(!(value & 0x40)) { // A read request is enqueued upon setting the address; conversely a write // won't be enqueued unless and until some actual data is supplied. queued_access_ = MemoryAccess::Read; } master_system_.cram_is_selected = false; } } uint8_t TMS9918::get_current_line() { return static_cast(row_); } uint8_t TMS9918::get_register(int address) { write_phase_ = false; // Reads from address 0 read video RAM, via the read-ahead buffer. if(!(address & 1)) { // Enqueue the write to occur at the next available slot. uint8_t result = read_ahead_buffer_; queued_access_ = MemoryAccess::Read; return result; } // Reads from address 1 get the status register. uint8_t result = status_; status_ &= ~(StatusInterrupt | StatusSpriteOverflow | StatusSpriteCollision); line_interrupt_pending_ = false; return result; } HalfCycles TMS9918::get_time_until_interrupt() { if(!generate_interrupts_ && !enable_line_interrupts_) return HalfCycles(-1); if(get_interrupt_line()) return HalfCycles(0); // Calculate the amount of time until the next end-of-frame interrupt. const int half_cycles_per_frame = mode_timing_.total_lines * 228 * 2; const int half_cycles_remaining = (192 * 228 * 2 + half_cycles_per_frame - half_cycles_into_frame_.as_int()) % half_cycles_per_frame; const auto time_until_frame_interrupt = HalfCycles(half_cycles_remaining ? half_cycles_remaining : half_cycles_per_frame); // Calculate the number of times the line interrupt position will be decremented this frame. // return HalfCycles(20); /* auto time_until_line_count = mode_timing_.line_interrupt_position - row_; auto decrements_left_this_frame = mode_timing_.pixel_lines - row_; if(time_until_line_count > 0) { ++decrements_left_this_frame; } // If that's enough to underflow the line counter, there's the next interupt. HalfCycles time_until_line_interrupt; if(decrements_left_this_frame >= line_interrupt_counter+1) { time_until_line_interrupt = HalfCycles } if(!enable_line_interrupts_) { return time_until_frame_interrupt; } else if(!generate_interrupts_) { }*/ return time_until_frame_interrupt; } bool TMS9918::get_interrupt_line() { return ((status_ & StatusInterrupt) && generate_interrupts_) || (enable_line_interrupts_ && line_interrupt_pending_); } // MARK: - void Base::draw_tms_character(int start, int end) { // if(!start) printf("\n"); // printf("%d to %d | ", start, end); // for(int c = start; c < end; ++c) { // pixel_target_[c] = static_cast(c * 0x01010101); // } } void Base::draw_tms_text(int start, int end) { const uint32_t colours[2] = { palette[background_colour_], palette[text_colour_] }; const int shift = start % 6; int byte_column = start / 6; int pattern = reverse_table.map[pattern_buffer_[byte_column]] >> shift; int pixels_left = end - start; int length = std::min(pixels_left, 6 - shift); while(true) { pixels_left -= length; for(int c = 0; c < length; ++c) { pixel_target_[c] = colours[pattern&0x01]; pattern >>= 1; } pixel_target_ += length; if(!pixels_left) break; length = std::min(6, pixels_left); byte_column++; pattern = reverse_table.map[pattern_buffer_[byte_column]]; } } void Base::draw_sms(int start, int end) { int colour_buffer[256]; /* Add extra border for any pixels that fall before the fine scroll. */ int tile_start = start, tile_end = end; if(row_ >= 16 || !master_system_.horizontal_scroll_lock) { for(int c = start; c < (master_system_.horizontal_scroll & 7); ++c) { colour_buffer[c] = 16 + background_colour_; } // Remove the border area from that to which tiles will be drawn. tile_start = std::max(start - (master_system_.horizontal_scroll & 7), 0); tile_end = std::max(end - (master_system_.horizontal_scroll & 7), 0); } uint32_t pattern; uint8_t *const pattern_index = reinterpret_cast(&pattern); /* Add background tiles; these will fill the colour_buffer with values in which the low five bits are a palette index, and bit six is set if this tile has priority over sprites. */ if(tile_start < end) { int offset = (master_system_.horizontal_scroll & 7) + tile_start; const int shift = tile_start & 7; int byte_column = tile_start >> 3; int pixels_left = tile_end - tile_start; int length = std::min(pixels_left, 8 - shift); pattern = *reinterpret_cast(master_system_.tile_graphics[byte_column]); if(master_system_.names[byte_column].flags&2) pattern >>= shift; else pattern <<= shift; while(true) { pixels_left -= length; const int palette_offset = (master_system_.names[byte_column].flags&0x18) << 1; if(master_system_.names[byte_column].flags&2) { for(int c = 0; c < length; ++c) { colour_buffer[offset] = ((pattern_index[3] & 0x01) << 3) | ((pattern_index[2] & 0x01) << 2) | ((pattern_index[1] & 0x01) << 1) | ((pattern_index[0] & 0x01) << 0) | palette_offset; ++offset; pattern >>= 1; } } else { for(int c = 0; c < length; ++c) { colour_buffer[offset] = ((pattern_index[3] & 0x80) >> 4) | ((pattern_index[2] & 0x80) >> 5) | ((pattern_index[1] & 0x80) >> 6) | ((pattern_index[0] & 0x80) >> 7) | palette_offset; ++offset; pattern <<= 1; } } if(!pixels_left) break; length = std::min(8, pixels_left); byte_column++; pattern = *reinterpret_cast(master_system_.tile_graphics[byte_column]); } } /* Apply sprites (if any). */ if(sprite_set_.fetched_sprite_slot) { int sprite_buffer[256]; int sprite_collision = 0; memset(&sprite_buffer[start], 0, size_t(end - start)*sizeof(int)); // Draw all sprites into the sprite buffer. for(int index = sprite_set_.fetched_sprite_slot - 1; index >= 0; --index) { SpriteSet::ActiveSprite &sprite = sprite_set_.active_sprites[index]; if(sprite.shift_position < 16) { int pixel_start = std::max(start, sprite.x); // TODO: it feels like the work below should be simplifiable; // the double shift in particular, and hopefully the variable shift. for(int c = pixel_start; c < end && sprite.shift_position < 16; ++c) { const int shift = (sprite.shift_position >> 1); const int sprite_colour = (((sprite.image[3] << shift) & 0x80) >> 4) | (((sprite.image[2] << shift) & 0x80) >> 5) | (((sprite.image[1] << shift) & 0x80) >> 6) | (((sprite.image[0] << shift) & 0x80) >> 7); if(sprite_colour) { sprite_collision |= sprite_buffer[c]; sprite_buffer[c] = sprite_colour | 0x10; } sprite.shift_position += sprites_magnified_ ? 1 : 2; } } } // Draw the sprite buffer onto the colour buffer, wherever the tile map doesn't have // priority (or is transparent). for(int c = start; c < end; ++c) { if( sprite_buffer[c] && (!(colour_buffer[c]&0x20) || !(colour_buffer[c]&0xf)) ) colour_buffer[c] = sprite_buffer[c]; } if(sprite_collision) status_ |= StatusSpriteCollision; } // Map from the 32-colour buffer to real output pixels. for(int c = start; c < end; ++c) { pixel_target_[c] = master_system_.colour_ram[colour_buffer[c] & 0x1f]; } // If the VDP is set to hide the left column and this is the final call that'll come // this line, hide it. if(end == 256) { if(master_system_.hide_left_column) { pixel_origin_[0] = pixel_origin_[1] = pixel_origin_[2] = pixel_origin_[3] = pixel_origin_[4] = pixel_origin_[5] = pixel_origin_[6] = pixel_origin_[7] = master_system_.colour_ram[16 + background_colour_]; } } }