// // YamahaCommands.hpp // Clock Signal // // Created by Thomas Harte on 26/01/2023. // Copyright © 2023 Thomas Harte. All rights reserved. // #ifndef YamahaCommands_hpp #define YamahaCommands_hpp #include "AccessEnums.hpp" namespace TI { namespace TMS { // MARK: - Generics. struct Vector { int v[2]{}; template void set(uint8_t value) { constexpr uint8_t mask = high ? (offset ? 0x3 : 0x1) : 0xff; constexpr int shift = high ? 8 : 0; v[offset] = (v[offset] & ~(mask << shift)) | ((value & mask) << shift); } template void add(int amount) { v[offset] += amount; if constexpr (offset == 1) { v[offset] &= 0x3ff; } else { v[offset] &= 0x1ff; } } Vector & operator += (const Vector &rhs) { add<0>(rhs.v[0]); add<1>(rhs.v[1]); return *this; } }; struct Colour { void set(uint8_t value) { colour = value; colour4bpp = uint8_t((value & 0xf) | (value << 4)); colour2bpp = uint8_t((colour4bpp & 0x33) | ((colour4bpp & 0x33) << 2)); } void reset() { colour = 0x00; colour4bpp = 0xff; } bool has_value() const { return (colour & 0xf) == (colour4bpp & 0xf); } /// Colour as written by the CPU. uint8_t colour = 0x00; /// The low four bits of the CPU-written colour, repeated twice. uint8_t colour4bpp = 0xff; /// The low two bits of the CPU-written colour, repeated four times. uint8_t colour2bpp = 0xff; }; struct CommandContext { Vector source; Vector destination; Vector size; uint8_t arguments = 0; Colour colour; Colour latched_colour; enum class LogicalOperation { Copy = 0b0000, And = 0b0001, Or = 0b0010, Xor = 0b0011, Not = 0b0100, }; LogicalOperation pixel_operation; bool test_source; }; struct Command { // In net: // // This command is blocked until @c access has been performed, reading // from or writing to @c value. It should not be performed until at least // @c cycles have passed. enum class AccessType { /// Plots a single pixel of the current contextual colour at @c destination, /// which occurs as a read, then a 24-cycle gap, then a write. PlotPoint, /// Blocks until the next CPU write to the colour register. WaitForColourReceipt, /// Writes an entire byte to the address containing the current @c destination. WriteByte, /// Copies a single pixel from @c source location to @c destination, /// being a read, a 32-cycle gap, then a PlotPoint. CopyPoint, /// Copies a complete byte from @c source location to @c destination, /// being a read, a 24-cycle gap, then a write. CopyByte, // ReadPoint, // ReadByte, // WaitForColourSend, }; AccessType access = AccessType::PlotPoint; int cycles = 0; bool is_cpu_transfer = false; /// Current command parameters. CommandContext &context; Command(CommandContext &context) : context(context) {} virtual ~Command() {} /// @returns @c true if all output from this command is done; @c false otherwise. virtual bool done() = 0; /// Repopulates the fields above with the next action to take, being provided with the /// number of pixels per byte in the current screen mode. virtual void advance(int pixels_per_byte) = 0; protected: template void advance_axis(int offset = 1) { context.destination.add(context.arguments & (0x4 << axis) ? -offset : offset); if constexpr (include_source) { context.source.add(context.arguments & (0x4 << axis) ? -offset : offset); } } }; namespace Commands { // MARK: - Line drawing. /// Implements the LINE command, which is plain-old Bresenham. /// /// Per Grauw timing is: /// /// * 88 cycles between every pixel plot; /// * plus an additional 32 cycles if a step along the minor axis is taken. struct Line: public Command { public: Line(CommandContext &context) : Command(context) { // context.destination = start position; // context.size.v[0] = long side dots; // context.size.v[1] = short side dots; // context.arguments => direction position_ = context.size.v[1]; numerator_ = position_ << 1; denominator_ = context.size.v[0] << 1; cycles = 32; access = AccessType::PlotPoint; } bool done() final { return !context.size.v[0]; } void advance(int) final { --context.size.v[0]; cycles = 88; // b0: 1 => long direction is y; // 0 => long direction is x. // // b2: 1 => x direction is left; // 0 => x direction is right. // // b3: 1 => y direction is up; // 0 => y direction is down. if(context.arguments & 0x1) { advance_axis<1, false>(); } else { advance_axis<0, false>(); } position_ -= numerator_; if(position_ < 0) { position_ += denominator_; cycles += 32; if(context.arguments & 0x1) { advance_axis<0, false>(); } else { advance_axis<1, false>(); } } } private: int position_, numerator_, denominator_, duration_; }; // MARK: - Single pixel manipulation. /// Implements the PSET command, which plots a single pixel. /// /// No timings are documented, so this'll output as quickly as possible. struct PointSet: public Command { public: PointSet(CommandContext &context) : Command(context) { cycles = 0; // TODO. access = AccessType::PlotPoint; } bool done() final { return done_; } void advance(int) final { done_ = true; } private: bool done_ = false; }; // TODO: point. // MARK: - Rectangular base. /// Useful base class for anything that does logical work in a rectangle. template struct Rectangle: public Command { public: Rectangle(CommandContext &context) : Command(context) { if constexpr (include_source) { start_x_[0] = context.source.v[0]; } start_x_[1] = context.destination.v[0]; width_ = context.size.v[0]; if(!width_) { // TODO: this should mean 'maximal' width. // (aside: it's still unclear to me whether commands are // automatically clipped to the display; I think so but // don't want to spend any time on it until I'm certain) } } /// Advances the current destination and, if @c include_source is @c true also the source; /// @returns @c true if a new row was started; @c false otherwise. /// /// @c pixels_per_byte is used for 'fast' (i.e. not logical) rectangles only, setting pace at /// which the source and destination proceed left-to-right. bool advance_pixel(int pixels_per_byte = 0) { if constexpr (logical) { advance_axis<0, include_source>(); --context.size.v[0]; if(context.size.v[0]) { return false; } } else { advance_axis<0, include_source>(pixels_per_byte); context.size.v[0] -= pixels_per_byte; if(context.size.v[0] & ~(pixels_per_byte - 1)) { return false; } } context.size.v[0] = width_; if constexpr (include_source) { context.source.v[0] = start_x_[0]; } context.destination.v[0] = start_x_[1]; advance_axis<1, include_source>(); --context.size.v[1]; return true; } bool done() final { return !context.size.v[1] || !width_; } private: int start_x_[2]{}, width_ = 0; }; // MARK: - Rectangular moves to/from CPU. template struct MoveFromCPU: public Rectangle { MoveFromCPU(CommandContext &context) : Rectangle(context) { Command::is_cpu_transfer = true; // This command is started with the first colour ready to transfer. Command::cycles = 32; Command::access = logical ? Command::AccessType::PlotPoint : Command::AccessType::WriteByte; } void advance(int pixels_per_byte) final { switch(Command::access) { default: break; case Command::AccessType::WaitForColourReceipt: Command::cycles = 32; Command::access = logical ? Command::AccessType::PlotPoint : Command::AccessType::WriteByte; break; case Command::AccessType::WriteByte: case Command::AccessType::PlotPoint: Command::cycles = 0; Command::access = Command::AccessType::WaitForColourReceipt; if(Rectangle::advance_pixel(pixels_per_byte)) { Command::cycles = 64; // TODO: I'm not sure this will be honoured per the outer wrapping. } break; } } }; // MARK: - Rectangular moves within VRAM. enum class MoveType { Logical, HighSpeed, YOnly, }; template struct Move: public Rectangle { static constexpr bool is_logical = type == MoveType::Logical; static constexpr bool is_y_only = type == MoveType::YOnly; using Rectangle = Rectangle; Move(CommandContext &context) : Rectangle(context) { Command::access = is_logical ? Command::AccessType::CopyPoint : Command::AccessType::CopyByte; Command::cycles = is_y_only ? 0 : 64; } void advance(int pixels_per_byte) final { Command::cycles = is_y_only ? 40 : 64; if(Rectangle::advance_pixel(pixels_per_byte)) { Command::cycles += is_y_only ? 0 : 64; } } }; // MARK: - Rectangular fills. struct HighSpeedFill: public Rectangle { HighSpeedFill(CommandContext &context) : Rectangle(context) { cycles = 56; access = AccessType::WriteByte; } void advance(int pixels_per_byte) final { cycles = 48; if(advance_pixel(pixels_per_byte)) { cycles += 56; } } }; struct LogicalFill: public Rectangle { LogicalFill(CommandContext &context) : Rectangle(context) { cycles = 64; access = AccessType::PlotPoint; } void advance(int) final { cycles = 72; if(advance_pixel()) { cycles += 64; } } }; } } } #endif /* YamahaCommands_hpp */