// // Keyboard.hpp // Clock Signal // // Created by Thomas Harte on 10/10/2017. // Copyright 2017 Thomas Harte. All rights reserved. // #pragma once #include "../../KeyboardMachine.hpp" #include "../../Utility/Typer.hpp" namespace Commodore::Vic20 { enum Key: uint16_t { #define key(line, mask) (((mask) << 3) | (line)) Key2 = key(7, 0x01), Key4 = key(7, 0x02), Key6 = key(7, 0x04), Key8 = key(7, 0x08), Key0 = key(7, 0x10), KeyDash = key(7, 0x20), KeyHome = key(7, 0x40), KeyF7 = key(7, 0x80), KeyQ = key(6, 0x01), KeyE = key(6, 0x02), KeyT = key(6, 0x04), KeyU = key(6, 0x08), KeyO = key(6, 0x10), KeyAt = key(6, 0x20), KeyUpArrow = key(6, 0x40), KeyF5 = key(6, 0x80), KeyCBM = key(5, 0x01), KeyS = key(5, 0x02), KeyF = key(5, 0x04), KeyH = key(5, 0x08), KeyK = key(5, 0x10), KeyColon = key(5, 0x20), KeyEquals = key(5, 0x40), KeyF3 = key(5, 0x80), KeySpace = key(4, 0x01), KeyZ = key(4, 0x02), KeyC = key(4, 0x04), KeyB = key(4, 0x08), KeyM = key(4, 0x10), KeyFullStop = key(4, 0x20), KeyRShift = key(4, 0x40), KeyF1 = key(4, 0x80), KeyRunStop = key(3, 0x01), KeyLShift = key(3, 0x02), KeyX = key(3, 0x04), KeyV = key(3, 0x08), KeyN = key(3, 0x10), KeyComma = key(3, 0x20), KeySlash = key(3, 0x40), KeyDown = key(3, 0x80), KeyControl = key(2, 0x01), KeyA = key(2, 0x02), KeyD = key(2, 0x04), KeyG = key(2, 0x08), KeyJ = key(2, 0x10), KeyL = key(2, 0x20), KeySemicolon = key(2, 0x40), KeyRight = key(2, 0x80), KeyLeftArrow= key(1, 0x01), KeyW = key(1, 0x02), KeyR = key(1, 0x04), KeyY = key(1, 0x08), KeyI = key(1, 0x10), KeyP = key(1, 0x20), KeyAsterisk = key(1, 0x40), KeyReturn = key(1, 0x80), Key1 = key(0, 0x01), Key3 = key(0, 0x02), Key5 = key(0, 0x04), Key7 = key(0, 0x08), Key9 = key(0, 0x10), KeyPlus = key(0, 0x20), KeyGBP = key(0, 0x40), KeyDelete = key(0, 0x80), // Virtual keys. KeyUp = 0xfff0, KeyLeft = 0xfff1, KeyF2 = 0xfff2, KeyF4 = 0xfff3, KeyF6 = 0xfff4, KeyF8 = 0xfff5, // Physical keys not within the usual matrix. KeyRestore = 0xfffd, #undef key }; struct KeyboardMapper: public MachineTypes::MappedKeyboardMachine::KeyboardMapper { uint16_t mapped_key_for_key(Inputs::Keyboard::Key key) const final; }; struct CharacterMapper: public ::Utility::CharacterMapper { const uint16_t *sequence_for_character(char character) const final; }; }