// // BufferingScanTarget.hpp // Clock Signal // // Created by Thomas Harte on 22/07/2020. // Copyright © 2020 Thomas Harte. All rights reserved. // #ifndef BufferingScanTarget_hpp #define BufferingScanTarget_hpp #include "../ScanTarget.hpp" #include "../DisplayMetrics.hpp" #include #include #include #include #define TextureAddress(x, y) (((y) << 11) | (x)) #define TextureAddressGetY(v) uint16_t((v) >> 11) #define TextureAddressGetX(v) uint16_t((v) & 0x7ff) #define TextureSub(a, b) (((a) - (b)) & 0x3fffff) namespace Outputs { namespace Display { /*! Provides basic thread-safe (hopefully) circular queues for any scan target that: * will store incoming Scans into a linear circular buffer and pack regions of incoming pixel data into a 2048x2048 2d texture; * will compose whole lines of content by partioning the Scans based on sync placement and then pasting together their content; * will process those lines as necessary to map from input format to whatever suits the display; and * will then output the lines. This buffer rejects new data when full. */ class BufferingScanTarget: public Outputs::Display::ScanTarget { public: /*! @returns The DisplayMetrics object that this ScanTarget has been providing with announcements and draw overages. */ const Metrics &display_metrics(); protected: BufferingScanTarget(); // Extends the definition of a Scan to include two extra fields, // completing this scan's source data and destination locations. struct Scan { Outputs::Display::ScanTarget::Scan scan; /// Stores the y coordinate for this scan's data within the write area texture. /// Use this plus the scan's endpoints' data_offsets to locate this data in 2d. uint16_t data_y; /// Stores the y coordinate assigned to this scan within the intermediate buffers. /// Use this plus this scan's endpoints' x locations to determine where to composite /// this data for intermediate processing. uint16_t line; }; /// Defines the boundaries of a complete line of video — a 2d start and end location, /// composite phase and amplitude (if relevant), the source line in the intermediate buffer /// plus the start and end offsets of the area that is visible from the intermediate buffer. struct Line { struct EndPoint { uint16_t x, y; uint16_t cycles_since_end_of_horizontal_retrace; int16_t composite_angle; } end_points[2]; uint16_t line; uint8_t composite_amplitude; }; /// Provides additional metadata about lines; this is separate because it's unlikely to be of /// interest to the GPU, unlike the fields in Line. struct LineMetadata { /// @c true if this line was the first drawn after vertical sync; @c false otherwise. bool is_first_in_frame; /// @c true if this line is the first in the frame and if every single piece of output /// from the previous frame was recorded; @c false otherwise. Data can be dropped /// from a frame if performance problems mean that the emulated machine is running /// more quickly than complete frames can be generated. bool previous_frame_was_complete; }; // TODO: put this behind accessors. std::atomic_flag is_updating_; // These are safe to read if you have is_updating_. Modals modals_; bool modals_are_dirty_ = false; // Track allocation failures. bool data_is_allocated_ = false; bool allocation_has_failed_ = false; /// Maintains a buffer of the most recent scans. // TODO: have the owner supply a buffer and its size. // That'll allow owners to place this in shared video memory if possible. std::array scan_buffer_; struct PointerSet { // This constructor is here to appease GCC's interpretation of // an ambiguity in the C++ standard; cf. https://stackoverflow.com/questions/17430377 PointerSet() noexcept {} // Squeezing this struct into 64 bits makes the std::atomics more likely // to be lock free; they are under LLVM x86-64. int write_area = 1; // By convention this points to the vended area. Which is preceded by a guard pixel. So a sensible default construction is write_area = 1. uint16_t scan_buffer = 0; uint16_t line = 0; }; /// A pointer to the final thing currently cleared for submission. std::atomic submit_pointers_; /// A pointer to the first thing not yet submitted for display. std::atomic read_pointers_; // Ephemeral state that helps in line composition. Line *active_line_ = nullptr; int provided_scans_ = 0; bool is_first_in_frame_ = true; bool frame_is_complete_ = true; bool previous_frame_was_complete_ = true; // Ephemeral information for the begin/end functions. Scan *vended_scan_ = nullptr; int vended_write_area_pointer_ = 0; static constexpr int WriteAreaWidth = 2048; static constexpr int WriteAreaHeight = 2048; static constexpr int LineBufferWidth = 2048; static constexpr int LineBufferHeight = 2048; Metrics display_metrics_; bool output_is_visible_ = false; std::array line_buffer_; std::array line_metadata_buffer_; // Used by subclasses to set a new base address for the texture. // When called this will flush all existing data and load up the // new data size. void set_write_area(uint8_t *base); size_t write_area_data_size() const; private: // ScanTarget overrides. void set_modals(Modals) final; Outputs::Display::ScanTarget::Scan *begin_scan() final; void end_scan() final; uint8_t *begin_data(size_t required_length, size_t required_alignment) final; void end_data(size_t actual_length) final; void announce(Event event, bool is_visible, const Outputs::Display::ScanTarget::Scan::EndPoint &location, uint8_t colour_burst_amplitude) final; void will_change_owner() final; /// A mutex for gettng access to write_pointers_; access to write_pointers_, /// data_type_size_ or write_area_texture_ is almost never contended, so this /// is cheap for the main use case. std::mutex write_pointers_mutex_; /// A pointer to the next thing that should be provided to the caller for data. PointerSet write_pointers_; // Uses a texture to vend write areas. uint8_t *write_area_ = nullptr; size_t data_type_size_ = 0; }; } } #endif /* BufferingScanTarget_hpp */