// // 6526Storage.hpp // Clock Signal // // Created by Thomas Harte on 18/07/2021. // Copyright © 2021 Thomas Harte. All rights reserved. // #ifndef _526Storage_h #define _526Storage_h namespace MOS { namespace MOS6526 { struct MOS6526Storage { HalfCycles half_divider_; uint8_t output_[2] = {0, 0}; uint8_t data_direction_[2] = {0, 0}; uint8_t interrupt_control_ = 0; uint8_t interrupt_state_ = 0; uint32_t tod_increment_mask_ = uint32_t(~0); uint32_t tod_latch_ = 0; uint32_t tod_ = 0; uint32_t tod_alarm_ = 0; struct Counter { uint16_t reload = 0; uint16_t value = 0; uint8_t control = 0; template void set_reload(uint8_t v) { reload = (reload & (0xff00 >> shift)) | uint16_t(v << shift); if constexpr (shift == 8) { if(!(control&1)) { pending |= ReloadInOne; } } } template void set_control(uint8_t v) { control = v; } template bool advance(bool chained_input) { // TODO: remove most of the conditionals here. pending <<= 1; // // Apply feeder states inputs: anything that // will take effect in the future. // // Schedule a force reload if requested. if(control & 0x10) { pending |= ReloadInOne; control &= ~0x10; } // Determine whether an input clock is applicable. if constexpr(is_counter_2) { switch(control&0x60) { case 0x00: pending |= TestInputInOne; break; default: // TODO: all other forms of input. assert(false); break; } } else { if(!(control&0x20)) { pending |= TestInputNow; } else if (chained_input) { // TODO: check CNT directly, probably? pending |= TestInputInOne; } } if(pending&TestInputNow && control&1) { pending |= ApplyClockInTwo; } // Keep a history of the one-shot bit. if(control & 0x08) { pending |= OneShotInOne | OneShotNow; } // // Perform a timer tick and decide whether a reload is prompted. // if(pending & ApplyClockNow) { --value; } const bool should_reload = !value && (pending & ApplyClockInOne); // Schedule a reload if so ordered. if(should_reload) { pending |= ReloadNow; // Combine this decision with a deferred // input from the force-reoad test above. // If this was one-shot, stop. if(pending&(OneShotInOne | OneShotNow)) { control &= ~1; pending &= ~(ApplyClockInOne|ApplyClockInTwo); // Cancel scheculed ticks. } } // Reload if scheduled. if(pending & ReloadNow) { value = reload; pending &= ~ApplyClockInOne; // Skip next decrement. } // // Clear any bits that would flow into the wrong field. // pending &= PendingClearMask; return should_reload; } private: int pending = 0; static constexpr int ReloadInOne = 1 << 0; static constexpr int ReloadNow = 1 << 1; static constexpr int OneShotInOne = 1 << 2; static constexpr int OneShotNow = 1 << 3; static constexpr int ApplyClockInTwo = 1 << 4; static constexpr int ApplyClockInOne = 1 << 5; static constexpr int ApplyClockNow = 1 << 6; static constexpr int TestInputInOne = 1 << 7; static constexpr int TestInputNow = 1 << 8; static constexpr int PendingClearMask = ~(ReloadNow | OneShotNow | ApplyClockNow); bool active_ = false; } counter_[2]; static constexpr int InterruptInOne = 1 << 0; static constexpr int InterruptNow = 1 << 1; static constexpr int PendingClearMask = ~(InterruptNow); int pending_ = 0; }; } } #endif /* _526Storage_h */