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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-27 16:31:31 +00:00
CLK/Outputs/CRT/Internals
2017-01-07 16:02:33 -05:00
..
Shaders Definitively eliminated the additional y filtering step; if I'm going to work to ensure always four samples per colour cycle, I can put the channel separation coefficients directly into their shaders, cutting down on samples. 2017-01-07 16:02:33 -05:00
ArrayBuilder.cpp Reduced Oric video to single nibble constants. Removed attempt at asynchronous flush as no longer required. 2016-12-10 14:17:46 -05:00
ArrayBuilder.hpp Reduced Oric video to single nibble constants. Removed attempt at asynchronous flush as no longer required. 2016-12-10 14:17:46 -05:00
CRTConstants.hpp Restored proper colour separation, but somewhere a massive hit in horizontal resolution is happening — much greater than one would expect from the sample size picked. So investigation to come. 2017-01-03 22:32:07 -05:00
CRTOpenGL.cpp Definitively eliminated the additional y filtering step; if I'm going to work to ensure always four samples per colour cycle, I can put the channel separation coefficients directly into their shaders, cutting down on samples. 2017-01-07 16:02:33 -05:00
CRTOpenGL.hpp Definitively eliminated the additional y filtering step; if I'm going to work to ensure always four samples per colour cycle, I can put the channel separation coefficients directly into their shaders, cutting down on samples. 2017-01-07 16:02:33 -05:00
Flywheel.hpp Switched the flywheel to suffix underscores. 2016-11-21 11:48:31 +08:00
OpenGL.hpp Wrapped this up as explicitly only the Mac thing to do. 2016-03-08 22:53:29 -05:00
TextureBuilder.cpp Ensured no over-moving. 2016-12-06 19:02:18 -05:00
TextureBuilder.hpp Added some brief extra exposition to the texture builder, cut all internal tex_x/y and source_divider stuff from the CRT. 2016-12-06 19:08:55 -05:00
TextureTarget.cpp Temporarily disabled my attempt to be clever with bilinear filtering when applying a lowpass filter. Will need to investigate. 2017-01-04 08:06:18 -05:00
TextureTarget.hpp Fixed those issues breaking GL state, I hope. 2016-05-01 16:17:52 -04:00