This website requires JavaScript.
Explore
Mirrors
Help
Sign In
6502
/
CLK
Watch
1
Star
0
Fork
0
You've already forked CLK
mirror of
https://github.com/TomHarte/CLK.git
synced
2025-01-15 20:31:36 +00:00
Code
Issues
Projects
Releases
Wiki
Activity
CLK
/
Outputs
/
CRT
/
Internals
/
Shaders
History
Thomas Harte
0487b8c178
Definitively eliminated the additional y filtering step; if I'm going to work to ensure always four samples per colour cycle, I can put the channel separation coefficients directly into their shaders, cutting down on samples.
2017-01-07 16:02:33 -05:00
..
IntermediateShader.cpp
Definitively eliminated the additional y filtering step; if I'm going to work to ensure always four samples per colour cycle, I can put the channel separation coefficients directly into their shaders, cutting down on samples.
2017-01-07 16:02:33 -05:00
IntermediateShader.hpp
Definitively eliminated the additional y filtering step; if I'm going to work to ensure always four samples per colour cycle, I can put the channel separation coefficients directly into their shaders, cutting down on samples.
2017-01-07 16:02:33 -05:00
OutputShader.cpp
Added the option for both intermediate and output shaders to use only a portion of the input/output texture; made an attempt to pick an appropriate proportion in order to align signal sampling with the colour subcarrier.
2017-01-03 22:16:52 -05:00
OutputShader.hpp
Added the option for both intermediate and output shaders to use only a portion of the input/output texture; made an attempt to pick an appropriate proportion in order to align signal sampling with the colour subcarrier.
2017-01-03 22:16:52 -05:00
Shader.cpp
Added the option for both intermediate and output shaders to use only a portion of the input/output texture; made an attempt to pick an appropriate proportion in order to align signal sampling with the colour subcarrier.
2017-01-03 22:16:52 -05:00
Shader.hpp
Switched to suffix underscores.
2016-11-21 11:57:45 +08:00