1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-12-27 01:31:42 +00:00
CLK/OSBindings/SDL/main.cpp
Thomas Harte bee0d09877 Splits display update and draw functions.
On the Mac, draw is now called without an update for resizing events, and
anything else requested by AppKit. In all other cases — including from
the SDL version — both are called as if they were still a single function.
2019-03-02 19:33:28 -05:00

792 lines
28 KiB
C++

//
// main.cpp
// Clock Signal
//
// Created by Thomas Harte on 04/11/2017.
// Copyright 2017 Thomas Harte. All rights reserved.
//
#include <algorithm>
#include <array>
#include <cstdio>
#include <cstring>
#include <iostream>
#include <memory>
#include <sys/stat.h>
#include <unistd.h>
#include <SDL2/SDL.h>
#include "../../Analyser/Static/StaticAnalyser.hpp"
#include "../../Machines/Utility/MachineForTarget.hpp"
#include "../../Machines/MediaTarget.hpp"
#include "../../Machines/CRTMachine.hpp"
#include "../../Concurrency/BestEffortUpdater.hpp"
#include "../../Activity/Observer.hpp"
#include "../../Outputs/OpenGL/Primitives/Rectangle.hpp"
#include "../../Outputs/OpenGL/ScanTarget.hpp"
#include "../../Outputs/OpenGL/Screenshot.hpp"
namespace {
struct BestEffortUpdaterDelegate: public Concurrency::BestEffortUpdater::Delegate {
void update(Concurrency::BestEffortUpdater *updater, Time::Seconds duration, bool did_skip_previous_update) override {
machine->crt_machine()->run_for(duration);
}
Machine::DynamicMachine *machine;
};
struct SpeakerDelegate: public Outputs::Speaker::Speaker::Delegate {
// This is set to a relatively large number for now.
static const int buffer_size = 1024;
void speaker_did_complete_samples(Outputs::Speaker::Speaker *speaker, const std::vector<int16_t> &buffer) override {
std::lock_guard<std::mutex> lock_guard(audio_buffer_mutex_);
if(audio_buffer_.size() > buffer_size) {
audio_buffer_.erase(audio_buffer_.begin(), audio_buffer_.end() - buffer_size);
}
audio_buffer_.insert(audio_buffer_.end(), buffer.begin(), buffer.end());
}
void audio_callback(Uint8 *stream, int len) {
updater->update();
std::lock_guard<std::mutex> lock_guard(audio_buffer_mutex_);
std::size_t sample_length = static_cast<std::size_t>(len) / sizeof(int16_t);
std::size_t copy_length = std::min(sample_length, audio_buffer_.size());
int16_t *target = static_cast<int16_t *>(static_cast<void *>(stream));
std::memcpy(stream, audio_buffer_.data(), copy_length * sizeof(int16_t));
if(copy_length < sample_length) {
std::memset(&target[copy_length], 0, (sample_length - copy_length) * sizeof(int16_t));
}
audio_buffer_.erase(audio_buffer_.begin(), audio_buffer_.begin() + copy_length);
}
static void SDL_audio_callback(void *userdata, Uint8 *stream, int len) {
reinterpret_cast<SpeakerDelegate *>(userdata)->audio_callback(stream, len);
}
SDL_AudioDeviceID audio_device;
Concurrency::BestEffortUpdater *updater;
std::mutex audio_buffer_mutex_;
std::vector<int16_t> audio_buffer_;
};
class ActivityObserver: public Activity::Observer {
public:
ActivityObserver(Activity::Source *source, float aspect_ratio) {
// Get the suorce to supply all LEDs and drives.
source->set_activity_observer(this);
// The objective is to display drives on one side of the screen, other LEDs on the other. Drives
// may or may not have LEDs and this code intends to display only those which do; so a quick
// comparative processing of the two lists is called for.
// Strip the list of drives to only those which have LEDs. Thwy're the ones that'll be displayed.
drives_.resize(std::remove_if(drives_.begin(), drives_.end(), [this](const std::string &string) {
return std::find(leds_.begin(), leds_.end(), string) == leds_.end();
}) - drives_.begin());
// Remove from the list of LEDs any which are drives. Those will be represented separately.
leds_.resize(std::remove_if(leds_.begin(), leds_.end(), [this](const std::string &string) {
return std::find(drives_.begin(), drives_.end(), string) != drives_.end();
}) - leds_.begin());
set_aspect_ratio(aspect_ratio);
}
void set_aspect_ratio(float aspect_ratio) {
lights_.clear();
// Generate a bunch of LEDs for connected drives.
const float height = 0.05f;
const float width = height / aspect_ratio;
const float right_x = 1.0f - 2.0f * width;
float y = 1.0f - 2.0f * height;
for(const auto &drive: drives_) {
// TODO: use std::make_unique as below, if/when formally embracing C++14.
lights_.emplace(std::make_pair(drive, std::unique_ptr<Outputs::Display::OpenGL::Rectangle>(new Outputs::Display::OpenGL::Rectangle(right_x, y, width, height))));
y -= height * 2.0f;
}
/*
This would generate LEDs for things other than drives; I'm declining for now
due to the inexpressiveness of just painting a rectangle.
const float left_x = -1.0f + 2.0f * width;
y = 1.0f - 2.0f * height;
for(const auto &led: leds_) {
lights_.emplace(std::make_pair(led, std::make_unique<OpenGL::Rectangle>(left_x, y, width, height)));
y -= height * 2.0f;
}
*/
}
void draw() {
for(const auto &lit_led: lit_leds_) {
if(blinking_leds_.find(lit_led) == blinking_leds_.end() && lights_.find(lit_led) != lights_.end())
lights_[lit_led]->draw(0.0, 0.8, 0.0);
}
blinking_leds_.clear();
}
private:
std::vector<std::string> leds_;
void register_led(const std::string &name) override {
leds_.push_back(name);
}
std::vector<std::string> drives_;
void register_drive(const std::string &name) override {
drives_.push_back(name);
}
void set_led_status(const std::string &name, bool lit) override {
if(lit) lit_leds_.insert(name);
else lit_leds_.erase(name);
}
void announce_drive_event(const std::string &name, DriveEvent event) override {
blinking_leds_.insert(name);
}
std::map<std::string, std::unique_ptr<Outputs::Display::OpenGL::Rectangle>> lights_;
std::set<std::string> lit_leds_;
std::set<std::string> blinking_leds_;
};
bool KeyboardKeyForSDLScancode(SDL_Keycode scancode, Inputs::Keyboard::Key &key) {
#define BIND(x, y) case SDL_SCANCODE_##x: key = Inputs::Keyboard::Key::y; break;
switch(scancode) {
default: return false;
BIND(F1, F1) BIND(F2, F2) BIND(F3, F3) BIND(F4, F4) BIND(F5, F5) BIND(F6, F6)
BIND(F7, F7) BIND(F8, F8) BIND(F9, F9) BIND(F10, F10) BIND(F11, F11) BIND(F12, F12)
BIND(1, k1) BIND(2, k2) BIND(3, k3) BIND(4, k4) BIND(5, k5)
BIND(6, k6) BIND(7, k7) BIND(8, k8) BIND(9, k9) BIND(0, k0)
BIND(Q, Q) BIND(W, W) BIND(E, E) BIND(R, R) BIND(T, T)
BIND(Y, Y) BIND(U, U) BIND(I, I) BIND(O, O) BIND(P, P)
BIND(A, A) BIND(S, S) BIND(D, D) BIND(F, F) BIND(G, G)
BIND(H, H) BIND(J, J) BIND(K, K) BIND(L, L)
BIND(Z, Z) BIND(X, X) BIND(C, C) BIND(V, V)
BIND(B, B) BIND(N, N) BIND(M, M)
BIND(KP_7, KeyPad7) BIND(KP_8, KeyPad8) BIND(KP_9, KeyPad9)
BIND(KP_4, KeyPad4) BIND(KP_5, KeyPad5) BIND(KP_6, KeyPad6)
BIND(KP_1, KeyPad1) BIND(KP_2, KeyPad2) BIND(KP_3, KeyPad3)
BIND(KP_0, KeyPad0)
BIND(ESCAPE, Escape)
BIND(PRINTSCREEN, PrintScreen) BIND(SCROLLLOCK, ScrollLock) BIND(PAUSE, Pause)
BIND(GRAVE, BackTick) BIND(MINUS, Hyphen) BIND(EQUALS, Equals) BIND(BACKSPACE, BackSpace)
BIND(TAB, Tab)
BIND(LEFTBRACKET, OpenSquareBracket) BIND(RIGHTBRACKET, CloseSquareBracket)
BIND(BACKSLASH, BackSlash)
BIND(CAPSLOCK, CapsLock) BIND(SEMICOLON, Semicolon)
BIND(APOSTROPHE, Quote) BIND(RETURN, Enter)
BIND(LSHIFT, LeftShift) BIND(COMMA, Comma) BIND(PERIOD, FullStop)
BIND(SLASH, ForwardSlash) BIND(RSHIFT, RightShift)
BIND(LCTRL, LeftControl) BIND(LALT, LeftOption) BIND(LGUI, LeftMeta)
BIND(SPACE, Space)
BIND(RCTRL, RightControl) BIND(RALT, RightOption) BIND(RGUI, RightMeta)
BIND(LEFT, Left) BIND(RIGHT, Right) BIND(UP, Up) BIND(DOWN, Down)
BIND(INSERT, Insert) BIND(HOME, Home) BIND(PAGEUP, PageUp)
BIND(DELETE, Delete) BIND(END, End) BIND(PAGEDOWN, PageDown)
BIND(NUMLOCKCLEAR, NumLock) BIND(KP_DIVIDE, KeyPadSlash) BIND(KP_MULTIPLY, KeyPadAsterisk)
BIND(KP_PLUS, KeyPadPlus) BIND(KP_MINUS, KeyPadMinus) BIND(KP_ENTER, KeyPadEnter)
BIND(KP_DECIMAL, KeyPadDecimalPoint)
BIND(KP_EQUALS, KeyPadEquals)
BIND(HELP, Help)
// SDL doesn't seem to have scancodes for hash or keypad delete?
}
#undef BIND
return true;
}
struct ParsedArguments {
std::string file_name;
Configurable::SelectionSet selections;
};
/*! Parses an argc/argv pair to discern program arguments. */
ParsedArguments parse_arguments(int argc, char *argv[]) {
ParsedArguments arguments;
for(int index = 1; index < argc; ++index) {
char *arg = argv[index];
// Accepted format is:
//
// --flag sets a Boolean option to true.
// --flag=value sets the value for a list option.
// name sets the file name to load.
// Anything starting with a dash always makes a selection; otherwise it's a file name.
if(arg[0] == '-') {
while(*arg == '-') arg++;
// Check for an equals sign, to discern a Boolean selection from a list selection.
std::string argument = arg;
std::size_t split_index = argument.find("=");
if(split_index == std::string::npos) {
arguments.selections[argument].reset(new Configurable::BooleanSelection(true));
} else {
std::string name = argument.substr(0, split_index);
std::string value = argument.substr(split_index+1, std::string::npos);
arguments.selections[name].reset(new Configurable::ListSelection(value));
}
} else {
arguments.file_name = arg;
}
}
return arguments;
}
std::string final_path_component(const std::string &path) {
// An empty path has no final component.
if(path.empty()) {
return "";
}
// Find the last slash...
auto final_slash = path.find_last_of("/\\");
// If no slash was found at all, return the whole path.
if(final_slash == std::string::npos) {
return path;
}
// If a slash was found in the final position, remove it and recurse.
if(final_slash == path.size() - 1) {
return final_path_component(path.substr(0, path.size() - 1));
}
// Otherwise return everything from just after the slash to the end of the path.
return path.substr(final_slash+1, path.size() - final_slash - 1);
}
/*!
Executes @c command and returns its STDOUT.
*/
std::string system_get(const char *command) {
std::unique_ptr<FILE, decltype((pclose))> pipe(popen(command, "r"), pclose);
if(!pipe) return "";
std::string result;
while(!feof(pipe.get())) {
std::array<char, 256> buffer;
if(fgets(buffer.data(), buffer.size(), pipe.get()) != nullptr)
result += buffer.data();
}
return result;
}
}
int main(int argc, char *argv[]) {
SDL_Window *window = nullptr;
// Attempt to parse arguments.
ParsedArguments arguments = parse_arguments(argc, argv);
// This may be printed either as
const std::string usage_suffix = " [file] [OPTIONS] [--rompath={path to ROMs}]";
// Print a help message if requested.
if(arguments.selections.find("help") != arguments.selections.end() || arguments.selections.find("h") != arguments.selections.end()) {
std::cout << "Usage: " << final_path_component(argv[0]) << usage_suffix << std::endl;
std::cout << "Use alt+enter to toggle full screen display. Use control+shift+V to paste text." << std::endl;
std::cout << "Required machine type and configuration is determined from the file. Machines with further options:" << std::endl << std::endl;
auto all_options = Machine::AllOptionsByMachineName();
for(const auto &machine_options: all_options) {
std::cout << machine_options.first << ":" << std::endl;
for(const auto &option: machine_options.second) {
std::cout << '\t' << "--" << option->short_name;
Configurable::ListOption *list_option = dynamic_cast<Configurable::ListOption *>(option.get());
if(list_option) {
std::cout << "={";
bool is_first = true;
for(const auto &option: list_option->options) {
if(!is_first) std::cout << '|';
is_first = false;
std::cout << option;
}
std::cout << "}";
}
std::cout << std::endl;
}
std::cout << std::endl;
}
return 0;
}
// Perform a sanity check on arguments.
if(arguments.file_name.empty()) {
std::cerr << "Usage: " << final_path_component(argv[0]) << usage_suffix << std::endl;
std::cerr << "Use --help to learn more about available options." << std::endl;
return -1;
}
// Determine the machine for the supplied file.
Analyser::Static::TargetList targets = Analyser::Static::GetTargets(arguments.file_name);
if(targets.empty()) {
std::cerr << "Cannot open " << arguments.file_name << "; no target machine found" << std::endl;
return -1;
}
Concurrency::BestEffortUpdater updater;
BestEffortUpdaterDelegate best_effort_updater_delegate;
SpeakerDelegate speaker_delegate;
// For vanilla SDL purposes, assume system ROMs can be found in one of:
//
// /usr/local/share/CLK/[system];
// /usr/share/CLK/[system]; or
// [user-supplied path]/[system]
std::vector<std::string> rom_names;
std::string machine_name;
ROMMachine::ROMFetcher rom_fetcher = [&rom_names, &machine_name, &arguments]
(const std::string &machine, const std::vector<std::string> &names) -> std::vector<std::unique_ptr<std::vector<uint8_t>>> {
rom_names.insert(rom_names.end(), names.begin(), names.end());
machine_name = machine;
std::vector<std::string> paths = {
"/usr/local/share/CLK/",
"/usr/share/CLK/"
};
if(arguments.selections.find("rompath") != arguments.selections.end()) {
std::string user_path = arguments.selections["rompath"]->list_selection()->value;
if(user_path.back() != '/') {
paths.push_back(user_path + "/");
} else {
paths.push_back(user_path);
}
}
std::vector<std::unique_ptr<std::vector<uint8_t>>> results;
for(const auto &name: names) {
FILE *file = nullptr;
for(const auto &path: paths) {
std::string local_path = path + machine + "/" + name;
file = std::fopen(local_path.c_str(), "rb");
if(file) break;
}
if(!file) {
results.emplace_back(nullptr);
continue;
}
std::unique_ptr<std::vector<uint8_t>> data(new std::vector<uint8_t>);
std::fseek(file, 0, SEEK_END);
data->resize(std::ftell(file));
std::fseek(file, 0, SEEK_SET);
std::size_t read = fread(data->data(), 1, data->size(), file);
std::fclose(file);
if(read == data->size())
results.emplace_back(std::move(data));
else
results.emplace_back(nullptr);
}
return results;
};
// Create and configure a machine.
::Machine::Error error;
std::unique_ptr<::Machine::DynamicMachine> machine(::Machine::MachineForTargets(targets, rom_fetcher, error));
if(!machine) {
switch(error) {
default: break;
case ::Machine::Error::MissingROM:
std::cerr << "Could not find system ROMs; please install to /usr/local/share/CLK/ or /usr/share/CLK/, or provide a --rompath." << std::endl;
std::cerr << "One or more of the following was needed but not found:" << std::endl;
for(const auto &name: rom_names) {
std::cerr << machine_name << '/' << name << std::endl;
}
break;
}
return -1;
}
best_effort_updater_delegate.machine = machine.get();
speaker_delegate.updater = &updater;
updater.set_delegate(&best_effort_updater_delegate);
// Attempt to set up video and audio.
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
return -1;
}
// Ask for no depth buffer, a core profile and vsync-aligned rendering.
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetSwapInterval(1);
window = SDL_CreateWindow( final_path_component(arguments.file_name).c_str(),
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
400, 300,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
SDL_GLContext gl_context = nullptr;
if(window) {
gl_context = SDL_GL_CreateContext(window);
}
if(!window || !gl_context) {
std::cerr << "Could not create " << (window ? "OpenGL context" : "window");
std::cerr << "; reported error: \"" << SDL_GetError() << "\"" << std::endl;
return -1;
}
SDL_GL_MakeCurrent(window, gl_context);
GLint target_framebuffer = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &target_framebuffer);
// Setup output, assuming a CRT machine for now, and prepare a best-effort updater.
Outputs::Display::OpenGL::ScanTarget scan_target(target_framebuffer);
machine->crt_machine()->set_scan_target(&scan_target);
// For now, lie about audio output intentions.
auto speaker = machine->crt_machine()->get_speaker();
if(speaker) {
// Create an audio pipe.
SDL_AudioSpec desired_audio_spec;
SDL_AudioSpec obtained_audio_spec;
SDL_zero(desired_audio_spec);
desired_audio_spec.freq = 48000; // TODO: how can I get SDL to reveal the output rate of this machine?
desired_audio_spec.format = AUDIO_S16;
desired_audio_spec.channels = 1;
desired_audio_spec.samples = SpeakerDelegate::buffer_size;
desired_audio_spec.callback = SpeakerDelegate::SDL_audio_callback;
desired_audio_spec.userdata = &speaker_delegate;
speaker_delegate.audio_device = SDL_OpenAudioDevice(nullptr, 0, &desired_audio_spec, &obtained_audio_spec, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
speaker->set_output_rate(obtained_audio_spec.freq, desired_audio_spec.samples);
speaker->set_delegate(&speaker_delegate);
SDL_PauseAudioDevice(speaker_delegate.audio_device, 0);
}
int window_width, window_height;
SDL_GetWindowSize(window, &window_width, &window_height);
Configurable::Device *const configurable_device = machine->configurable_device();
if(configurable_device) {
// Establish user-friendly options by default.
configurable_device->set_selections(configurable_device->get_user_friendly_selections());
// Consider transcoding any list selections that map to Boolean options.
for(const auto &option: configurable_device->get_options()) {
// Check for a corresponding selection.
auto selection = arguments.selections.find(option->short_name);
if(selection != arguments.selections.end()) {
// Transcode selection if necessary.
if(dynamic_cast<Configurable::BooleanOption *>(option.get())) {
arguments.selections[selection->first] = std::unique_ptr<Configurable::Selection>(selection->second->boolean_selection());
}
if(dynamic_cast<Configurable::ListOption *>(option.get())) {
arguments.selections[selection->first] = std::unique_ptr<Configurable::Selection>(selection->second->list_selection());
}
}
}
// Apply the user's actual selections to override the defaults.
configurable_device->set_selections(arguments.selections);
}
// If this is a joystick machine, check for and open attached joysticks.
/*!
Provides a wrapper for SDL_Joystick pointers that can keep track
of historic hat values.
*/
class SDLJoystick {
public:
SDLJoystick(SDL_Joystick *joystick) : joystick_(joystick) {
hat_values_.resize(SDL_JoystickNumHats(joystick));
}
~SDLJoystick() {
SDL_JoystickClose(joystick_);
}
/// @returns The underlying SDL_Joystick.
SDL_Joystick *get() {
return joystick_;
}
/// @returns A reference to the storage for the previous state of hat @c c.
Uint8 &last_hat_value(int c) {
return hat_values_[c];
}
/// @returns The logic OR of all stored hat states.
Uint8 hat_values() {
Uint8 value = 0;
for(const auto hat_value: hat_values_) {
value |= hat_value;
}
return value;
}
private:
SDL_Joystick *joystick_;
std::vector<Uint8> hat_values_;
};
std::vector<SDLJoystick> joysticks;
JoystickMachine::Machine *const joystick_machine = machine->joystick_machine();
if(joystick_machine) {
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
for(int c = 0; c < SDL_NumJoysticks(); ++c) {
joysticks.emplace_back(SDL_JoystickOpen(c));
}
}
/*
If the machine offers anything for activity observation,
create and register an activity observer.
*/
std::unique_ptr<ActivityObserver> activity_observer;
Activity::Source *const activity_source = machine->activity_source();
if(activity_source) {
activity_observer.reset(new ActivityObserver(activity_source, 4.0f / 3.0f));
}
// Run the main event loop until the OS tells us to quit.
bool should_quit = false;
Uint32 fullscreen_mode = 0;
while(!should_quit) {
// Process all pending events.
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT: should_quit = true; break;
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_RESIZED: {
GLint target_framebuffer = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &target_framebuffer);
scan_target.set_target_framebuffer(target_framebuffer);
SDL_GetWindowSize(window, &window_width, &window_height);
if(activity_observer) activity_observer->set_aspect_ratio(static_cast<float>(window_width) / static_cast<float>(window_height));
} break;
default: break;
}
break;
case SDL_DROPFILE: {
Analyser::Static::Media media = Analyser::Static::GetMedia(event.drop.file);
machine->media_target()->insert_media(media);
} break;
case SDL_KEYDOWN:
// Syphon off the key-press if it's control+shift+V (paste).
if(event.key.keysym.sym == SDLK_v && (SDL_GetModState()&KMOD_CTRL) && (SDL_GetModState()&KMOD_SHIFT)) {
const auto keyboard_machine = machine->keyboard_machine();
if(keyboard_machine) {
keyboard_machine->type_string(SDL_GetClipboardText());
break;
}
}
// Capture ctrl+shift+d as a take-a-screenshot command.
if(event.key.keysym.sym == SDLK_d && (SDL_GetModState()&KMOD_CTRL) && (SDL_GetModState()&KMOD_SHIFT)) {
// Grab the screen buffer.
Outputs::Display::OpenGL::Screenshot screenshot(4, 3);
// Pick the directory for images. Try `xdg-user-dir PICTURES` first.
std::string target_directory = system_get("xdg-user-dir PICTURES");
// Make sure there are no newlines.
target_directory.erase(std::remove(target_directory.begin(), target_directory.end(), '\n'), target_directory.end());
target_directory.erase(std::remove(target_directory.begin(), target_directory.end(), '\r'), target_directory.end());
// Fall back on the HOME directory if necessary.
if(target_directory.empty()) target_directory = getenv("HOME");
// Find the first available name of the form ~/clk-screenshot-<number>.bmp.
size_t index = 0;
std::string target;
while(true) {
target = target_directory + "/clk-screenshot-" + std::to_string(index) + ".bmp";
struct stat file_stats;
if(stat(target.c_str(), &file_stats))
break;
++index;
}
// Create a suitable SDL surface and save the thing.
const bool is_big_endian = SDL_BYTEORDER == SDL_BIG_ENDIAN;
SDL_Surface *const surface = SDL_CreateRGBSurfaceFrom(
screenshot.pixel_data.data(),
screenshot.width, screenshot.height,
8*4,
screenshot.width*4,
is_big_endian ? 0xff000000 : 0x000000ff,
is_big_endian ? 0x00ff0000 : 0x0000ff00,
is_big_endian ? 0x0000ff00 : 0x00ff0000,
0);
SDL_SaveBMP(surface, target.c_str());
SDL_FreeSurface(surface);
break;
}
// deliberate fallthrough...
case SDL_KEYUP: {
// Syphon off alt+enter (toggle full-screen) upon key up only; this was previously a key down action,
// but the SDL_KEYDOWN announcement was found to be reposted after changing graphics mode on some
// systems so key up is safer.
if(event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_RETURN && (SDL_GetModState()&KMOD_ALT)) {
fullscreen_mode ^= SDL_WINDOW_FULLSCREEN_DESKTOP;
SDL_SetWindowFullscreen(window, fullscreen_mode);
SDL_ShowCursor((fullscreen_mode&SDL_WINDOW_FULLSCREEN_DESKTOP) ? SDL_DISABLE : SDL_ENABLE);
// Announce a potential discontinuity in keyboard input.
const auto keyboard_machine = machine->keyboard_machine();
if(keyboard_machine) {
keyboard_machine->get_keyboard().reset_all_keys();
}
break;
}
const bool is_pressed = event.type == SDL_KEYDOWN;
const auto keyboard_machine = machine->keyboard_machine();
if(keyboard_machine) {
Inputs::Keyboard::Key key = Inputs::Keyboard::Key::Space;
if(!KeyboardKeyForSDLScancode(event.key.keysym.scancode, key)) break;
if(keyboard_machine->get_keyboard().observed_keys().find(key) != keyboard_machine->get_keyboard().observed_keys().end()) {
char key_value = '\0';
const char *key_name = SDL_GetKeyName(event.key.keysym.sym);
if(key_name[0] >= 0) key_value = key_name[0];
keyboard_machine->get_keyboard().set_key_pressed(key, key_value, is_pressed);
break;
}
}
JoystickMachine::Machine *const joystick_machine = machine->joystick_machine();
if(joystick_machine) {
std::vector<std::unique_ptr<Inputs::Joystick>> &joysticks = joystick_machine->get_joysticks();
if(!joysticks.empty()) {
switch(event.key.keysym.scancode) {
case SDL_SCANCODE_LEFT: joysticks[0]->set_input(Inputs::Joystick::Input::Left, is_pressed); break;
case SDL_SCANCODE_RIGHT: joysticks[0]->set_input(Inputs::Joystick::Input::Right, is_pressed); break;
case SDL_SCANCODE_UP: joysticks[0]->set_input(Inputs::Joystick::Input::Up, is_pressed); break;
case SDL_SCANCODE_DOWN: joysticks[0]->set_input(Inputs::Joystick::Input::Down, is_pressed); break;
case SDL_SCANCODE_SPACE: joysticks[0]->set_input(Inputs::Joystick::Input::Fire, is_pressed); break;
case SDL_SCANCODE_A: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 0), is_pressed); break;
case SDL_SCANCODE_S: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 1), is_pressed); break;
default: {
const char *key_name = SDL_GetKeyName(event.key.keysym.sym);
joysticks[0]->set_input(Inputs::Joystick::Input(key_name[0]), is_pressed);
} break;
}
}
}
} break;
default: break;
}
}
// Push new joystick state, if any.
JoystickMachine::Machine *const joystick_machine = machine->joystick_machine();
if(joystick_machine) {
std::vector<std::unique_ptr<Inputs::Joystick>> &machine_joysticks = joystick_machine->get_joysticks();
for(size_t c = 0; c < joysticks.size(); ++c) {
size_t target = c % machine_joysticks.size();
// Post the first two analogue axes presented by the controller as horizontal and vertical inputs,
// unless the user seems to be using a hat.
// SDL will return a value in the range [-32768, 32767], so map from that to [0, 1.0]
if(!joysticks[c].hat_values()) {
const float x_axis = static_cast<float>(SDL_JoystickGetAxis(joysticks[c].get(), 0) + 32768) / 65535.0f;
const float y_axis = static_cast<float>(SDL_JoystickGetAxis(joysticks[c].get(), 1) + 32768) / 65535.0f;
machine_joysticks[target]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Horizontal), x_axis);
machine_joysticks[target]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Vertical), y_axis);
}
// Forward hats as directions; hats always override analogue inputs.
const int number_of_hats = SDL_JoystickNumHats(joysticks[c].get());
for(int hat = 0; hat < number_of_hats; ++hat) {
const Uint8 hat_value = SDL_JoystickGetHat(joysticks[c].get(), hat);
const Uint8 changes = hat_value ^ joysticks[c].last_hat_value(hat);
joysticks[c].last_hat_value(hat) = hat_value;
if(changes & SDL_HAT_UP) {
machine_joysticks[target]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Up), !!(hat_value & SDL_HAT_UP));
}
if(changes & SDL_HAT_DOWN) {
machine_joysticks[target]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Down), !!(hat_value & SDL_HAT_DOWN));
}
if(changes & SDL_HAT_LEFT) {
machine_joysticks[target]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Left), !!(hat_value & SDL_HAT_LEFT));
}
if(changes & SDL_HAT_RIGHT) {
machine_joysticks[target]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Right), !!(hat_value & SDL_HAT_RIGHT));
}
}
// Forward all fire buttons, retaining their original indices.
const int number_of_buttons = SDL_JoystickNumButtons(joysticks[c].get());
for(int button = 0; button < number_of_buttons; ++button) {
machine_joysticks[target]->set_input(
Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Fire, button),
SDL_JoystickGetButton(joysticks[c].get(), button) ? true : false);
}
}
}
// Display a new frame and wait for vsync.
updater.update();
scan_target.update(int(window_width), int(window_height));
scan_target.draw(int(window_width), int(window_height));
if(activity_observer) activity_observer->draw();
SDL_GL_SwapWindow(window);
}
// Clean up.
joysticks.clear();
SDL_DestroyWindow( window );
SDL_Quit();
return 0;
}