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6b1eef572b
Specifically by pulling the key action stuff into a purely abstract class [/interface]. Takes the opportunity to unpublish a bunch of machine details.
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
//
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// Electron.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 03/01/2016.
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// Copyright © 2016 Thomas Harte. All rights reserved.
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//
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#ifndef Electron_hpp
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#define Electron_hpp
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#include "../../Configurable/Configurable.hpp"
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#include <cstdint>
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#include <vector>
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namespace Electron {
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enum ROMSlot: uint8_t {
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ROMSlot0 = 0,
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ROMSlot1, ROMSlot2, ROMSlot3,
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ROMSlot4, ROMSlot5, ROMSlot6, ROMSlot7,
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ROMSlotKeyboard = 8, ROMSlot9,
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ROMSlotBASIC = 10, ROMSlot11,
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ROMSlot12, ROMSlot13, ROMSlot14, ROMSlot15,
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ROMSlotOS, ROMSlotDFS,
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ROMSlotADFS1, ROMSlotADFS2
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};
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/// @returns The options available for an Electron.
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std::vector<std::unique_ptr<Configurable::Option>> get_options();
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/*!
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@abstract Represents an Acorn Electron.
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@discussion An instance of Electron::Machine represents the current state of an
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Acorn Electron.
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*/
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class Machine {
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public:
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virtual ~Machine();
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/// Creates and returns an Electron.
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static Machine *Electron();
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/*!
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Sets the contents of @c slot to @c data. If @c is_writeable is @c true then writing to the slot
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is enabled — it acts as if it were sideways RAM. Otherwise the slot is modelled as containing ROM.
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*/
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virtual void set_rom(ROMSlot slot, const std::vector<uint8_t> &data, bool is_writeable) = 0;
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};
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}
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#endif /* Electron_hpp */
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